ruff_hi
Live 4ever! Or die trying
This works great! I tried it using an earlier version and couldn't get it to work. It was probably me running the exe from the wrong directory. Your batch file put me straight - thx.
Well, that just sounds like an opportunity for someone to write a GUI frontend for it. Gyathaar has done the hard partretro V said:It's all very well praising this utility ... when you figure out how it works. There's no user-friendliness at all.
No.. thou I guess I could add that ability if there is demand for it.. would be a bit of extra work.Doc TK said:Does eventlog work with Warlords HOF Mod?
Great tool!Problem with mods is that in order to parse the saves correctly the program needs to know how many possible units, buildings, wonders, promotions and so on are available..
For most mods these values differ from the standard game, so there is no trivial way to find the correct values (to find this the program would have to analyse all the mod files).
That isnt in the file... (though I think there is info about when each building in current cities was completed (but not started))Great tool. Thanks. I am looking for a way to get more detail out of the saved file. I am wondering if the details for every move are in there. I am looking for stuff like "construction on granary started", "training settlers", etc. Does anyone know if that possible ? Thanks.
Are there any plans for a BTS compatible release?
Me too!I second that.
Great tool!
By the way, is there any chance of getting its source code? I was thinking of tweaking it for some mods... Naturally, making appropriate references to your work.
Thanks
If you are going to update it (yay - party!) then what about that other program that you could use to change game items (hot seat to pbem, player #? to AI, difficulty level, speed, etc)?Hmm.. I had totally forgotten about this program![]()
adding the old source code