- Joined
- Mar 11, 2008
- Messages
- 27,129
True... I guess that one warrior moving back will bust there for a few turns at least while walking through, and I'll whip the settler hin Heli soon. I could chop him, too... I have that new worker in Memphis.
Well will see. you'll 2pop the settler at size 4 regardless
Okay, sorry, I had already played the extra 3 turns when you recommended that, I think. What I did was this: I wanted a second worker on the Elie-cow to make sure it gets finished quickly. My plan was to then send one of them to the gold (which is irrelevant until Elie grows anyways, so no mad rush there) and one to prechop. On the way from Alex-cow to Elie cow, I noticed that I would waste moves on moving onto the hill SE of the Elie-cows. So, to use this extra move, insteat of moving that worker all the way to the plains W of Alex-gold, I stopped on the gold and mined for 1t. Then the next turn I moved across the river and into the hills. This is how far I would have come that turn regardless, so that 1t mining was a bonus! That's what I meant. This way the other worker, actually finishing the mine, was done 1t sooner and could move to prechopping.
No need to apologize at all. Was not being critical, just that you don't always have to do precisely what I say. My goal is to help you think about things better, so that is why I often will suggest this or that. Doe not mean there is not a better way or that you cannot make suggestions. Sometimes in the process of learning and getting better you will make suggestions that I like better than my own.
I am confused though what you mean by worker moving from Alex cow to Elie cow ( I think I dated those girls

The workers near Alex cow I had no intention of moving either one of those to Elie Cow.
True! But for me it was really confusing, becase at size 2 the city had 4 happy faces and 3 unhappy faces, which normally indicates that you can safely grow one more level. But I couldn't, because not only did I get the extra angry face for size, I got another one for no garrison.
Well, the happy faces are relatively static until you get something to improve that.
Cap always has 5 happy cap, since it gets 1 from Palace
Other cities have 4 happy cap
Let's call that base happy cap.
If Charismatic, you start with an additional +1 in each city due to that trait.
Then your happy cap increases has you hook up resources, like when Alex gold is hooked up.
Rep will had +3 as well in 5 largest cities
Unhappies increase as cities grow..crowdedness. Whip anger and no MP.
Memphis is happy as it is only Size 2. It has one whip anger. But 4 is greater than 3.
Thebes has 3 from crowded, 1 from whip anger and 1 from no garrison, so it is 5 of 5. Honestly, not too sure why the "safety" thing appears now, but really I see no difference between Thebes and Memphis cause I know that will both be unhappy when they grow next turn. Sorry don't have a better way to explain it other than you will get used to this and see it when it comes.
We avoid MP early as we want those busters out in the field, but at a certain point you do either pull them back in or build more, and it is about that time we can start growing the older cities.
Last edited: