tu_79
Deity
If Pathfinders increase their strength against barbarians, then they can explore as well as before. This would be even better, for then Shoshone would be one of the best at early exploration.
Get weapon upgrades, Shoshone does archer rushing better than any other civ. A composite bowman while your neighbor has just warriors is really broken. After your pantheon is chosen you can also get the big faith ruin. I wouldn't be against the production cost dropping though (or that barb damage promotion)Like many mentioned, with goody hut nerfs, Pathfinders are barely mediocre. On most maps you can grab up to 6 early huts, which translates to 2 techs, some hammers, 1 pop, some culture/gold. That's not that much different than random civ.
I generally avoid doing this because it feels really cheesy, and it just makes the shoshone feel like a one-trick pony.Get weapon upgrades, Shoshone does archer rushing better than any other civ. A composite bowman while your neighbor has just warriors is really broken. After your pantheon is chosen you can also get the big faith ruin. I wouldn't be against the production cost dropping though (or that barb damage promotion)
You avoid the upgrade or the faith ruins? Shoshone is really heavily invested in its early game, so you got to do what you can to get ahead while your bonuses are in play. If you try to grab ruins as an economic benefit, you are basically a crappy Carthage.I generally avoid doing this because it feels really cheesy, and it just makes the shoshone feel like a one-trick pony.
I avoid comp-bow rushing, because I think it is lame.You avoid the upgrade or the faith ruins? Shoshone is really heavily invested in its early game, so you got to do what you can to get ahead while your bonuses are in play. If you try to grab ruins as an economic benefit, you are basically a crappy Carthage.
Is that how faith ruins work? You can only pick after 20 turns into the game? I thought it was banned before having a pantheon (just guessing based on what I've seen). I managed to get them today on Pangea, I'd say that i get fairly often.I avoid comp-bow rushing, because I think it is lame.
As far as faith-ruins go, if I find a ruin 20 turns in I pretty much always pick faith, but that's really rare with the type of maps I play. The few times I do get the option of picking faith I've pretty much always already founded a pantheon, but that just means I can get the bigger faith-bonus from the ruin instead.
That's how they work, yes. 20 turns standard speed. If you don't have a pantheon you get 30ish faith I think, if you have a pantheon you get 120-180. These are both different options (one is called something like studying their religion and the other herald the coming of a great prophet) but they are still mutually exclusive, one requiring a pantheon and one requiring not having a pantheon.Is that how faith ruins work? You can only pick after 20 turns into the game? I thought it was banned before having a pantheon (just guessing based on what I've seen). I managed to get them today on Pangea, I'd say that i get fairly often.
I think it couldn't because it doesn't have building road motions.Could give pathfinders a road build ability like legions, I mean finding paths is literally what they do.
I didn't focus on the balance issue (I really want to know why Encampment isn't named Tipi), but I like your last suggestion if there is some adjustment!
Okay, thank you for replying!Because Tipi describes the dwelling, and encampment the collection of dwellings.
Another name of it would probably not be a bad idea anyways, encampment sounds weird, and could be confused with barb-camps.Because Tipi describes the dwelling, and encampment the collection of dwellings.
Shoshone does really suffer from a lack of mid-late game benefits, I could see another yield for encampments somewhere in the tech tree. If you want to expand the UA, I'd rather see a way to cause extra ruins to appear, perhaps on era advance or city founding.
That's part of the design, it's there because not every civ should focus on farmclusters. Shoshone instead benefits massively from having villages as they don't have to worry about villages messing up towns.Something I remember hearing as a negative was that Encampments break up your Farm clusters.
So the Shoshone got a nice buff this patch. If anyone tests them, let me know how it goes.
Honestly, I think this is more a problem with the hut upgrade mechanic in the first place. It's way too random (not in Shoshone's case of course) sometimes you end up with a knight in ancient era.Pathfinders so need to promote into a different unit, either Archer or Pikeman perhaps. The current promotion into Comp Bowmen is way way to powerful. I often end up with two of them within the first 10 turns thanks to their ability to upgrade at goodie huts. You can then wipe out all your neighbors, a task that gets easier as you go because they will level up super fast attacking cities.
I bet that if you find Atlantis hut, you can directly upgrade to giant death robot (but cannot heal since you don't get uranium).Honestly, I think this is more a problem with the hut upgrade mechanic in the first place. It's way too random (not in Shoshone's case of course) sometimes you end up with a knight in ancient era.
The mechanic also doesn't really make any sense, I mean the entire game is based around making progress and moving forward, and then you find 'ancient' ruins with more advanced weapons in them?
I mean yeah sure, finding a tech is just the same thing, but at least tech is capped at ancient era techs only.