Gucumatz
JS, secretly Rod Serling
- Joined
- Dec 11, 2011
- Messages
- 6,181
No King... Aristos is right, this is the very definition of Opportunity Cost in Economics rather than a trade off...
Food/Production is already weighed at such a higher value than gold. Despite changes in gold, most decent players can balance a negative gold per turn for most of the game, production and food are much more important. I wouldn't be surprised if internal trade routes are the first thing to be patched - because I can already imagine too many ways for human abuse
Food/Production is already weighed at such a higher value than gold. Despite changes in gold, most decent players can balance a negative gold per turn for most of the game, production and food are much more important. I wouldn't be surprised if internal trade routes are the first thing to be patched - because I can already imagine too many ways for human abuse