Sid variant

Got the save, will be busy tomorrow so probably monday night or I could sneak it in tonight if there isn't anything more to discuss.
 
The turnlog is a bit telegraphic - nothing really happened, very few builds were completed since we're in full beaker mode. I think 1 worker, 2 curraghs and 1 warrior were done.

Pre-Turn:
Lots of scientists already at work, slow growth for my set but good beaker output.

T1.
Notice we can buy stuff off Greeks and Sumers for writing. That'll wait until they can't beat us to philo.

Philo ETA T8

T3.
Get some growths, reassign, Philo ETA T7

T6.
France Hammers down SoZ

Turning every citizen into a scientist now wouldn't make a difference so I turn everyone I can back into food mode.

IT
We get Philo (first?!)

For Writing +44g from Greece we get Maths + IW, which opens the Currency/Construction paths.

No one has either.

Dial Gilli, he is short lots of techs and he's rich. I get CB +WC +86g for mathematics from him.

All that remains on the market is Wheel and Mysticism. Gilli has Myst, Greece has Wheel.

Get Myst +83g from Gilli for IW
Myst buys 91g +Wheel from Alex
Wheel back at Gilli for 92g.

All that remains on the market is Philo (us) and gold (Joan, Cleo and Alex).

We can grab CoL, Curr, Cons, Poly and Lit. I'd do literature but Currency and Construction sound good too.

IL01-08.jpg


Screenshot: I'm minimized there, waiting for input. We have several builds which can operate as library pre-builds. We can also burn straight up for Republic by grabbing CoL but we'll get more from cheap libs imho and might get republic in not much longer...
 
I also think we must do what we can to get philo first. It will be a great game breaking issue if we manage to get republic from there
 
I haven't pressed the ominous button but so far we look to be the only ones with Philo. There's no reason to believe someone got there before us.
 
By burning straight up do you mean buying CoL with gpt? I'd definately do that in a normal game, despite the risk of possibly not being first to philosophy, but it seems to be against the variant here.
Well, you can get philo and then swap to the 'big picture' and trade philo before you get your free tech. If someone has CoL, we can use philo to trade that. As far as I know we can use gpt to trade, if we chip in a tech?
 
I mean we are probably first to philo, we can pick CoL and cross our fingers that it's free, then research Republic by hand. Or we can choose to go Literature, put up a few libs while we research CoL (remembering the variant this seems like a safe idea) and get an end deal of republic in less than 50 turns total, with the added value of a core full of libraries.

All the trades listed were done on the big picture IBT screen. All that's left is to select the tech we want for free (if no one beat us to it) and keep going.

Side note: whatever we do, we have the coffers to support it: 550g -1gpt at 100% research.
 
I would take literature and build libraries where we can. Surely th AI should get CoL or shall we self research it?
 
At this point we don't know what the AI is doing. No tech has been researched by the top dogs in my set. Chances are MM will be on the market soon, and maybe France went Currency/Construction ... but yeah, 0 intel.

Edit / X-post: Since Polytheism, Maps, Currency and Construction are all available for research, I wouldn't count on AI's to research CoL.
 
then, why don't we take lit, go all out for libraries and self research CoL and then republic?
 
T7.
IL01-09-1.jpg


T8.
Sumeria gets Polytheism (still down writing, won't trade for writing though).

T9.
Meet Babylon (Greeks' neighbor), they're down Math, Myst, Philo and Lit.
They're banking up too, so we may want to hold off on trades for a bit and get more cash.

IL01-011.jpg

IL01-010.jpg


T12.
2 boats have coast in sight, do we risk them right away or do we finish exploring the safe waters around our neighbors? I don't know whether there could be additional civs on either side so I left them unmoved and we can talk about it.

IL01-012.jpg


Our core is looking good. Irrigate is a bit short on shields but at sizes 5-6, it should be able to sustain settler production. There was a square irrigated to water the horses. The worker that is currently mining the grass under the horses should get the water running and someone should put a mine back on the river.

I was thinking of chopping one silk for the library in Geek, but we could hold off on chops until we do the aqueduct or CH, library is cheap enough.

I turned down the beakerhead number a lot after Philosophy to grow heads. If we want to keep rushing at breakneck speed towards Republic, I can think of 2-3 citizens that'd do good researchers.

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Greece and Babylon are both very rich ... that's odd to me. I'd keep looking on their continent, there's probably one more.
 

Attachments

At this point we have granaries and are trying to push 4-turn settlers out of towns #1 and 2. Alternate 6-4 fpt and make sure Irrigate gets enough shields in the end. S/s are mostly useful to decide when to time a granary and what to do with early shields - we're past that.
 
Lurker:

How are you calculating the cost for research? 640 is the cost for construction at Regent. At Sid it cost 1600 beakers on a large map.
 
lurker's comment: like the dotmap, but don't understand why city far east is locatet slightly inland and not on outside corner to grab as many tiles as possible
 
If you look at the latest dotmap, the only tiles we are not able to reach are 5 coasts and a number of sea. Sea tiles aren't rich tiles, we could care less for them. Aiming for getting every tile worked will space cities further apart, lowering the amount of uncorrupted, useful gold and shields available. With the current build, we get a very good compromise of getting a lot of close-by, uncorrupted tiles, on one hand, and working as many as possible, as fast as possible, on the other hand. I don't know you or your level of play, so I don't know how you manage your city placement, but putting cities everywhere will increase corruption, lowering actual input, and spacing cities too far apart will also lower your input by decreasing the number of tiles you are working for the more crucial 3/4 of the game (less cities = less citizens, before hospitals). We're trying to hang in the balance here. So yeah, hell with the extra sea tiles.
 
Lurker:

How are you calculating the cost for research? 640 is the cost for construction at Regent. At Sid it cost 1600 beakers on a large map.
AFAIK AI's cost is Regent. so if France research Construction at 100% it should get it in 11 turns.
Since France got MM in 9 I may conclude that her reseach rate is 60%.
 
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