Beorn-eL-Feared
Idiot riding pedals
Korea sounds good. If we do full settling I'd try 70% water, more land for us to exploit. Tech path would definitely depend on what opponents we have got, so I'm with Mr Larkin here.
@Buce- This is my understanding of the variant, but I may be wrong.
1) When I said straight up gold, I meant gold and gpt. So none of that.
2) We cannot capture GL I assume.
3) Not being able to steal is probably the biggest challenge. We might be able to survive early on and in the middle ages, but when the IA comes we'll be falling behind.
4) Yes, we can extort techs. We can also throw in gold/gpt if the gold we throw in is equal to no more than 1/3 of the cost of the tech we're extorting.
5) I've read that game all the way through, and I did notice that. But here the h'wacha might have more use. When conquering an island on sid, the only way to do it is to get an army (which can be done either by letting units land on your shores and kill them with elites or dropping 30 muskets off on a hill with a settler and getting leaders on defense) then hide lots of trebs/cannons and longbows/MDI/cav under it, then you use an explorer to bait AI's out of cities, then you raze it. The h'wacha might eliminate the need for building tons of longbows.
6) @ignas- yes, the byzantines would be very good, precisely why we're not playing them. Overpowerful on island maps.
7) No, large world.
8) Btw, I ran mapfinder last night with river>0, cow on grass >1, and lux >0 and I got ZERO acceptable maps. I haven't used mapfinder in a while, I guess maps like these are more uncommon than I remember.
You are in.thinking about it, is there still space for one more player![]()
William Shakespeare said:This royal throne of kings, this sceptred isle,
This earth of majesty, this seat of Mars,
This other Eden, demi-paradise,
This fortress built by Nature for herself
Against infection and the hand of war,
This happy breed of men, this little world,
This precious stone set in the silver sea,
Which serves it in the office of a wall
Or as a moat defensive to a house,
Against the envy of less happier lands,--
This blessed plot, this earth, this realm, this England
So, OK with "non sci civ" my variant will be much harder. However Englad has an advatage that it has pottery already and we may start beeline to Phylo.
+ extra gold as commercial + extra gold as Seafaring+ better sea scouting...
Or mapfinder can give us something?
Defenetly, Theodora better, but she is "exploit".
Sound like a plan. We loose nothing if research Writing on minimum 50 turns. And then see. In this sense England is comfortable as it has no dilemma Pottery or Writing. Let's what other team members will say. If we play this position I will play 5 or 6. It took me 20 turns to scout our island with Portugal.Yes, writing in 50 and then if situation is comfortable (like no AI's with Writing) research CoL and philo with the help of scientists. This will delay growth but it's well worth it. On the other hand it's a gambit