save
Pre-Turn
no deals yet as only France has physics, we should wait for Persia to get that as well
I remove all the taxmen and replace them with scientists..they are ALWAYS better as they give 3 beakers
war camp is switched to court as it has high corruption, same for Haeju
we can drop science to 90% and gain around additional 40gpt this way
1.620AD
nothing really, get 20 gold from America for a WM, rush university in Kaesong for 48gold
partially rush a knight in our capital for 40g and a settler in NWWhale for 28gold
IT Babs throw out our scouts
2. 630AD
part rush 3 more knights
IT spice deal with Russia gets canceled
3.640AD
get back the lux for monotheism
well, Persia doesn't seem to need our 2 luxes any longer, too bad for them
will try and use the 2 luxes to get economics next turn when we trade
am able to reduce science to 80%
IT France now pays a lot less for the lux deal, they would pay a ton for metal though
Sumer want a peace deal, I decline
we get MT
4.650AD
upgrade our existing knights to cavalry (16 of them so far)
found Hamhung
trade metal + 61gpt to France for physics
manage to get economics + 6gpt for physics and metal from Persia
sell it to France for 110gpt, they do have magnetism already
set research to ToG in 7
rush court in Haeju
IT cancel deal with Babylon
5. 660AD
we need to run 10% lux as we no longer have furs now
time has come for a war with Babylon
move the cavalry on mountain near Thermopylae, we need to get rid of the stacks before being able to attack and move in
try to place slow units and artillery units strategically to counter the enemy moves
IT Babylon moves a big stack from the mountains within reach of our artillery
a knight moves next to Pharsalos
6. 670AD
attack the stack, bring down the pikes to 2hp ach
then take out 6 maces, 2 spear, 6 pikes, 4 LB
do not lose a single unit, get some elite promotions. As there is another stack nearby, I refrain from
taking Thermopylea, rather wait a turn
as we can't afford to lose a city for WW reasons, sell rax and harbor and abandon Pharsalos
rush aqueduct in Sariwon as it hit the pop limit
IT Babylon behaves as I could not have wished better as they move again into the death trap
they lose a LB against a musket on mountain, Greece starts to run towards hat empty land now
7.680AD
bomb that stack and take out 9 units, lose a mace
Thermopylae has a musket on top now, lose 2 cavs, but defeat 1 musket, 2 pikes and a LB and take the city
we get 17 slaves, send one out to claim gems as a colony next turn
ship in a new cav that takes out a mace that moved onto out cities
well, since we have gems now, I am able to reduce lux to 0% and we drop ToG to 4 turns
take out a stack of pike/spear/knight and 2 LB next to Thermopylea on hills without losses
move in muskets so we can put them into Eridu next turn if we attack there
IT Thermo comes out of resistance and riots
French start Newton and finish Shakes
8.690AD
we have still 3 turns to ToG
we get extra gems now and could trade it to France.
we could get ToG+PP and 92gpt for MT
reduce science for now to 80%
attack Eridu, take out 2 pikes and muskets, again no leader
take out a distant LB and block the Greek settler so we can send in our own
I stop here so we can decide what to do with the tech trading
we can get magnetism after ToG in 6 turns currently
The pic below shows the troops movement. The green arrow shows a settler pair to go claim the land. I would cash rush settlers once the cities on the Island hit pop 3