Shadow Game - Kmer Empire

Played up to 150AD for fun - and experienced a once in a lifetime event.

Spoiler :

Horse archers are completely fair and balanced on monarch, yes :))). I had to go out of my way to get them but they were well worth the settling and beaker detour...24 citiies by t121!!!

Also, in a never seen before turn of events, I built the Oracle 175 BC to Oracle education. No cheesy setup or speed, and this IS monarch difficulty so it's not like I rolled over everyone to stop them from building wonders. But nobody had even started on the wonder by that date!!! This is truly an astounding 1-in-7.5 trillion happening that I doubt anyone has experienced before or since...it's not like people lacked the tech, as people had priesthood for thousands of years by that time.

Well, now my economy's in the trash, but with Joao's juicy capital and my rather decent one, I think I'll manage. Also, I razed Rome to make space for two cities...the original orphaned a cow AND also partly a fish (I would've had to burn a settler in an awkward place to reach)...what a disaster of an AI starting location!

Spoiler :

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Spoiler :

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Spoiler :

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  • Erika AD-0150.CivBeyondSwordSave
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@Fishman. 175bc is prettty late but I remember an SG I played many years ago (Independence Day) where we oracled machinery 500ad.
 
Well that's why shadow games are great, your point will be countered by every high difficulty player @Heathcliff ;)
Fogbusting warriors are enuf on Monarch. With Iron found now there's no way he should go Archery.

Seeing barracks completed and library not started yet in your cap counts as mistake, @OldDude :)

Overflow topic..i see why Lymo teaches you that one, but with 0 whip anger whip your settler asap. You do not want to delay new cities & whip unhappy for a couple hammers.
Collecting them in your cap now would also count as mistake for competitive games.

The point is to improve the game so he can move up in difficulty levels, sure you can do whatever on monarch.
But the strategy to not get any barb defence until 1000 BC wouldnt work on immortal.
Also because you might be able to defend with warriors on monarch doesnt mean a monarchplayer can do it.
 
Overflow topic..i see why Lymo teaches you that one, but with 0 whip anger whip your settler asap. You do not want to delay new cities & whip unhappy for a couple hammers.
Collecting them in your cap now would also count as mistake for competitive games.
YEah, it was just for demonstration purposes, to get OD really checking out the infos - and that particular turn/save I noticed an opportunity to present it.. But faster is usually indeed better, especially at this stage of the game.

@Heathcliff On Pangaea, below Deity, it is often not a problem. One issue here is OD failed to really spawnbust at all. In this case, barbs could have essentially been neutralized very early (I did so in my brief playthru)...and Shaka and Monty borders are just right up there. Below Deity, I avoid Archery like the plague.
 
Hey everybody, sorry for the delay in getting back. Got busy with work and other things.

@Fish Man , that is pretty awesome. How in the world did you do that, and where did you get horses???

I played to T70. A barb spear penetrated my borders and destroyed the rice. He took out one warrior but I got him with another one.

I 3 popped the settler in the capital and could have done the worker in 2 turns (not 1?) but with the spear coming in I felt like I needed another warrior so I did that. Going Library in the capital to grow back to 6. That settler is in position to the NW to settle that sugar and prevent Shaka from settling there to take away the spices. You can see his borders right there. A worker is being built for the sugar city in Hariharakaya.

I'm really tempted to settle where I have it marked to the north next to the bananas with the next settler. That one, along with the sugar city and the stone and fish cities would give me 8 cities total. Thoughts on that?

The road on iron is just finished so I have metal now (finally).

What would be the best strategy from this point, now that I have metal? Should I start planning to take out Roma? Should I concentrate on finishing filling out those city spots first?

Teching Alpha right now and it should be done soon. What would you tech next? I'm leaning towards Calendar since I have some calendar resources and I need some more happy head room.

Spoiler T70 :
Civ4ScreenShot0007.JPG


Let me know if you see any glaring mistakes. Sitting here for now.

Thanks again!
 

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  • Kmer BC-1200.CivBeyondSwordSave
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@Fish Man
Oracle Education on Monarch :woohoo:
Maybe you could give some suggestions about scouting to OP ;) ? Because many of us didn't see Copper or Horse in the scouted land, but you managed to find a reachable Horse. So you may have some tactics or tips about the early scouting.

@OldDude

The peaceful development suggested by @ Henrik75 or the military conquest like @ Fish Man both look good, since you have room to expand and have Iron connected. So it's up to your mood to choose between the peaceful and military ways.

Whichever way you choose, one thing is certain: the expansion - either peaceful or military - is much better than turtling with 4 cities for 5000 years.
 
Hmm it's tough to make a decision about rome since you haven't scouted them yet. You really should know if you'll be fighting just archers or praetorians+axes before you commit to an attack.

I think I would peacefully expand here because of that.

Get that rice farmed asap.

I think I'd make your east-most city whip a settler and settle the south spot, and chop out a workboat, it's a really nice spot and can help grow cottages for capital.

Then since you're expansive, have the north city work the cow+iron and slowbuild another worker or two

What you could do it build a settler and move it near those bananas, but not settle it until you see julius with a settler nearby. That city doesn't benefit you until you start clearing the jungle. But there's other things that I think take priority.
 
Two thoughts
i) At the moment you need workers and units more than you need libraries.
ii) Use open borders and spare warriors to scout Rome.
 
Maybe @Heathcliff had a point in that @OldDude underestimated barbarians anyway. :)
Not sure if you had it in place by then, but a forward net of fogbusting warriors is important, especially when staying weak and relying only on warriors.
In any case, good job handling that spear, but the second you figured the rice where about to be pillaged, plans should have been made for a worker (or more than one) to get it improved right away again.

I would still ignore the jungle and focus on developing the easy cities first, would only go into the jungle possibly when the worker army (which should be or become much larger) have done most important stuff outside of the jungle.

The road 1E of the cow is a mistake I think. For pure logistics it should have been placed 1E to help traverse around the lake. But better still would have been to have that connection over the cow, that way you would have more health now.
Connecting the rice should probably have been done at some point too.

Check the last ocean tile for a possible fish there before you settle the southern city.
 
Thanks for all of the feedback everybody. There are a lot of little things that make a difference I need to pay more attention to.

I played another 10 turns to T80:
  • Settled the spice city
  • Settling the stone city next turn
  • Another settler being built in the capital which will settle the fish city
  • Two axes out, building two more
  • Warriors have expanded their scouting
  • Met Portugal and Russia, who are at war
  • Monty demanded IW from me, which I refused
  • Traded Writing for Sailing with Rome
  • Alpha is in, teching Maths which is in in 4 turns
  • Likely to go Calendar next to hook up those happy resources
Rome's borders by the bananas expanded. Would you still settle that marked city spot? I would get those bananas when my borders pop but it might not be good for relations with Rome.

My plan in the immediate future is to build another settler along with the one being built in the cap and a few more workers. After the fish city I really only see a place for one more city. After that it looks like it might be time to start planning a war with Rome?

Spoiler T80 :
Civ4ScreenShot0008.JPG


As always, let me know if I've made any major mistakes and if there are any bits of advice that would be helpful.

Thanks again!
 

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  • Kmer BC-0875.CivBeyondSwordSave
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I def would've sent that settler to the fish city, with creative you can both expand borders fast but also use those forests for a really fast library. It will have huge food surplus which could then be whipped into units or for running specialists.
Probably too late for pyramids so stone city doesn't offer much

If you're going calendar you could settle another city 4N of capital and have it use both the sugars and also help grow cottages for a bearu (I absolutely cannot remember how to spell that word :lol:) capital

I dislike medieval wars so I would just work towards cuirs or rifles. If you're going rifles be sure to get drama and build globe theatre, and you may as well get the music GA while you're there

If you're feeling ballsy you could settle near shaka and work 1 or both spices but that's not necessary

Should be able to get to 8 cities, maybe a little low but should be enough for a solid breakout attack
 
@OldDude A minor mistake is that you still haven't scouted the last ocean tile that you should have knowledge about, to properly dotmap the fish city. If that last dark ocean tile holds a fish, that fish would be orphaned by the current thought location of the fish city.

A helper city north of capital sounds nice, I think I would place it on the eastern sugar to get a instant extra food, and not having to spend the worker turns clearing the jungle and then making a plantation once calendar is in.
A city there could also share the piggies.
 
@jnebbe, @krikav thanks for your advice. I played another 10 turns so I'm at T90 now. I've settled the stone and fish cities and I have a settler poised to settle the sugar city. Regarding him, I'm tempted to settle where he stands but @krikav advises to settle on the sugar 1SE to where he is so I'll probably do that. I'll then have 8 cities by about 600AD. Through scouting I can see some open land to the NE but the land doesn't look too tempting except there's some gold up there. @krikav, I did scout that last sea tile before settling the fish city to be sure I wasn't going to orphan anything.

What would your focus be at this point? I'm thinking now that I'll have 8 cities after next turn, I should start building up my military? After Calendar, I'll need Masonry to improve that stone and Construction to build some Cats.

Spoiler T90 :
Civ4ScreenShot0010.JPG


If this was you playing this, what would your plan be? Like I mentioned above, I think it might be time to start planning a military move. Or should I think about settling some of that open land to the NE? It would be kind of awkward in that any cities there would probably be disconnected from my empire.

Do my thoughts on finishing Calendar, then going Masonry > Construction sound reasonable?

Any other thoughts?

I'll wait here until further advice and thanks again!
 

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  • Kmer BC-0625.CivBeyondSwordSave
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The reason I would prefer settling on the sugar is that it would give you an instant extra food from the city center, and that city would also be able to borrow the piggies so it can grow faster. Two cities sharing a food resource makes it way easier to utilize that food resource efficiently. (When one city stagnates building settlers/workers, the other one can hold the food to grow for example.)

8 cities is nice, I personally would probably focus on economics and infrastructure development.
I would try to grow cities as much as possible, and I would also try to whip all infrastructure I want, preferably with overflow.
That overflow can then be routed into wonders for failgold. For example... spend 30-40 food or so growing 2 population points, then you put 19/50 hammers into a barracks and whip that.
The overflow (30 hammers) you drop into pyramids or TGW where they will be turned to 60 hammers due to the stone, and that will in turn be transmuted to 60g down the line.
Very efficient ratio! 40 food and 19 hammers (preinvested into the barracks) is converted to 50hammers (barracks) and 60 gold!

I wouldn't stop with baracks though, missionaries and swords are lovely to whip in this manner too since they are 40 hammers, very easy to 2pop whip with alot of overflow.
That way you build an army and gain a very strong economy at the same time.

Calendar -> Mason -> Construction sounds good imho.
 
Sugar is excellent to settle on especially if it's buried in jungle. If you want to passively stack military whip an axe+spear pair in a bunch of your cities by whipping an axe at 4/35 or less production into a spear overflow should finish it straight away. Get some swords catapults and horse archers if you wanna attack.
 
Hey all, sorry I haven't been back to this for a while. I had a family medical issue come up that I had to tend to. It's still going on but looks to be getting better.

I think I'm going to drop this particular game and when I get a chance start another one.

Thanks again to all for your input and help! I hope to be back soon.

Cheers.
 
Hope things get better with the Fam, OD.
 
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