Yes.
I would suggest that you don't make any changes to the 'Full of Resource' script.
A discussion regarding its removal should be undergone first.
If we decide to keep it, then I'll make some appropriate changes to it.
Okay.
What do you think about increasing default players by 1 on Tiny and bigger maps?
Then all sizes will end up with roughly same area per civ.
Ballpark estimates of city count for civ that has 1200 tiles under its control
Heavily packed cities: 10 tiles per city - 120 cities.
Moderate packing: 21 tiles per city (No overlapping and all tiles used by cities on 2nd radius) - 57 cities
Light packing: 37 tiles per city (No overlapping on third radius and no wasted tiles) - 32 cities.
This means if map is 50% land, then typical amount of cities would be around 30 - 40 cities per AI not counting wars and differences in expansion rate.
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Comparison between old and new sizes:
Code:
This is how new map size values present on old scheme
Small 2400 (Duel)
Standard 4704 (Tiny)
Large+ 7776 (Small)
Huge 9600 (Standard)
Huge+ 11616 (Large)
Huge/Giant 13824 (Huge)
Giant 16224 (Giant)
Giant+ 18816 (Gigantic)
This is how old size values present themselves.
1/3 Duel 960 (Duel)
3/4 Duel 1664 (Tiny)
Duel 2560 (Small)
Tiny- 4368 (Standard)
Small- 6656 (Large)
Standard+ 10240 (Huge)
Giant 16000 (Giant)
Gigantic+ 24000 (Gigantic)
Current maps will have their world size tag changed:
Code:
Duel 2400
Tiny 4704 - StrategyOnly's Land_Testing C2C_Narnia 17 st 69X59, Desert Planet fixed, 3X SEM_Plus
Small 7776 - 3X Large_Earth_Map, StrategyOnly
Standard 9600
Large 11616 - A Space Map - ItSmallWorld
Huge 13824
Giant 16224
Gigantic 18816 - psGiant Earth Map - 5 civs 12513, 2X Fixed_GEM_, A Space Map - VerticalSolar Cut, A Space Map - Large_Solar_System_v9
Notice, that space map have third wave colonization.
If going for size of Earth zone, where you are stuck all way to start of Nanotech era, then those maps have Earth area of:
A Space Map - ItSmallWorld - 46x40 = 1840 -> Duel
A Space Map - VerticalSolar Cut - 120x68 = 8160 -> Small
A Space Map - Large_Solar_System_v9 - 124x57 = 7068 -> Small
I could go for compromise as for first half of game space is completely inaccessible and on second half of game you can first explore (middle Modern era) and then colonize (beginning of Nanotech era) space.
So I would threat space maps as if they were 2x smaller than they are really.
A Space Map - ItSmallWorld -> Tiny
A Space Map - VerticalSolar Cut -> Large
A Space Map - Large_Solar_System_v9 -> Large