Guinea pig's back for another antiquity game with Hatshepsut! I played Egypt with Royal Mace and False Beard.
- Love the mementos. Having those parts of her kit as optional add-ons feels a lot better, and its also fun to run False Beard & Uraeus with other trade leaders. They're definitely among the strongest mementos in the game (compare how late '+1 influence on science buildings per age' kicks in compared to '+1 influence on unique resources per age, doubled in a celebration') but it doesn't bother me since anyone can run it. Excited to try them with Jose and his infinite celebrations.
- Royal Mace is a little wordy, and getting a free merchant is very rarely useful IMO since you want to be maxed out most of the time already, at least on Hatty. It's a bit like Civ 6 Peter where you've just got all these civilian units standing around with nowhere to send them. Would much prefer the '+1 Resource Slot from Wonders' to come back with Royal Mace, it's just more fun!
- I go back and forth whether 'wonders are only doubled during their own age' is the right choice. It hurts a lot of the inter-age synergies (Angkor Wat tall shenanigans, Great Wall spam with Petra x2 + Serpent Mound x2 + Forbidden City x2) - but at the same time stuff like Colosseum + Sanchi Stupa giving you 400 culture right from the rip is clearly far too strong. Not to mention a lot of the wonders only come at the end and are 'set up for next age' type wonders (Angkor Wat, Monks Mound) - though maybe that's more incentive to choose those civs as Hatshepsut to give you more time to play with them. All in all I think it's a necessary evil for balance but it's a sad one. Pour one out for the +200% yields from pillaging + Bulgaria combo I never got around to trying, and tbh the whole 'conqueror Hatshepsut' playstyle in general - less of a reason to do that since you'll lose their double effects at age rollover.
- The longer celebrations is interesting and even more thematic than before with her consolidating legitimacy from her construction projects. I like having that be the axis of the whole power, though it's weird she doesn't have the Diplomatic tag instead of Cultural with the celebration focus but that's getting ahead of ourselves.
- RESOURCES - I had 20 unique resources by turn 60 in my very average very normal game. I had five wonders by that point too, so my celebrations were lasting 20 turns. This was giving me 40 culture per turn (slightly more from the government bonus culture), 40 production in every city, and 40 gold in every city. The culture generation appeared to be fine, but unfortunately I think the production is still too high. My capital had strong production as expected, but the fact I was able to upgrade a new settlement to a city and then immediately get that 40 production to 1-turn buildings is a little crazy. My plan was even to cart over Egypt's unique people to rush wonders in my new cities - wasn't even necessary, they were able to complete the wonders I wanted in 3-6 turns.. If you're going to make further changes I think it should be here, some kind of '1 production and gold per age in settlements for each resource slotted' and leave the empire wide stuff to the mementos. Resource shuffling is balanced by you only having 2 resource slots in a new city, meaning at most you can slot in 8 production with two gypsum. Getting that 40 off the bat is a little nuts. And getting gold from cities forces you into this weird 'cities only no towns' playstyle where you don't need the gold from towns anymore and are way better off just having cities with no buildings in them. I know it's balanced by only being 40 during celebrations and 20 most of the time, but you're going to be in infinite celebration from halfway through the age onwards
- I can't speak on whether +40 Influence in Antiquity is balanced because I don't have that memento yet
Just consider that when you give extra celebration length you're basically giving infinite celebrations once you hit six or seven wonders since you still gain happiness towards the next celebration while the current one is ongoing. That does sound like a lot of influence to have in Antiquity
Basically:
- Production is still too high
- Love the mementos
- Can't wait to see what you do with the Egypt rework
Love the mementos. Having those parts of her kit as optional add-ons feels a lot better, and its also fun to run False Beard & Uraeus with other trade leaders. They're definitely among the strongest mementos in the game (compare how late '+1 influence on science buildings per age' kicks in compared to '+1 influence on unique resources per age, doubled in a celebration') but it doesn't bother me since anyone can run it. Excited to try them with Jose and his infinite celebrations.
Yes, and I think Uraeus makes missing out on City Patron a non-issue.
Royal Mace is a little wordy, and getting a free merchant is very rarely useful IMO since you want to be maxed out most of the time already, at least on Hatty. It's a bit like Civ 6 Peter where you've just got all these civilian units standing around with nowhere to send them. Would much prefer the '+1 Resource Slot from Wonders' to come back with Royal Mace, it's just more fun!
Great point, and yes I did notice the merchants stacking up a bit, especially when your neighbours start warring with you. I could certainly put the resource slot ability here quite easily. And I don't think any other mementos have a similar ability. I think it was too much for the main ability, but for a memento I think it could be justified.
I go back and forth whether 'wonders are only doubled during their own age' is the right choice. It hurts a lot of the inter-age synergies (Angkor Wat tall shenanigans, Great Wall spam with Petra x2 + Serpent Mound x2 + Forbidden City x2) - but at the same time stuff like Colosseum + Sanchi Stupa giving you 400 culture right from the rip is clearly far too strong. Not to mention a lot of the wonders only come at the end and are 'set up for next age' type wonders (Angkor Wat, Monks Mound) - though maybe that's more incentive to choose those civs as Hatshepsut to give you more time to play with them. All in all I think it's a necessary evil for balance but it's a sad one. Pour one out for the +200% yields from pillaging + Bulgaria combo I never got around to trying, and tbh the whole 'conqueror Hatshepsut' playstyle in general - less of a reason to do that since you'll lose their double effects at age rollover.
I won't rule out rolling it back, but I wanted to see how games would play out this way. Originally, before I posted 0.1, I had it as 'Wonder yields and effects are doubled when Hatshepsut has the most Wonders', but I found that was really not that hard to meet, or if you fell behind in one era, you'd never catch up, so the ability would essentially be useless. I've also tested a -100% Production penalty for X turns after building Wonders. That would mean you have to be more selective in what Wonders you go for, or be forced to spread your wonder construction out among different cities. The auto-play tests of this penalty really slowed down AI Hatshepsut's wonder output, and she'd constantly get Wonder's sniped.
I also have a concept for a compromise, where each wonder would get a great work slot, and you'd earn a certain number of amulets (think heart scarab, ankh, Eye of Horus, etc) each age that you could slot into Wonders to apply the yield doubling effect.
The longer celebrations is interesting and even more thematic than before with her consolidating legitimacy from her construction projects. I like having that be the axis of the whole power, though it's weird she doesn't have the Diplomatic tag instead of Cultural with the celebration focus but that's getting ahead of ourselves.
If you're going to make further changes I think it should be here, some kind of '1 production and gold per age in settlements for each resource slotted' and leave the empire wide stuff to the mementos. Resource shuffling is balanced by you only having 2 resource slots in a new city, meaning at most you can slot in 8 production with two gypsum. Getting that 40 off the bat is a little nuts. And getting gold from cities forces you into this weird 'cities only no towns' playstyle where you don't need the gold from towns anymore and are way better off just having cities with no buildings in them. I know it's balanced by only being 40 during celebrations and 20 most of the time, but you're going to be in infinite celebration from halfway through the age onwards
Fair points, and I had feared it would be the case. I was determined to link her city/settlement production resource abilities to unique resources, but the game has no specific effect available for doing it, only for player-level yields. So the way the current ability works behind the scenes is: Grant yield >> to all cities >> if player has at least one Cotton resource. Copy and paste for every resource available in the age. I've been testing a modification of this, where you would receive the production/gold yield per unique resource slotted in the city, so it would pay to have variety in your resources slotted. The caveat of this would be that you get no extra benefit from unique Empire resources, which would be a shame. A variation of that could be, player-level gold from unique empire resources, city-level production from slotted unique city/bonus resources. And then there's whether to do a flat or percentage yield. Percentages are good in that they're only as strong as your intrinsic production output, so it's kept in check that way. But having said that, percentages are slow to kick in unless they're quite high, but if they're too high, they start to snowball. Anyway, I'll do some more testing with this ability, so watch this space.
I can't speak on whether +40 Influence in Antiquity is balanced because I don't have that memento yet

Just consider that when you give extra celebration length you're basically giving infinite celebrations once you hit six or seven wonders since you still gain happiness towards the next celebration while the current one is ongoing. That does sound like a lot of influence to have in Antiquity
Yes, there's probably some room for balancing here.
Can't wait to see what you do with the Egypt rework
It's definitely a work in progress. It's probably too OP and has too many fingers in too many pies as it stands. I'm also not sure whether the AI can cope with the settlement limit ability. I gave the AI a massive bias towards settling on Fresh Water as a countermeasure. I've attached it if you feel like playing around with it. The Hyksos Bow ability doesn't work at the moment, but everything else is functioning fine as far as I'm aware. I've also included the Unlock All Mementos mod if you wanted to try any mementos you haven't unlocked yet. I don't think it's available for download anymore, or at least not anywhere easy to find.
Thanks again for your ideas and general guinea-piggery.