SHWH01 - Iroquois Tree Huggers

All that wet stuff really is rough on our logistics.... true. War weariness shouldn't be too much of a problem if we're winning. ;)
SimpleMonkey said:
If we have roads through forests, can we still limit rails to just intercity transport? How does that sound? My understanding is still that we can irrigate food bonuses and mine mineral bonuses and that's it. Plus irrigation corridors are okay. Or are we going to replant non-bonus plains and grasslands that we've used in irrigation chains?
I agree that the rails should actually go somewhere... but I don't think we should object to railing our bonus squares. As for what we plant trees on... I think it would make more sense to plant on the non-bonus grass first... but with all this jungle and marsh we're going to clear... we will soon need a LOT of workers.

As for mining and irrigating... I don't object to irrigating non-food resources or mining bonus food tiles if it makes sense... though in those outlying areas (like the 2 wheat out in the hinterlands) it will probably make more sense to irrigate and hire some specialists.

What I specifically don't want to do is chop trees to harvest game. I think Chief Seattle would prefer that the deer live in the forest.
 
:devil:

lurker's comment:

Maybe they are bison and live in the grasslands, :hmm:

 
Second Hand War Horse Log

Pre-flight – rename Murcia to Sugar Maple. Rename Santiago to Coconut Palm. Rename Seville to Palmetto. Switch Bald Cyprus from a spear to a barracks.

IBT – Lizzy drops off a settler pair.

We can’t have that.

260 – I attack the settler pair setting up another war. Two slaves. I attack with our healthy Mountie at Madrid, but they have at least two defenders. Found Lodgepole Pine. I have to bump lux for a turn.

270 - @ Salamanca – Win, retrat, win and…

Rename that to White Birch.

IBT – A Spanish horse is dropped off next to Entremont. A Spanish archer attacks a mountie in the jungle and loses.

280 – Dispatch the invader. Start a suicide galley northward. Marching on Madrid.

290 – Not much, cutting roads through the swamps.

300 – We’re set up to take Madrid next turn.

310 – @ Madrid: On our third kill we get this joyous news:

We need to kill two more defenders, but eventually we capture the city. Shenandoah forms Bugsy’s Mounties.

IBT – galley sinks.

320 - @ Toledo – We take out the three defenders without loss.

Spot an English archer in the jungle headed our way. March on Barcelona. Rename Toledo to Dogwood City. Rename Madrid to Joshua Tree.

330- Our new army is doubly victorious with one member gaining a promotion. That is enough for the Spaniards.
To be continued…
 
Sir Bugsy said:
So can I take out the Spaniards in my ten turns? Place your bets ladies and gentlemen.
Only 8 turns as I count it, Bugs. I'm impressed. :goodjob:
 
330 (con’t) – Rename Barcelona to Cottonwood. Rename Entremont to Rowan Tree (a mystical Irish tree). Kill the English archer.

IBT – We get the heroic epic message.

340 – Found Witchhazel. Marching on England.

IBT – Lizzy wants to talk. She won’t give us any cities and she won’t stop harming the earth. No dice.

350 – Continue marching towards England. Take out an archer. We are set up for Hastings and Canterbury next turn. Start another suicide galley and spot a pink frontier.

After Action – I have stopped building new military. Shifting to infrastructure. Don’t put a third mountie in the army. We’ll need to be able to transport it.

SAVE: http://www.civfanatics.net/uploads11/SHWH01,_350_AD.SAV
 
Very nice set Bugs!

If we survive the IT we'll be in a good position with the other continent.

How much cash are we carrying to short rush?

I'd think harbors will be mighty important in this game since they're our only consistent food and commerce tiles in the core.
 
Well fought there, Bugs! Now we need to make Lizzy stop harming mother earth...
 
Got it and hope to get it played tonight.

Took a look at the save and see we are still at zero research, albeit with Engineering in the queue. Are we postponing having to plant trees?

Looks like you set me up nicely, Bugs. :goodjob: I'll see what I can do about the English. Looks to be slow going without many roads.
 
I think we can start researching in earnest again, as soon as the Great Spirit moves you.
 
Sir Bugsy said:
I think we can start researching in earnest again, as soon as the Great Spirit moves you.
Well..... I already started and just played most of turn 7. I thought I'd better stop at this point, post my log, pics and save, and get some team input. I didn't start up research again yet, but we have conquered the Glib. We have one settler out, no current dot map, and I wasn't sure if we we wanted to do ICS or perhaps plan for an eventual revolt to Commie. We've met 3 more civs, but only suicide galleys will reach them. England must have a settler on a boat.

I'll post for discusssion and finish up tomorrow night. So here goes.

SHWH01 350ad

Pre-turn: Everything looks fine, so hit <enter>.

IT - Bald Cypress rax -> court, Palmetto spear -> worker, Blue Palo Verde rax -> court, Lodgepole Pine worker -> worker. Hittites complete the Great Wall in Hattusas.

1. 360ad - Battle of Hastings: elite M/W kills reg spear but is redlined, elite M/W kills reg spear and now 3/5, 4/5 elite M/W kills reg archer and Hastings is ours -> temple, 1 resister and 3 slaves. Renamed Date Palm. Move units in to heal.

Battle of Canterbury: Bugsy's Mounties kill reg spear, then kill 2nd reg spear and Canterbury is ours -> temple, 1 resister and 3 slaves. Renamed Coastal Redwood. Bugsy's Mounties at 4/9.

Our galley survives to arrive at Anjar, Arabia.

IT - Resistance ends in Dogwood. Silver Birch worker -> worker.

2. 370ad - Arabia is up Monarchy and Feudalism, we are up lit. No trade possible. Our galley sees the red borders of Babylon. Moving and healing units.

IT - Sumac City galley -> aqua, White Birch worker -> worker, Resistance ends in Date Palm and Coastal Redwood...hire tax collectors.

3. 380ad - Disperse barb camp near Lodgepole pine for 25g. Moving units toward London and York.

IT - English spear moves toward Coastal Redwood. Silver Maple harbor - lib.

4. 390ad - moving units. Babs are up Monarchy and Feudalism. Hammi wants Lit and about 1,100g for Feudalism, Abu wants Lit and about 1,200g. Not yet. Galley spots blue borders of the Maya.

IT - English spear moves toward Date Palm and English galley toward Cottonwood. P Pine settler -> sword (just in case English galley comes acallin'. Oh, how nice...London just completed the GLib for us.

5. 400ad - Troops move into position for attacks next turn. Settler moves east. New galley heads across to try exploring more of Arabia.

IT - Joshua Tree worker -> worker, Witchhazel worker -> worker.

6. 410ad - Our galley sinks in treacherous waters. The Maya are up Monarch and down several techs to us. Our M/W takes out lone English spear near Date Palm.

Battle of York: Bugsy's Mounties kill 2 reg spears and an archer, and York is ours -> temple, 2 resisters, no slaves. Rename to Valley Oak.

Battle of London: Elite MW attacks reg spear and London is ours with The Oracle, The Colassus and the GLib, as well as 2 slaves. Rename to English Walnut. Move troops to dispel fog.

We received no message that the English have been destroyed, though MapStat shows they have zero cities. Must be a settler on the galley near Dogwood City, so I swapped an aqua in Sumac city to a galley, hoping to go after their galley.

IT - We learn Monarchy and Feudalism from the Glib. Douglas Fir lib -> market, Aspen harbor -> aqua, Dogwood City worker -> harbor

7. 420ad - worker moves, curragh explores.

Here's the save if anyone wants to take a look. Pics to follow.
 

Attachments

360 AD - Hastings taken
360ad_Hastings_Taken.JPG

360 AD - Canterbury taken
360ad_Canterbury_Taken.JPG

410 AD - York taken
410ad_York_taken.JPG

410 AD - London taken
410ad_London_taken.JPG

420 AD - Newly conquered lands
420ad_New_Conquests.JPG

420 AD - Foreign shores
420ad_Foreign_Shores.JPG
 
Research to zero and let the G library work. Build libraries and other infrastructure. Hunt down the English galley. Check to see if the settler hasn't been dropped off. Well played Harriet!
 
Sir Bugsy said:
Hunt down the English galley. Check to see if the settler hasn't been dropped off.
I don't think he has been. I've been watching the galley move along our south coast and you can still see it in the 5th pic just south of Dogwood City. It looks like there's a separate unsettled island just south of Bald Cypress, and I'll bet that's where he's headed. If so, they should be easy enough to pick off if we can get a galley or two with some MW's.

I could sure use some input on where to settle our next town. It would be easy to ICS all the jungle on the east side of our lands, but if we want to go Commie the spacing would be more open, wouldn't it? and we can't do much development anywhere, so I'm unclear what would make sense. Our current single settler is standing just west of Staghorn Sumac. What type of layout makes sense for a domination (or conquest) win?
 
I think we want somethin in between ICS and optimal. I think eventually we will want to go commie. I would say try and get between 12 and 18 tiles per city. As for where....

Somewhere between Cottonwood and White Birch looks good.
on the coast between palmetto and Witchhazel.

Also northwest of lodgepole.
 
Haven't build the FP yet either, have we? That might be a helpful thing. As has been said by other, wiser heads, we need workers galore at this point. If nothing else, hooking up our two newly acquired lux would be nice.
 
Sir Bugsy said:
I think we want somethin in between ICS and optimal.... I would say try and get between 12 and 18 tiles per city.
Yes, let's try to keep it a little loose, and settle where a city can work at least one "bonus resource" of some sort.
Somewhere between Cottonwood and White Birch looks good.
I think I see a dyes tile that can't be worked by any existing cities...
on the coast between palmetto and Witchhazel.
...and a banana that can't be used at the moment.

Edit: Nice looking turns, harriet! :hammer:
 
Thanks for all the good settlement suggestionsl. I think I'll go for a jungle settlement first, as our workers are currently connecting the furs and otherwise roading...out of position for much swamp clearing atm for settling there. With all the new workers in the queue, that situation should soon improve.

Will continue playing now.
 
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