Shoshone

Like many mentioned, with goody hut nerfs, Pathfinders are barely mediocre. On most maps you can grab up to 6 early huts, which translates to 2 techs, some hammers, 1 pop, some culture/gold. That's not that much different than random civ.
Get weapon upgrades, Shoshone does archer rushing better than any other civ. A composite bowman while your neighbor has just warriors is really broken. After your pantheon is chosen you can also get the big faith ruin. I wouldn't be against the production cost dropping though (or that barb damage promotion)

Shoshone does really suffer from a lack of mid-late game benefits, I could see another yield for encampments somewhere in the tech tree. If you want to expand the UA, I'd rather see a way to cause extra ruins to appear, perhaps on era advance or city founding.
 
Get weapon upgrades, Shoshone does archer rushing better than any other civ. A composite bowman while your neighbor has just warriors is really broken. After your pantheon is chosen you can also get the big faith ruin. I wouldn't be against the production cost dropping though (or that barb damage promotion)
I generally avoid doing this because it feels really cheesy, and it just makes the shoshone feel like a one-trick pony.
 
I generally avoid doing this because it feels really cheesy, and it just makes the shoshone feel like a one-trick pony.
You avoid the upgrade or the faith ruins? Shoshone is really heavily invested in its early game, so you got to do what you can to get ahead while your bonuses are in play. If you try to grab ruins as an economic benefit, you are basically a crappy Carthage.
 
You avoid the upgrade or the faith ruins? Shoshone is really heavily invested in its early game, so you got to do what you can to get ahead while your bonuses are in play. If you try to grab ruins as an economic benefit, you are basically a crappy Carthage.
I avoid comp-bow rushing, because I think it is lame.

As far as faith-ruins go, if I find a ruin 20 turns in I pretty much always pick faith, but that's really rare with the type of maps I play. The few times I do get the option of picking faith I've pretty much always already founded a pantheon, but that just means I can get the bigger faith-bonus from the ruin instead.
 
I avoid comp-bow rushing, because I think it is lame.

As far as faith-ruins go, if I find a ruin 20 turns in I pretty much always pick faith, but that's really rare with the type of maps I play. The few times I do get the option of picking faith I've pretty much always already founded a pantheon, but that just means I can get the bigger faith-bonus from the ruin instead.
Is that how faith ruins work? You can only pick after 20 turns into the game? I thought it was banned before having a pantheon (just guessing based on what I've seen). I managed to get them today on Pangea, I'd say that i get fairly often.

Yea archer rushing is sort of lame I agree. But even if you just want to bop barbarians those comp bowmen are really good, I've been able to secure a lot of CS alliances because I have a highly mobile ranged unit which is more or less invincible until horsemen appear. And even if you are just defending (which should happen if you forward settle, and you are a great civ to forward settle with), its such a good unit to have. If you aren't at least sometimes picking the weapon upgrade you are playing Shoshone poorly.
 
Could give pathfinders a road build ability like legions, I mean finding paths is literally what they do.
 
Is that how faith ruins work? You can only pick after 20 turns into the game? I thought it was banned before having a pantheon (just guessing based on what I've seen). I managed to get them today on Pangea, I'd say that i get fairly often.
That's how they work, yes. 20 turns standard speed. If you don't have a pantheon you get 30ish faith I think, if you have a pantheon you get 120-180. These are both different options (one is called something like studying their religion and the other herald the coming of a great prophet) but they are still mutually exclusive, one requiring a pantheon and one requiring not having a pantheon.

As for the archer upgrade, I'm not all that comfortable picking it at all, it feels too strong. Getting a late classical era unit for free in the early ancient era.
 
Because Tipi describes the dwelling, and encampment the collection of dwellings.
Another name of it would probably not be a bad idea anyways, encampment sounds weird, and could be confused with barb-camps.
 
Shoshone does really suffer from a lack of mid-late game benefits, I could see another yield for encampments somewhere in the tech tree. If you want to expand the UA, I'd rather see a way to cause extra ruins to appear, perhaps on era advance or city founding.

Something I remember hearing as a negative was that Encampments break up your Farm clusters. Maybe Encampments could give a +1 yield to adjacent farms upon getting a midgame tech?
 
Something I remember hearing as a negative was that Encampments break up your Farm clusters.
That's part of the design, it's there because not every civ should focus on farmclusters. Shoshone instead benefits massively from having villages as they don't have to worry about villages messing up towns.
 
Nothing stops you from creating farm clusters as Shoshone; you don't HAVE to break them up with encampments. But you do because encampments are better. Not sure it's an issue as much as something to note when using them. Plus I've usually found I can fit in a few triangle clusters anyway if I plan my encampment locations wisely and make use of river adjacent hills.
 
So the Shoshone got a nice buff this patch. If anyone tests them, let me know how it goes.

Tried them out twice in the beta, started pathfinder -> pathfinder for a total of 3 pathfinders and didn't find a single ruin in any of the games :D. Might go back to them later
 
Pathfinders so need to promote into a different unit, either Archer or Pikeman perhaps. The current promotion into Comp Bowmen is way way to powerful. I often end up with two of them within the first 10 turns thanks to their ability to upgrade at goodie huts. You can then wipe out all your neighbors, a task that gets easier as you go because they will level up super fast attacking cities.
 
Pathfinders so need to promote into a different unit, either Archer or Pikeman perhaps. The current promotion into Comp Bowmen is way way to powerful. I often end up with two of them within the first 10 turns thanks to their ability to upgrade at goodie huts. You can then wipe out all your neighbors, a task that gets easier as you go because they will level up super fast attacking cities.
Honestly, I think this is more a problem with the hut upgrade mechanic in the first place. It's way too random (not in Shoshone's case of course) sometimes you end up with a knight in ancient era.
The mechanic also doesn't really make any sense, I mean the entire game is based around making progress and moving forward, and then you find 'ancient' ruins with more advanced weapons in them?
I mean yeah sure, finding a tech is just the same thing, but at least tech is capped at ancient era techs only.
 
Honestly, I think this is more a problem with the hut upgrade mechanic in the first place. It's way too random (not in Shoshone's case of course) sometimes you end up with a knight in ancient era.
The mechanic also doesn't really make any sense, I mean the entire game is based around making progress and moving forward, and then you find 'ancient' ruins with more advanced weapons in them?
I mean yeah sure, finding a tech is just the same thing, but at least tech is capped at ancient era techs only.
I bet that if you find Atlantis hut, you can directly upgrade to giant death robot (but cannot heal since you don't get uranium).
 
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