Preflight check All looks well. markh has driven off the Russian invaders. For now. Our military consists of two regular warriors, two regular archers, and two spears, one of whom (the pride of our armed forces) is actually a veteran.
Oh yeah, and a leader.
Since things are quiet at the moment I rouse a spear and an archer from snoozing in the capital and send them north and west to scout out the territory. Our worker heads off to an unmined bg to get to work. I rename him Albert.
Micromanage Adrianople to pull in some more gold, and Math drops to 12 turns.
Hit enter.
IBT Two veteran Russian archers show up. What, you were maybe expecting Santa?
2110BC Yeah, it's just two archers, but it's not like we have a lot of units to throw around, and there's no high ground around here. I move our expeditionary force back into Con, move the warrior to protect our worker, and await developments. Micromanaging was beyond the powers of a simple monkey. Maths goes back up to 16 turns.
IBT Drunk Russian archers move in on Con.
2070BC A Byzantine sniper takes down one of the Russians. (1-0) Await developments.
IBT Another drunk Russian shows up to replace his comrade.
2030BC Pick off the one who was outside Con. (2-0) Shift a spear over to cover the wounded archer who did the deed.
IBT Spear does his duty with honor (3-0).
1990BC Fortify troops in place to heal. I'd still like to send an expedition north.
IBT
1950BC
IBT Our rax completes. Time to build some vet archers.
1910BC Expeditionary force is healed. Send them north to explore.
IBT One reg Russian spear and a vet archer come to call.
1870BC Fortune favors the bold. I fortify our expeditionary force in place and await developments.
IBT Russian archer gets lucky with our fortified spear

(3-1). Spear heads towards our ivory. He will not live so long.
1830BC Our reg archer avenges his comrade (4-1), and finds himself with an enemy spear and archer on either side of him

. Move spear to cover ivory.
IBT Our scouting archer is attacked by the archer and spear ... kills both and promotes right up to elite!

(6-1) Russian spear decides that things do not look so friendly for him outside Con and he turns back. Either that, or he wants a piece of our killer archer. Another Russian archer and a warrior shows up.
1790BC Move wounded elite archer back towards home and send an archer west to explore a little.
IBT Russians shuffle troops and that's about it. Their spear could have taken a shot at our elite hero, but even his dim Russian mind grasps the wisdom of not messing with an angry Byz.
1750BCKeep our hero heading home. Explore in the west and discover that we do have hills nearby. Move Albert to road the woods between us and a potential future city site. A warrior will provide cover.
And that's it for this turnset.
We've made some progress. Killed more Russians with only one loss. Math is now due in 4 running at -1gpt. I'm sure a wiser head than mine could micromanage us to a profit. Here's the world as it now appears, with my suggestions for future city sites. That's fresh water, I'm pretty sure, just north of blue dot #1.
The roster is now:
goz - on deck
Andronicus - survived the second wave and pulled a leader out of the hat
markh - played tough defense and kept us alive
SimpleMonkey - was favored by rng gods

and explored some more of our world
classical hero - UP
And here's the
<<SAVE>>.