save
Pre-Turn
decide to send the settler southwest to the undebated location
reduce lux to 20%
1.2310BC
we have another settler, that I send east
start 2 suicide runs to the west and east
reduce lux to 10%
2.2270BC
well, we lose 1 suicide dingy in the west
the eastern dingy spots safe waters, but needs to survive a turn
3.2230BC
well, the eastern dingy survives and we actually psot a light blue border
4.2190BC
we get a third worker, start another
found Whale City and start a worker there
we meet Sumer, they are actually down alphabet...they would pay their whole treasury for it, but no tech
I do not trade it as we want to be safer for philo
5.2150BC
found At Cow's End in the east, start a dingy there as it makes 2 spt
2 workers start to connect the wines after a forest has been chopped
6. 2110BC
Flint Valley produces another settler with growth to 4, starts a curragh
Irrigate produces a MP warrior and goes for a settler
Sumer would still pay all their money for alphabet, looks like they are researching something else
lux goes to 0% with the new MP
7.2070BC
zzz
8.2030BC
wine is now connected and lux should be down even more
send another suicide dingy westwards
well, Sumer still do pay all their gold which is now 71gold
9.1990BC
the dingy sank
IT Persia completes the pyramids
10.1950BC
Flint produces another dingy that moves west of course
we have a settler in position, but I leave it to the next player to settle in case we want to shift it
the first wine tile will be done with irrigation next turn, we should do that with more
The good news is that the easter dingy spots yellow borders and we can make contact next turn
I have been holding off a deal with Sumer as they still pay all 76gold for alphabet. I would keep it until we have writing and then
sell it for the best deal.
Writing is done in 6 and we should then go for philo at full steam
our land and a possible western crossing
th eastern dingy