Iro Treehuggers 750bc
Pre-turn: P Pine is unhappy, so hire a scientist to shave 1 turn off COL.
IT - 2 barb warriors show up just S/E of Red Oak, a Celt archer comes from Lugdunum and the Celt spear moves toward our archer and spear on hill.
1. 730bc - Move our archer and spear on the hill toward Red Oak. One of the other 2 archers is wounded so fortify him. Attack Celt archer with our healthy archer...we win, but he's RL'd and another Celt archer is just behind him.
Dingy heads N out of Sumac.
IT - DF MW -> MW. Celt archer kills our RL'd archer. Barbs move right outside Red Oak.
2. 710bc - Archer/spear move into Red Oak. Slaves finish mining iron mountain, but are held up pending outcome of coming barb battle. Move another archer and the MW toward Celt archer.
IT - Barb galley attacks and is sunk by our dingy. Another Celt archer shows up from Entremont.
3. 690bc - Kill both barb warriors and our vet archer promotes. Kill Celt archer with our reg archer and he promotes. Move our elite archer and MW back toward Red Oak to try and get them all into a group.
Everyone has Construction now, but no trades available.
IT - nada
4. 670bc - Kill reg Celt archer flawlessly with our elite archer and cover him with our MW.
IT - Another archer comes out of Entremont (still size 1) and Celt spear heads toward Red Oak.
5. 650bc - Kill reg Celt archer with our elite archer who is wounded. Cover with MW and then, being just outside Entremont, attack with our MW, and we enter our Golden Age. Kill spear near Red Oak with our vet archer, but no promo.
Code of laws due in 2 and I'm able to lower research to 70% and 0% lux with +11g.
IT - nada
6. 630bc - fortify wounded and trying to move units together.
IT - Code of Laws comes in -> Philo in 5 at 100%. Trade COL to England for Construction +62g, then to Spain for 94g (all). Forgot to get pics. DF MW -> MW.
7. 610bc - moving units and workers
IT - Brennus wants peace...no. Sumac City cat -> cat
8. 590bc - attack Entremont with elite archer and it is ours with 1 resister (and nobody working). Start temple. Move units in...archers need healing.
IT - Resistance ends in Entremont. Lizzy creates an embassy in Douglas fir.
9. 570bc - fortify archers in Entremont and move other units toward Lugdunum.
IT - P Pine completes rax -> start settler in 5, as it's at 6 pop, but next player can change to MW in 5 or something else if preferred. Sequoia cat -> cat.
10. 550bc - DF and PP both unhappy, so raise lux to 10%, Philo still due in 2 at 50% and +14. Unit and worker moves.
Afternotes:
Our military (2 MW's,1 archer, 1 spear) are positioned right next to where another MW can join them after being produced in DF next turn. Of our archers still in Entremont, one is still 4/5 and the other fully healed. There is a barb galley right next to our curragh in the north.
Workers are being sent S/E to start roading to our newest acquisition. There's only 1 tile left being roaded in our core, and then there will be little left to do there, but plenty of work around Entremont.
There's iron just outside of Lugdunum, but not available until expansion and not currently hooked up. The only other source of horses seems to be sorta south of Entremont. No other civs appear to have either, unless it's underneath one of their towns.
Here's the save. Pics to follow.