simple_01 Is This Monkey Craaaazy??

A leader in the first two out of four fights. I love it! :woohoo:

I'm pretty swamped with RL stuff right now -- the first I'll be able to get to this will be Monday morning (EST) -- around midnight or in the wee hours of the AM in Adelaide (adjust for other parts of Australia). If markh wants to swap and grab it before then, I'm agreeable.

I'd say go for Math now that we're about to pop Masonry. Then it's Pottery and MapMaking, I think. I agree with suggested moves. If it's possible to play bait and switch with Fat Cathy's spears in order to get our worker on a BG tile, I'd say do it. Otherwise he goes SW of Con, just like the man said.
 
Good job, Andronicus. :)

Only thing I want to say, I left it on a warrior for the pillage risk, I better be clearer next time. But then getting an early leader...I shut up now. :lol:

I think we rather go for horses and iron after Maths, we've only met one civ so far and we need to know where the resources are.

My timelog is misleading, I wrote declare on turn 3200bc, it was actually 3700bc already, when we met the scout.
 
gozpel said:
Only thing I want to say, I left it on a warrior for the pillage risk, I better be clearer next time.
Yes we need more warriors for preventing pillaging - not too late to switch Adri to warrior. Currently warrior in Adri only cos no other unit could reach it to defend a turn or 2 ago. Havnt seen Cathy with archers yet, they cant be far away - we will need more units
I think we rather go for horses and iron after Maths, we've only met one civ so far and we need to know where the resources are.
I cant see any tiles that could have iron, so IW will not be useful until we can expand a bit. Horses would be good followed by pottery, then we could beeline for monarchy
 
Very nice job! Yes, a pillaging army sounds like a great idea, but, what about a archer army?:p
 
Lets not get over-excited by the leader (yes I was excited too)
How many turns till we can get 4 towns? - remember we need the military to defend them first, we are already very thin for 2 towns. I suspect it will not be until well after we have researched maths and have cats to fight our way towards those future city sites. Meanwhile that leader is good for nothing (except rushing rax - much better done with a short-rush). We still have to survive and prosper to be able to use that leader later (and to one day use that ivory ;) .
In AW I suspect there is high probability we would have got leader by time we have 4 towns - its just it occurred early so we know having it is a certainty.
The other thing to consider is the lucky rng we have had so far ...
 
Yep, so far RNG has been good to us. All hail the mighty RNG, that it continue to favor our endeavors. :worship:

I'm still pondering our research tree. Horses maybe before Pottery, 'cuz it's not impossible that there may be some nearby. I'd still do Pottery -> MapMaking after that. Our UU is a beautiful thing after all. IW is a good investment as well, but for a while it may only be good for us to know where to pillage in Russian territory.

Speaking of which ... I'm also starting to think that Ansar has a good point. If we don't see any Russian swords show up by the time we get our fourth city, then an archer army will tear up anything that Fat Cathy has to throw at us. It may make more sense to make that instead of a spear pillager and then send it over with some cats to burn her cities directly, rather than to pillage. Worth considering.
 
Well, since it is continents, getting MM could be useful, but probably go for Mathematics after MM?:cool:
 
lurker's comment: A leader before the fourth city?!?! :dubious: This is going to be fun one to follow!

@SimpleMonkey: :thumbsup:

@gozpel: :salute:

@Team: Good luck!
 
SimpleMonkey said:
Thanks scout! All lurker comments and ... um ... unusual strategic suggestions are welcome here! :goodjob:
Okay.. here you go:
  • Andronicus has a good point on Math and Catapults. Note that gozpel says "horses and iron after maths"...
  • Whoever follows gozpel... lemme know if you want me to dig up my "cliff's notes" on skirmishing. ;) gozpel has a tendency to leave teammates in a "paratrooper's paradise". (not at all a bad thing...)
I shall be following this one with interest...and you all have my very best wishes for a fun slugfest. :hammer:
 
SimpleMonkey said:
I'd like to see the notes on that one. I have some guesses, but I'd like clarification, plz. :confused:
Paratrooper's Paradise: You can "attack in any direction". In other words... you're surrounded. Unless you're on a coastal tile. In that instance... at least someone besides the AI are at your back. :D As for skirmishing... plenty of examples... even some in the game you joined. Fast units; hit and retreat to the safety of a city...
 
0) 2550BC : looks fine
move the worker SW of Con
empty Adri to bait the AI

IBT : our rng luck goes down
a vet Russian warrior is pushed by drinking his Vodka and kills our elite fortified spear in Con, Why does this always happen in my turns ? [pissed]
Luckily the fortified archer kills the second Russian warrior, otherwise the game would have been over
Masonry comes in -> math

1) 2510BC : move the spear from game to Con, another warrior will attack next turn. Cath seems to be seriously interested in Con
change con to a spear instead of an archer
change Adri to a warrior next turn instead of a spear in 11
with trembling hands I hit enter

IBT : uh, Catherine just shuffles units, I think spears heading for our Ivory
Adri : warrior -> spear

2) 2470BC : fortify a spear on our ivory

IBT : the Russian spears go back as they have no chance to pillage

3) 2430BC : fortify a warrior on the Ivory and fortify the spear in Con

IBT : nothing

4) 2390BC : nothing much to do

IBT : the Russian spear-killer moves back in
Con : spear -> archer

5) 2350BC : nada

IBT : the spear-killer has used his luck and is killed by our spear

6) 2310BC : zzzzz

IBT : first Russian archer appears

7) 2270BC : zzzzz

IBT : The Russian archer joins his fellow warrior in front of Con

8) 2230BC : nada

IBT : both Russian units suicide at Con, promoting one spear to veteran status
Con : archer -> rax

9) 2190BC : no Russian units in view any more, so relaxing turn

IBT : Cath wants to talk, but offers no Vodka, so no thanks

10) 2150BC : I leave it as it is, the worker can still be moved. I would move N to mine the BG for Con

http://www.civfanatics.net/uploads11/SimpleMonkey01_2150_BC.SAV
 
Solid set, markh! With rax in Con, we should be able to pump out enough vet units to go on offense soon. I'm looking to get a couple of settlers in my set and an actual army.

My guess is that Cathy is spent for the moment and is going to be building archers for a bit and will be sending them at us piecemeal. This is favorable for us.

Got it. Will play either tonight or (more likely) tomorrow AM.
 
I wonder whether we could put our 3rd town west of Con so Cathy continues her attack on Con (walls would be good v archers if not already up). This would mean as soon as our 4th town is settled (towards Cathy and hence becoming the new focus) we could build our army and provide security. If this is the case our worker could road tile west of ivory to connect with 3rd town

@markh - sorry for using up all the rng luck :blush: That was a near thing. 2 successful archer attacks on Con would not be good right now.
 
Maybe I do not praise the rng enough.:worship:

Walls are not up in Con, but it is a little more secure. There are two spears and two archers in con, so we could attack any approaching archers and do not have to rely on defense that much.
Next city west seems to be a good idea. Everything else is towards Russia and needs good defense and infra for reinforcement. Their spears went NE.
 
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