simple_01 Is This Monkey Craaaazy??

Ok, I have it then.

I'll spend the first hr sorting out Andy's MM-decisions. :lol;

No actually, we're looking as good as I ever wanted. So good job again, Andronicus. :)
 
Pre-turn: Scroll through cities to get an idea what's going on.

Find that Naissus has one shield left to a settler, but it's only pop 1. Swap to cannon and put it back to growth.

Find a few cities that can grow IBT, so MT research in 5t for a moment, but this will be rectified next turn with the extra pop.

Rearrange tiles in Trebizond to get 10 shields, disband warrior, so barracks will complete a turn faster.

Disband horse in Yakutsk to get settler next turn, then spend 56g to rush 2 more settlers.

Move army into dromon for passage home, send 4 dromons to try some bombardment at Ollantaytambo.

Right, now I'm happy to press enter.

960AD - Our sword on a mountain by Beach Head defends against a crusader, then a LB kills him. [1-1]

We build 3 settlers, 2 towns founded immediately.

Find the missing scientists and MT in 3t.

Redline a stack of 3 incans, an elite AC produce this:

SM-leader.jpg


Build army and fill it with Ac'S, it will be a pillaging unit. Kill the 3 and the LB on the mountain. [5-1]

970AD - Adri musket -> harbor.

Kill a single crusader by BH. Dromons spit fire and destroy some improvements.

Join some workers into cities.

980AD - Army 7/16 defends against cav.

Found a town.

Burn some land and sink an Incan caravel. (does boats count as units?, I keep that separate)
Redline pink musket and LB, kill them. [8-1]

990AD - MT researched :banana: turn off science to gather gold. Put citizens back to work, keep a few as taxmen - income is 210gpt, this can be improved later. Right now I rather focus on pop.

Sardica barracks -> cav

Swap other builds to cavs.

Spain plopped down a town at our SW tundra, archer-army burns it.

Another city is founded.

Ping a stack of 4 incas, jubilations and celebrations [13-1] :

SM-leader2.jpg



Send the leader home to build Military Academy. We might not need it, but I like it anyways.

Dromons are lousy, not one hit from over a dozen.

1000AD - Adri harbor -> cav.
Vladivostok court -> barracks.
Smyrna aqueduct -> cav.

We build our first cav in Chalcedon.

Sink 2 pink caravels.

Kill MI [14-1]

AC-army goes out pillaging, rush barracks in Beach Head.

1010AD - Quiet, kill a cav. [15-1]

Found 3 towns.

1020AD - Kill 3 cavs, a LB and a crusader without losses. [20-1]

Load cav into army, it will be in Beach Head next turn.

1030AD - Kill 2 cavs and a crusader. [23-1]

Rush MA in Con with the leader.

1040AD - Nothing of interest, except that we have Military Academy.

1050AC - Kill 2 cavs and a musket [26-1] Sink a pink caravel.

Pillaging mission is going nicely, next turn we will have a cav-army to help out with that as well. :)

I had to rush through the last 5 turns, so the report is a bit short. But not much of interest happened anyways.

SM-Inca.jpg
 

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Woot! Two pillaging armies! :woohoo: If we cut off Cuzco we can reduce Inca Dude to just longbows and whatever he can produced locally. As soon as we strip this part of his soon to be ruined empire, I'd suggest dropping an army on the other side of his fortified choke and doing the same there.

Great set, goz! :clap:

This roster shows the order in which everybody played, but we can put it back into its more or less original order for the next go-round.

Andronicus - Led D-day invasion and got leader for cav army
goz - two leaders :dance: and began returning Incaland to nature
markh - UP!
SimpleMonkey - ON DECK
classical hero - fought Midway instead of Normandy
 
lurker's comment: Not just cutting off resources and luxuries, but all their cities will become town (size 1-6). Which means less defensive bonus for the Incan cities. :)
 
Hmm. From the looks of that map, Korea has one city left. That means the Inca will get them before you can get to the GL city, so raze it. You might also want to check the Victory Status Screen, to see how close the Inca are to domination (If you left that victory on) :mischief:
 
0) 1050AD : at Choxorn : we have 42% Inca 40%, domination will not come into play
It is very nice to play after the pros. Just change Con from army to Pentagon. 4-unit armies are quite nice. Still can be changed after my set

IBT : a cav suicides and another one retreats at Beach Head
cavs,a market and a courthouse are finished

1) 1060AD : grrr cav loses against a redlined Incan cav on plains
cav army kills that silly Incan cav
we sink a Spanish galley
our dromons pillage 2 tiles

IBT : two Incan cavs suicide and one retreats at Beach Head, is that all they have to offer ?
a market, a lib and a cav completes

2) 1070AD : a cav loses to a crusader. Is this real ?
A vet Ac kills that pesky crusader and promotes elite.
dromons pillage two tiles

IBT : nothing important: Inca dude just moves units.

3) 1080AD : eAc defeats Incan lb and we have another leader

IBT : our leader generator is killed after a hard fight against an Incan cav

4) 1090AD : we defeat 3 muskets in Cuzco. Next round it will be ours

IBT : Cuzco completes Smiths. If we take it next round and we do not know Economics, what will happen ?

5) 1100AD : ha, ha the Incans have rifles in their cities.
we kill 3 rifles in Cuzco and still they hold. Brave Incans.

IBT : zzzz

6) 1110AD : dromons pillage two tiles
there at least 3 more rifles in Cuzco. Let the armies heal
turn on research again. Monotheism in 4 at +82/turn

IBT : zzzz

7) 1120AD : dromons pillage 3 tiles
let units heal in front of Cuzco, I will get it during my turns

IBT : zzzz

8) 1130AD : we kill another 3 defenders in Cuzco and still there are drafted rifles

IBT : a wounded AC is killed

9) 1140AD : dromons pillage 3 tiles
we take Cuzco, but we withdraw all units for healing. We will not be able to defend it in the IBT

IBZ : the Incans take back Cuzco for the time being
Monotheism is in -> Theology in 4

10) 1150AD : let the armies heal at Cuzco. This game is won. We have three armies at Cuzco and they cannot do anything.

No pictures as nothing is changed,
 
Awesome, markh! Way to put the hurt on Inca Dude. I very much look forward to picking this one up and trying to live up to all these great turnsets. Would it be possible for you to repost the save? It doesn't appear in your last post. :sad:
 
Strange. I can download it. Here it is again.

I was not sure whether I should have razed Cuzco. Maybe I am still wonder addicted.:) However we have enough forces there to take it again and burn it if we do not want it.
 
markh said:
0) 1050AD : at Choxorn : we have 42% Inca 40%, domination will not come into play
:dance: and if it does, you're the winner!

markh said:
2) 1070AD : a cav loses to a crusader. Is this real ?
I once lost a cav to a MdI(when the MdI was attacking)!
markh said:
5) 1100AD : ha, ha the Incans have rifles in their cities.
we kill 3 rifles in Cuzco and still they hold. Brave Incans.
Rifles? Not good. I guess the Mil. trad. Beeline paid off.
markh said:
IBZ : the Incans take back Cuzco for the time being
You did IBZ :lol:

Now, for my comments: Raze the GL city. Even if Incas don't beat Korea by that time, You'll only be able to get Chivalry (Which is of no use to you), Printing Press (Also pretty useless), and Education, as education will make the Library obsolete :(
 
choxorn said:
Now, for my comments: Raze the GL city. Even if Incas don't beat Korea by that time, You'll only be able to get Chivalry (Which is of no use to you), Printing Press (Also pretty useless), and Education, as education will make the Library obsolete :(

Not true at all. The GLib will cough up all techs known to any two civs that you know in the turn after you take it (i.e. if you lose it in the interturn, too bad). This includes Education and everything else, except for Music Theory, for some odd reason. This can mean a huge payoff if you're way behind in techs. Go read Sid Vicious and The Magnificent 7+1 to see this move used to incredible effect. I've also recently discovered that under special circumstances you can get the Great Library Elevator even if you build the GLib, rather than capture it.

[pedantic digression] Under normal circumstances, if you build the GLib it gets you through the beginning to first third of the Middle Ages, then someone will get Education, trades it around, and your free tech days are over. However, I recently played an epic demigod game as the Romans where I started on a continent with just the Koreans as neighbors and deep ocean around us. I built the GLib anyway, then spent the next two thousand years beating up on the Koreans, expanding, and beating up on the Koreans some more. No benefit from the GLib at all. No luck with suicide galleys. I finally exterminate the Koreans and just concentrate on filling out the rest of the continent, doing minimal research. I'm almost done with a complete resettlement, when England and the Byzantines both land on my shores in the same turn. The next turn, the GLib skyrockets me all the way through the Middle Ages to the start of the Industrial Age, way past Education. Trade a few contacts, steal a few more techs, and I go from an ignorant hulk of an empire to the worlds tech leader, ready to cash in on a brewing world war. That was a great game. [/pedantic digression]

In this game, the GLib may have no effect whatsoever. If Inca Dude kills off the Koreans in the next turn or two, then we'll get no benefit from taking the GLib at all. Of course, he was never going to get anything out of it himself anyway. :lol: If we take it from him before then, we may get some MA techs to help us along. As long as Inca Dude has rifle, then we need to keep pushing at techs until we get 'em too.

Am playing right now, BTW. I have some strategy ideas that might prove ... interesting.
 
The GLib is not a factor in this game. The Incas are doomed and the Spanish and Koreans cannot do anything. This game was over the minute Andronicus established the beach head and we got cavs. Cav armies are very powerful and the Inca's core is too near to our basement on their continent.

at choxorn : I had cavs losing to warriors or modern armors losing to spears. Sometimes I really would like to break this damn CD.
 
SimpleMonkey said:
Not true at all. The GLib will cough up all techs known to any two civs that you know in the turn after you take it (i.e. if you lose it in the interturn, too bad). This includes Education and everything else, except for Music Theory, for some odd reason. This can mean a huge payoff if you're way behind in techs. Go read Sid Vicious and The Magnificent 7+1 to see this move used to incredible effect. I've also recently discovered that under special circumstances you can get the Great Library Elevator even if you build the GLib, rather than capture it.

[pedantic digression] Under normal circumstances, if you build the GLib it gets you through the beginning to first third of the Middle Ages, then someone will get Education, trades it around, and your free tech days are over. However, I recently played an epic demigod game as the Romans where I started on a continent with just the Koreans as neighbors and deep ocean around us. I built the GLib anyway, then spent the next two thousand years beating up on the Koreans, expanding, and beating up on the Koreans some more. No benefit from the GLib at all. No luck with suicide galleys. I finally exterminate the Koreans and just concentrate on filling out the rest of the continent, doing minimal research. I'm almost done with a complete resettlement, when England and the Byzantines both land on my shores in the same turn. The next turn, the GLib skyrockets me all the way through the Middle Ages to the start of the Industrial Age, way past Education. Trade a few contacts, steal a few more techs, and I go from an ignorant hulk of an empire to the worlds tech leader, ready to cash in on a brewing world war. That was a great game. [/pedantic digression]

In this game, the GLib may have no effect whatsoever. If Inca Dude kills off the Koreans in the next turn or two, then we'll get no benefit from taking the GLib at all. Of course, he was never going to get anything out of it himself anyway. :lol: If we take it from him before then, we may get some MA techs to help us along. As long as Inca Dude has rifle, then we need to keep pushing at techs until we get 'em too.

Am playing right now, BTW. I have some strategy ideas that might prove ... interesting.

In that case, I hope you can get that city before the Incas get the Koreans! If so, here's my prediction as to what techs you'll get:

Theology (if you don't research it first :) )
Chivalry
Education

I also think you may get:

Printing Press
Music Theory
Astronomy

markh said:
I had cavs losing to warriors or modern armors losing to spears.
I never heard of cavs losing to Warriors, but the tank (or modern armor) vs. spearman: spearman wins :eek: :eek: is a joke you'll find in many places on this forum (I've made a few earlier in this thread :mischief:). :spear:
Most of them are on the 1000 clues you play civ 3 too much forum. (which is actually 3207 clues, and even though it's locked, it's being continued on this thread, which has reached clue 3547. this thread doesn't have that many tank vs. spear jokes though- yet.)
 
Preflight All right. Let's take a look at the world. Hey, looks like some very respectable micromanagement has been committed here. I rush a couple of harbors and tweak a tiny bit to squeeze out a few more pennies, but things are really in pretty good shape. :goodjob:

Hit Enter.

IBT Inca Dude uses his cannons to fire on a few dromons, to no effect. He moves some troops towards Beach Head. Looks like he just drafted some rifles in Cuzco, as pop has dropped to 5. This can't be a very happy Inca empire these days.

1160AD Use cannon to redline a cav outside of Beach Head, then use our cav to kill it. (1-0) Upgrade the catapults at Beach Head to trebs, since cats are effectively useless against what Inca Dude has now. One of our cav armies moves west, killing a redlined longbow, a redlined cav, and a yellow musket. This last kill gets us an Inca cannon and promotes one of the army cavs. I then move the cannon into a waiting dromon and move the cav over to where some Beach Head troops can provide cover. (4-0) Send some hurtin' cavs back to Beach Head to heal. Use the healthy troops there to clear out Inca Dude's attack force (10-0) Move a stack of troops and trebs towards the site of a potential second Byz city in Incaland.

IBT Inca dude tries his luck against our forces in the field. He wins one and loses one. (11-1) We get two palace expansions! :) We must be doing something right.

1170AD More skirmishing. (16-1) Some dromon bombardment works, most doesn't.

IBT War with the Koreans must be over, 'cuz Inca dude now has plenty of cavs to start sending our way. We come out even on the fighting again. (17-2)

1180AD Not the most dramatic turn. Nobody really in range to kill. We have minor success with dromon pillaging. I notice that nobody's landed troops at all so far. Dromons rule the seas! :dance:

IBT Inca Dude's attempts at skirmishing get him nothing. Well, nothing but a dead Inca cav. (18-2) We get Theology and I dial down research to zero. The Koreans are still alive and so the GLib might be worth something after all. :evil:

1190AD We build Fort Defiance where it can serve as a launching pad for an assult on Huamanca, the new Inca capital. Rush walls.

fort_defiance.jpg


Dromons redline a cav outside Fort D's walls, and then we kill it. (19-2) Spend the rest of the turn attempting to pillage roads that connect the two halves of Inca Dude's empire (mostly successful) and that hook up his saltpeter (unsuccessful).
Getting ready to do some damage to Huamanca.

IBT Inca Dude sends some troops to take the trebs and cannons parked between Hua and Fort D. It hurts him to do it but he takes 'em. (21-5) What this gets us is our bombardment stack moved one tile closer to Hua, in immediate reach of our own troops, and where they can now be used to bomb Hua one turn earlier than they would have otherwise. Heh. It's almost like I planned it that way. Well, if I'd planned it that way, I would have left the stack undefended and not lost some troops.

1200AD A vet cav retakes the bombardment stack. Dromons, cannons and treb do some hurtin' on Hua's defenders. Trebs turn out to be the most successful. :rolleyes: Take care of a hurt rifle outside Fort D, putting him out of his pain. (22-5) Then take a shot at Hua itself. First our armies have a go at it, taking out two damaged rifles. (24-5) Then we unload cavs from dromons in Fort D. (Remember those guys that were healing in Beach Head?) Unloading in a city means they have full movement, and Hua is in range. Kill a healthy conscript rifle (25-5), then lose against a yellow elite rifle. (25-6) Twice. (25-7) Three times. (25-8) Four times, and now that cursed elite rifle is at least redlined. (25-9) Kill him on the next attempt. (26-9) Have at it boys! Kill two more redlined rifles, then a yellow cav. (29-9) There's one more redlined cav inside Hua and we have no-one in reach to take him out. :wallbash:

Move our workers towards the core in anticipation of getting rails. Yeah, you heard me. Rails. There's nothing left to do on our continent, and I have plans for that GLib.

IBT Inca Dude moves some troops to shore up defenses in Hua and to try his luck with Fort D, but no attacks. Cutting roads has really slowed him down.

1210AD Inca Dude did a little drafting too, it appears. There are two new conscript rifles in Hua. I let loose with the dromons, trebs, and cannons, and take everything down to red. Then the assault begins again. Here's what it must have looked like to the little pink men.

apecavcharge.jpg


End result? Two new Inca Cannon, five new Inca slaves, and five dead Inca defenders. (36-9) And a rockpile where the capital once was.

Do a little more tidying up. (37-9)

IBT Well, the little pink guys get lucky. They kill off the cav that was guarding our slaves and steal the cannons that we stole. (37-10) Oh, and they manage to kill a musket that was on his way to guard Fort D. (37-11)Time to improve the kill ratio, I think.

1220AD Woot! I finally cut the saltpeter road on the western Inca continent. Too much to hope that that was his only supply, but you never know. Do some more road-cutting to slow down Incan reinforcements, but it's slow work. Kill a couple of stragglers, take back the cannons and workers, and start moving troops to Cuzco. (40-11)

IBT Pink guys take back the cannons and a worker. We lose some, we win some. (41-13) Get another palace expansion.

1230AD Throw rocks and cannonballs at the rifles in Cuzco, and then go in with our armies. It works. (46-13). We now own the Pyramids, Sistine Chapel (would be useful if we actually had cathedrals), Copernicus, Smith's, the Temple of Artemis (will work for us till we get Education), and Knights Templar (ditto Steam Power). Apparently Smith's is ours even though we're ignorant of Economics. And it's functional, too. Not bad for a day's work. I think we'll keep this one, as there are only two native citizens left and I think we can hold it.

Clear out all the offending pink guys within reach. (49-13) Recapture those cannons. Move some troops to take out Vilcabamba next.

IBT Pink guys take out a couple of AC's. (49-15) Inca dude moves cavs in to reinforce. Resistance in Cuzco ends before it even really began. :) We get yet another palace expansion.

1240AD Our army kills two pink cavs, pillages the irrigated grasslands and mined wheat outside of Machu Pichu, and captures two slaves. (51-15) Not bad, eh? He's hurt, so I move him to a hill to heal. Kill off some more pink cavs, losing one. (55-16)

IBT Inca Dude would like an audience. We send the envoy home in two small boxes, with a card that says: "With all my love, Theodora."

Take out a cav on defense (56-16), with the following result:

pinkdudekiller.jpg


The Koreans would also like to talk. They get their own special present from Theodora, all wrapped up in a pink bow.

We also get a crusader from the Knights Templar. :D

1250AD The siege of Vilcabamba begins. Dromons, cannons, and trebs make sure that no-one inside is feeling too healthy. Three dead rifles later (59-16), and we own the Great Lighthouse. I think we'll keep it. A seafaring civ likes these sorts of things. We'll starve Vilca down, and even if it flips, Inca Dude is too far away to reinforce it against our retaking it.

Use a stack of dromons to redline all reinforcements heading into the eastern half. Start moving troops to take out Ollantaytamba, home of our friend, the Great Library.

And that's it.

Here's the plan, as a monkey sees it. Take a look at this spot where Inca Dude has a chokepoint.

chokepoint.jpg


We have a total of 15 dromons in the area. My thought is to use those dromons to redline the defending musket in the northernmost fort, then take it with the army fortified on the hill two tiles away. He's hurt, but I believe that he can do it. If we can, redline the defender in the southern fort and pillage it. Our AC army is on its way to help. With the northern chokepoint taken and held, and no more Inca navy to speak of (has anyone seen a pink ship lately??), we can cut off all of Inca Dude's reinforcements. We then have a free hand to tear up everything east of the choke.

Next priority would be to take the Great Library in Ollantaytambo. We have a bunch of dromons ready to bombard it, some others ready to pick up reinforcements (including a couple of settlers) in Tamboccocha, and other troops moving in (including 4 healthy veteran cavs right outside Ollan's walls). I believe that we can take Ollan in the next turn or two. Then we can ride that elevator all the way to the top. Isabella may not be too smart, but the Koreans are still alive, and they're scientific. If Inca Dude has rifles, then so does Korea, and if we take the GLib, so will we. Count on it. Then all the workers now fortified in our core with literally nothing to do can go on a railroad frenzy. Even if Inca and Korea don't have Steam Power yet, if we sweep through all the MA techs we'll either get Steam Power as our free tech (oh, happy day), or be able to research it quickly. With research turned off for about 7 turns now, we've got plenty of money in the bank.

I also have no idea where the Inca capital has jumped to. It doesn't appear to be in the eastern territories anymore.

Hope this all makes sense. The next better player should have a lot of fun with the next few turns.

The roster is:

goz - ON DECK
Andronicus - Led D-day invasion and got leader for cav army
markh - took out Cuzco the first time and secured beachhead for all time
SimpleMonkey - turned pink territory red and acquired some Wonders
classical hero - UP!

The save has to come as an attachment, as upload from Civfanatics doesn't seem to be working.
 

Attachments

Preturn. I ws about to start research again but I will do that once we get the Great Library.

IBT. We lost a Cav Army. It only had a 4 hitpoints left so it was always going to vunerable.

Turn one. I upgrade Horse to cavs.


Not much else happene just some bombardment. I move the Army out for fear of losing the city to the Incans.

IBT. Not much.

Turn two. We kill a Long bow and continue bombaring the enemy.

IBT. Nothing.

Turn Three. We took Ollantaytambo. I kill three We now have the Great wall and the Great Library. Now lets see what techs we get from it. i bombarbed one of the Musket barricades and now it has not road to it so that means it will be harder for the Incans to be moving there troops to our area. I build New Brusa on the Island.


IBT. We are now into the next age.


From the Great Library we get. Education, Banking, Astronomy, Physics, Economics, Navigation, Magnetism, Theory of Gravity, and Medicine.

Turn Four. We are now researching again and I have made a beeline for Communism. We can get it in 17 turns. It looks like that Cuzco will be the great site for the Secret Police. I raze Vitcos to the ground since that city was too culturally strong.


I also razed that Great wall and Libray city since it is too dangerous for us to have in our control with all that potential culture that will kill our other cities.

IBT. Two Cavs retreated to a rifle.

Turn five. I kill a longbow wil a new created Crusader. I kill those two Cavs and I kill a rilfe on a hill outside of Cuzco. I build new Prilep on the site of Vitcos. I build a harbour in Beach hed since that will gain us an extra lux and thus we can lower the lux rate. i had to increase the rate because many cities were going into disorder.

IBT. We kill a Cav and we lose a Crusader.

Turn six. We kill that cav that killed our Crusader and we got Constatnine.


I build a Cav army to replace the one that was lost in the ifrst IBT. Our next MGl should go towards building the SPHQ. I build new Ohrid on place of Ollantaytambo. I bombard a Galleon to death. I successfully bombard there Salt source.

IBT. Nothing.

Turn seven. We kill another Galleon. I upgrade the Trebuchets for 300. I build New Vidin.

IBT. Not much. More cannon fodder.

Turn eight. We build the Pentagon.


I have four Armies going for Machu Picchu. I kille two Rifles on a hill out side Cuzco, but they were cannon fodder, but the cannons were not as effective as I would have liked.

IBT. Nothing.

Turn nine. We took Machu Picchu.


IBT. We lost a Dromon to a frigate.

Turn ten. We shore up our defences and get ready for a new offence.

My thoughs of the next few turns. I have all the workers from our main continent in or near Tamboccocha, which has been the main staging point for our transfer of troops. We really need to improve the land that we have taken since we did qute a bit of pillaging. I have a settler that is going to where was once an Incan city. We have the firepower to take on two civs now so I have quite a few troops near spain so I am thinking that we should now go after spain. They are technologically backwards. We have many MidA techs that they do not have.
 

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classical_hero said:
IBT. We are now into the next age.


From the Great Library we get. Education, Banking, Astronomy, Physics, Economics, Navigation, Magnetism, Theory of Gravity, and Medicine.

The Inca were the only civ with chivalry??? :eek: :eek: If Korea had all of those, then why didn't they have chivalry???
 
Darn, I was hoping we'd get Steam Power. I'm not sure about sending all our workers to the newly liberated territories -- even if they have nothing at all to do in our continent now, we need them to rail the place up. Burning some more Inca cities should get us enough workers over there. I'd go with Steam as soon as Nationalism completes.

Great job consolidating our holdings, C_H! :thumbsup: Looks like you snagged the GLib without nearly as many casualties as I took razing Ollam. We can now easily launch an attack from Machu Pichu to take those two fortified chokes and shut off Inca Dude's reinforcements.

Intersting idea about taking out Spain now. With luck they might even have a lux or two that we can now use since we have Navigation and Magnetism. And it's a big step towards the Domination limit. Unless we want to do nothing but pillage and destroy from here on out and go for a Conquest win. Any opinions?

The roster is:

goz - UP!
Andronicus - ON DECK
markh - took out Cuzco the first time and secured beachhead for all time
SimpleMonkey - turned pink territory red and acquired some Wonders
classical hero - rode the Great Library elevator
 
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