It's time to sharpen the saber and get the war machine rocking.
Monkey Generalissimo takes command.
Preturn (750BC) markh has left things in good shape so far. We have 4 (count 'em) workers, 5 spears, 2 warriors (one on patrol duty), 7 archers (3 in our glorious army), 1 settler, and 2 cats. Our economy is not so splendid -- we have 3 in the bank and are currently pulling in 0gpt. That will change as soon as our 5th city comes on line. CB due in 3. Writing must come next so we can get MM after that. (I keep forgetting that you have to have Writing for MM -- I always think that all you need is Pottery and Alphabet. Duh. )
Oh, and SoZ is due in 13.
Okay, so far so good, but do we see the problem? Take a look.
Yes. Rostov. Rostov that has ivory. Rostov that is near a river and floodplain so its pop is already up to 7. This is not acceptable. This cannot stand. Rostov must burn. And this monkey will make it happen.
There's a pesky Russian scout outside our southwestern borders, but it's beneath me to send a troop down there to kill him.
I send an expeditionary force off to burn a Russian city.
IBT A lone Russian spearman comes into view. What can he hope to accomplish? The scout runs away.
730BC Move elite archer to cover two busy workers. Shift settler up to build our fifth city. Our formidible SOD moves in. Our Warrior on Patrol discovers the limits of the western peninsula.
IBT Three Russian horses appear. Eh, I've seen worse. It that the best you've got, Cathy? She also pop rushes a spear in Rostov and sends him running away.

I was hoping she'd do that. Rostov is now back down to size 6. Cathy, you never did do too well in math back in high school.
710BC Build Varna. Our beloved army pillages the ivory outside of Rostov and discovers something interesting. Rostov is also at least one source of Cathy's horses.
Rostov must burn.
Shift troops around to let our workers finish their jobs unmolested and to keep the Russians from taking any of our cities. I've stretched our defenses a little thin here. Oh well, fortune favors the bold.
IBT Russians try their luck against walled Nicaea. Two of their horses die in the attempt, then the third takes down a spear before retreating hurt and bleeding. (2-1) CB comes in, set to Writing in 18.
690BC Cats yellowline two spears in Rostov and discover that that's all that Fat Cathy has there. Our army kills one, and our elite archer goes leader fishing. (4-1) No leader, but we have this to report:
This gets us four slaves (one was hiding inside the city) and kills Fat Cathy's ivory and at least one of her horses.
Elite archer kills an intruding Russian spear (5-1). Spear takes out the damaged horse outside of Nicaea. Why let him escape? (6-1)
Our army marches eastward onto a spit of land and discovers Yaroslavl. Yaroslavl has wines. These will be ours, and soon.
Use our newly minted cat in Nicaea to take a piece out of the Russian spear outside the walls. Let's see if he still has some fight in him after that.
IBT Nope. He runs away. A Russian archer runs out of Yaroslavl to try to take our cats away, trying to win fame as a hero of the motherland. He gets an unmarked grave instead. (7-1)
650BC Just for fun, I let our army take a shot at Yaroslavl. Cathy has two spears for defense. Correction. Cathy had two spears. Now she has none. (9-1) This time I decide to keep the city and its wines. Russian culture pressure is pretty minimal these days, I think. Turn one citizen into a scientist and Writing is now due in 10.
Use the cat in Nicaea to turn the yellowlined Russian spear into a redlined Russian spear, and use a new archer to turn this redlined Russian spear into a dead Russian spear. (10-1)
IBT One lonely Russian horse gallops across the countryside. Not sure what he hopes to accomplish. A Russian spear comes staggering by as well. Fat Cathy doesn't have much to work with these days.
The resisistance in Yaroslavl comes to an end after one turn. Byz is the way to go, folks. Pop-rush a spear in Yaroslavl.
630BC Move some troops to consolidate, mostly. Nobody nearby to kill.
IBT Well, that Russian horse had some friends, apparently. Our archers put up a good fight, but can't handle all three. Two horses die, two archers die, and we lose our Russian slaves.

(12-3)
610BC Move troops. Don't get to kill anyone.
IBT
590BC More of the same. Kill a defending spear in Smolensk. An enemy archer runs out of Smolensk. Perhaps even his dim Russian mind knows what is about to happen.
IBT Fat Cathy tries her luck against our secondary stack of archers. This is not her day. (14-3) And now she's sending warriors out against us.
570BC Move troops. Make workers work. Use cats to yellowline both defenders in Smolensk and the army makes hamburger of one of them. (15-3)
IBT Russian horse and Russian warrior take on our secondary stack. You can guess the result. (17-3) Actually it's better than that -- one of our archers promotes to elite.
The Inca now have the Temple of Artemis. Okay. And Madrid has the Hanging Gardens.
550BC Fat Cathy appears to have rushed a spear in Smolensk, so now it's down to pop 1. Fine by me -- means I don't have to garrison it.
What was Smolensk is now a rockpile. (19-3)
IBT The archer without a city takes a shot at Yaroslavl. (20-3)
And the Inca now also have The Great Lighthouse. They may be a problem once they finally show their faces. Good thing we'll have dromons. Eventually.
530BC Build Smyrna with old Russian roads connecting it to Yaroslavl. Which means we now have wines connected.

Take lux down and science up. Writing now due in 4, turning a +2gpt profit.
Kill the fortified warrior lurking outside of Yaroslavl. Just because he annoyed me. (21-3) Nobody else to kill.
And that's my 10. Here's what the eastern part of our empire looks like.
There's a settler due in Con in 3 turns. Should probably build a granary there before we do any more settler pumping. I'd put that guy either right on the horses to take advantage of the irrigated flood plains, or on the pink dot to keep CxxC spacing. Not sure. Other configurations are always possible. But putting a settler out there gets us a might fine resource. There are troops healing in Smyrna, ready to take the fight to Fat Cathy's doorstep. Oh, and I switched Yaroslavl to a dinky boat after I took the screenshot.
Grand total: Killed a lot. Gained and then lost some slaves.

Burned two cities, took over one, and built two. And the SoZ is due in two turns.
Here's the
<<SAVE>>.
The roster is now:
goz - ON DECK
Andronicus - Started a statue
markh - found excellent expansion territory and swatted down Fat Cathy's troops
SimpleMonkey - burned and built, baby!
classical hero - UP!