Simple tool for dumping your event log to file

its in same dir as civilization4.exe .. or you can download it from the webpage I linked in first post
 
Gyathaar said:
its in same dir as civilization4.exe .. or you can download it from the webpage I linked in first post

Found it. I wonder if using caps was what caused the search to be unable to find it?

One more question: You stated that the user may have to move the eventlog file to the directory that the z file is in an order to get it to work. By doing that will I set off the GOTM security? In effect I'm messing with the civ 4 directory.

The whole reason I want to use this is so I can correctly write my GOTM 2 spoiler.
 
Methos said:
Found it. I wonder if using caps was what caused the search to be unable to find it?
possible.. dunno

One more question: You stated that the user may have to move the eventlog file to the directory that the z file is in an order to get it to work. By doing that will I set off the GOTM security? In effect I'm messing with the civ 4 directory.
It wont cause a problem with the GOTM security (unless you place it inside the assets dir for some reason)
You dont have to put it in same dir thou.. you just need to have a copy of zlib1.dll in same dir.. either by putting it in the civ4 dir, or by putting another copy of zlib1.dll in same dir as the eventlog.. or a 3rd way is putting a copy of zlib1.dll in a dir that is in the windows path.. like c:\windows\ (if you do that I suggest you download the very latest version thou.. the version that shipped with civ4 was an older version with some security leaks)
 
Gyathaar said:
You dont have to put it in same dir thou.. you just need to have a copy of zlib1.dll in same dir.. either by putting it in the civ4 dir, or by putting another copy of zlib1.dll in same dir as the eventlog..

Talk about missing the obvious. I feel rather foolish now. :blush:

Speaking of being foolish, I'm having even more trouble. I'm unsure of the exact command I should be doing to get the program to work. I finally copied my saved game to the same directory as the eventlog. Do you mind stating the exact command. Now I really seem like an idiot! :D

BTW, the game save is called:

GOTM-2 BC-0180
 
when you have a space in the filename you need to put the filename in quotes (I just hit tab to toggle though filenames and it adds them automatically for me), so:

eventlog "GOTM-2 BC-0180.Civ4SavedGame" gotm2.txt
 
Uh... how do I get this thing to work? I've got the zlib dll in the extracted directory along with the exe, and when I double click it, a little black DOS box flashes up and then dissapears as quickly as it came.

Help?
 
Useful utility but...

this tool is not compatible with pbem-games:
- The program always (irrespective of save) reads a log for the first player,
- Protection of a file by the password is ignored. Everybody can read a log of the first player.

I hope that it will be fixed in following versions :-)
 
Ali Garch said:
Useful utility but...

this tool is not compatible with pbem-games:
- The program always (irrespective of save) reads a log for the first player,
- Protection of a file by the password is ignored. Everybody can read a log of the first player.

I hope that it will be fixed in following versions :-)
Yeah, seems my multiplayer check is treating hotseat and pbem files as single player files.. will fix in later version.
 
The batch file doesn't work for me, because of the double-quotes around %1, which already has double-quotes when I drag a file onto it to run it. It works when I edit it to delete those double quotes.
 
DaviddesJ said:
The batch file doesn't work for me, because of the double-quotes around %1, which already has double-quotes when I drag a file onto it to run it. It works when I edit it to delete those double quotes.

I needed to do the same thing to make it work for me.
 
sadly, it won't work with saves of my mod...:(
 
0d1n3oo3Broad said:
sadly, it won't work with saves of my mod...:(
Problem with mods is that in order to parse the saves correctly the program needs to know how many possible units, buildings, wonders, promotions and so on are available..
For most mods these values differ from the standard game, so there is no trivial way to find the correct values (to find this the program would have to analyse all the mod files).
 
Gyathaar,

Looks like a great little utility. I however am someone who needs clues like; "Press this button and it will work".

Drogear said:
how does this file work? Plz explain in detail cuz im dumb

Methos said:
Talk about missing the obvious. I feel rather foolish now. :blush:

Speaking of being foolish, I'm having even more trouble. I'm unsure of the exact command I should be doing to get the program to work. I finally copied my saved game to the same directory as the eventlog. Do you mind stating the exact command. Now I really seem like an idiot! :D

:stupid: If these guys are feeling dumb, then you can imagine me gazing at the screen, head tilted to the side, mouth half open, glassy eyed ...

Could you possibly do an Idiot's Guide to installing and using (assuming there isn't one already)? I'm not a modder. I'm not sure if I need an auto-log program installed for this to work. This is the calibre of person you have here. ;)
 
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