scoutsout
Minstrel Boy
All that wet stuff really is rough on our logistics.... true. War weariness shouldn't be too much of a problem if we're winning.
As for mining and irrigating... I don't object to irrigating non-food resources or mining bonus food tiles if it makes sense... though in those outlying areas (like the 2 wheat out in the hinterlands) it will probably make more sense to irrigate and hire some specialists.
What I specifically don't want to do is chop trees to harvest game. I think Chief Seattle would prefer that the deer live in the forest.

I agree that the rails should actually go somewhere... but I don't think we should object to railing our bonus squares. As for what we plant trees on... I think it would make more sense to plant on the non-bonus grass first... but with all this jungle and marsh we're going to clear... we will soon need a LOT of workers.SimpleMonkey said:If we have roads through forests, can we still limit rails to just intercity transport? How does that sound? My understanding is still that we can irrigate food bonuses and mine mineral bonuses and that's it. Plus irrigation corridors are okay. Or are we going to replant non-bonus plains and grasslands that we've used in irrigation chains?
As for mining and irrigating... I don't object to irrigating non-food resources or mining bonus food tiles if it makes sense... though in those outlying areas (like the 2 wheat out in the hinterlands) it will probably make more sense to irrigate and hire some specialists.
What I specifically don't want to do is chop trees to harvest game. I think Chief Seattle would prefer that the deer live in the forest.