Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
SimpleMonkey said:The two tough parts of this plan are having enough pikes and dromons to ships them over all at once, and that it takes two turns for us to move the dromons into position for landing, giving Inca enough time to move a sizable counterattack into position. We gotta have those roads cut to slow them down.
As a side note, do disbanded slaves actually add shields? I thought only native workers (ones you've actually invested shields in) give shields back. I'd bring along a sacrificial warrior for the disband help in rushing walls for our beach head.
Dromons can also bombard from inside a coastal city, giving us plenty of return fire potential.![]()
We already have enough dromons - there are 5 off Machu Pitchu and 5 on our northern shore - thse 10 could drop off 20 units in 6 turns if the units are ready at Tambococcha in 5 turns time.
We have 7 cats in vicinity of Tambo, its getting the settler and pikes or spears which will take longer. We could steal 3 vet spears from northern towns to supplement 9 pikes which could be obtained by upgrading spears in our core immediately. These would then take up to 10 turns to get to Tambo (poss less if use dromons to help ferry. The settler can come from Naissus next turn by switching to settler before ending preturn.
Extra dromons will be built in Krasnoyarsk, Orenbyrg and Yakutsk in 7 turns - the further away ones could be rushed earlier to add extra units (for disbanding unit - slave will work, but warrior may be better - and some AC to counter attack - and hopefully generate leaders)
At earliest could land in maybe 10 or 11 turns
Dromons need to load D-day -1 and move 2 west of Tambo. From there on D-day they move 4NW and drop off on beach-head site with no warning for Incans