There's been much discussion about whether we should be calibrating these modifiers with the expectation that the influence of knowing the enemy's captive treatment policies and societal structures can somehow be reflected in these modifiers.
I suggest to abandon that thought entirely. YES it would make a big difference and as a result perhaps I
should make a new set of tags for influencing your unit's capture and resist capture based on your
opponent's civics. (Rather it would be easier to have it tally the modifiers from your own and apply it to your opponent's capture and capture resistance values.)
But to try to incorporate the unknown X factor (which can GREATLY vary) with an assumption of the value of X where we don't have any data on what X is would be a grave mistake that would throw off the rational in these values significantly.
So for now I'd urge us to take out of consideration entirely what the opponent's civics are and think of these only as internal forces - modifiers from the way YOU run your civics, not the way your opponent runs his.
Civic
|
Capture Chance
|
Capture Resistance
|
Notes
Government
Anarchism|-20|-30
Chiefdom|5|5
Despotism|10| -5|
Monarchy|10| 20
Republic| 0| -20
Theocracy| -10| 30|Strongly dependend on which religion, but this could be handled via buildings/Promotions.
Democracy| -20| -10
Totalitarism|15| -10|
Technocracy| 0| -30
I believe that the more the individual soldier feels like he is fighting for his own cause the more he'll be resistant to capture and the less he feels like he's fighting the fight he wishes to fight, the more likely he'll be to give up when the going gets tough and surrender.
I believe that the will to capture is instilled into the military stronger when the government seeks more subdued human resources. Those governments that must bend to the will of the public would be compelled to be setup for captives to come in.
Those that do not care much for these motivators to capture wouldn't be compelled to setup to receive captives nor to train their units on how to admit them.
One factor that may REDUCE the chance for capturing here would be if the government has cause to fear the influx of citizenry, even deeply subjugated citizenry, that bring with them a resistant counter culture to the nation. Those would be compelled to teach their units to AVOID capture and slay surrendering enemy units instead. Such Leaders may be ones that commonly exert power over others with fear and would seek to make this lesson known to all who would oppose his authority.
Thus my suggestions for Government civics would be:
Civic
|
Capture Chance
|
Capture Resistance
|
Notes
Government
Anarchism|-20|-30
Chiefdom|-5|-5
Despotism|-10|-25|
Monarchy|5|5
Republic|10|15
Theocracy| -10|20|
Democracy|15|25
Totalitarism|-15|-20|
Technocracy|0|-10
Rule
|
Capture Chance
|
Capture Resistance
|
Notes
Obedience |-20| -10
City States| 10| -10
Magistrates| 0| 10
Meri
t
ocracy| 10| -20
Bureaucracy| 0| -10
Vassalage| 30| 10
Confederacy| 0| -20
Federal| 0| -10
Martial Law| -20| 50
Grid| 0| 50|Added as Hydro explained what it is
Mind Control| 20| 100
Here, the reason for capture resistance modifiers applies much the same as the above. If the soldiers feel their treatment is good in the service they are in and the treatments of their families are good in their society, they'll be more resistant to capture.
Here, though there's the extra consideration of the individual will of the soldier to achieve within the structure of his society and how that is interfered with or promoted. If a soldier operates in a society structure that values personal achievement, he'd be very resistant to capture so as to make sure he is never seen as having given up. If he already feels his will is taken from him in his society he'd be happy to subject to being captured - may lead to a better way on the other side of the fence.
Promoting the cause to capture over kill and round up stragglers as potential human resources for the empire are those societies that are quite happy to bend the will of their citizens. But if the power structure would tend to release the new 'captives' into society and potentially face great complications from this, as well as perhaps generating political entanglements from obtaining the captives themselves, they may teach their soldiers to accept no surrender or let go of those who surrender right on the battlefield.
Thus:
Rule
|
Capture Chance
|
Capture Resistance
|
Notes
Obedience |20| -20
City States|5| 10|I think there could be said to have classically been fierce loyalty among city state soldiers - the unity of the community as a mini-nation makes all soldiers feel they are putting it on the line for family and friends and not faceless citizens back home somewhere.
Magistrates|0| -5|There may be a perception of abuse of power in this rule base that undermines soldier loyalty but there could also be some appreciation for its structure assuming it's not terribly oppressive. Overall a little negative.
Meri
t
ocracy|-10|20|Strong resistance to capture due to a refusal to potentially be viewed as shamed among their people.
Bureaucracy|-15|-15|The captives would present a new headache to the highly ordered system and soldiers would be not only annoyed with occasional abuses of power but also with the feeling that wars may have nothing to do with their own agendas and may be serving some cleverly concealed political maneuver instead.
Vassalage| 25|-10|Only leadership would feel terribly loyal here. In most vassalized states, the soldier mentality would be to do only what they absolutely must to stay out of trouble with their authority figures. They usually don't care much for the wars they fight because they realize they serve petty lords that have no concern whatsoever for the well-being of the people beyond the ability to retain the power and wealth those people bring that lord. AKA, the people feel like tools (because they are.) Since human resources are a thing to horde and command like any Natural resources, yes, the troops would be well treated if they bring home captives.
Confederacy|15| 5|Unique reasons for resisting capture. Either the soldier is a fierce loyalist or a begrudging one forced into battle AS a slave - however, while it may seem like the slave warriors would be quite happy to give themselves up, they are too conditioned to fear the consequences of attempting surrender (consequences that would be delivered by their captors) to be very willing to attempt it.
Federal|-10|0|A bit of a pain in the butt to take in captives and resocialize them so a little more hesitant to. Not much of a factor for or against morale and loyalty as such a power structure can have both positives and negatives there.
Martial Law|10|15|The soldiers would be resistant to capture only because they have it good - they're on the right side of the fence between them and the citizenry so their endowed with more personal control in the streets. But not quite so overwhelmingly loyal - it's only selfish motivation that they've been given so much power that makes them content. They may still, in the backs of their minds, admit to themselves that the current national situation (and with some guilt over the corrupted way they are beginning to behave while endowed with so much personal power) isn't the greatest and that there are big problems here and perhaps, on many levels, it would be relieving for them to be taken out of this environment. So 50 seems far too extreme.
Grid| 0| 50|Added as Hydro explained what it is (he hasn't explained it to me so I'm not sure what to say here...)
Mind Control|30|100|Makes sense on both accounts. Bring more into the fold and do all we can to because that's our directive (no complications whatsover for the society to accept new captives - very easy to subjugate them entirely and immediately.) And the troops would be so mindlessly loyal without a thought to put self over what the government is telling them to do that they would be next to impossible to capture alive.
Power
|
Capture Chance
|
Capture Resistance
|
Notes
Strongman| 10| 10
Matriarchy| 20 |-10|They are mercifull and therefore take the beaten enemy with them instead of killing them.
Patriacrry| 10| 10
Junta| -20| 20
Souvereignity| 0| -10
Legislature| 10| -10
Divinge Right| 20| 50
Seperation of Powers| -20| -30
Single Party| -30| 50
I think from what I see here I'd have to agree with much of the thinking but some of these ones are just too strong for balancing out the system very well.
Power
|
Capture Chance
|
Capture Resistance
|
Notes
Power
Strongman| 10| 10
Matriarchy| 20 |-10|They are mercifull and therefore take the beaten enemy with them instead of killing them.
Patriarchy| 10| 10
Junta| -20| 20
Sovereignty| 0| -10
Legislature| 10| -10
Divine Right|5|30|Yeah, maybe a bit more motive to capture to bring home something to impress the divinely appointed leader(s) and some strong resistance because religion makes them believe they serve the will of God(s) directly and this would be fairly widely accepted but not believed by all so not quite as ultimate a modifier as 50 there I think.
Separation of Powers| -20| -30|Without suggesting an adjustment directly... why so modifying here? I'd almost suggest 0/0 as it would seem to me completely non-interactive to capture and resistance
Single Party| -30| 50|I'm not sure what this is supposed to mean... rule by a single political party? If so... again... why so modifying? Again, I'd think nearly inert at 0/0. But I'm not catching the spirit of the consideration that's been given here apparently. It seems to me that whatever party IS in control would be the factor, not that it's controlled BY a given party, thus the positive or negative factors introduced by this rule vary to the point that it doesn't really play a significant role directly without other civic considerations taken into account - which we can't in relationship to this civic so I'd leave it at 0/0. Again... I might be way off on my presumptions about the meaning of the civic.
Society
|
Capture Chance
|
Capture Resistance
|
Notes
Primitive| -10| -10
Tribal | -10| 20
Caste| 10| 20
Bourgeois| 0| -30
Proletariat | 30| -20
Feudal| 20| 10
Egalitarian| 0| -20
Nationalist| 20| 50
Marxist| 10| 10
Corpor-Nation| 0| 0
Aside from suggesting nationalist be reduced to 30 resistance I like these. The thinking makes sense here to me.
As I said, I have not much knowledge about civics. Most choices were made based on how strict the form of goverment is. If you add all starting civics together, they even out at -40% Chance but also -40% Resistance, so if these two units fight against each other, the standard value is used.
Comments are very appreciated!
My suggestions probably aren't keeping that -40%/-40% ratio in mind so could be tweaked to get those back in order (impressive you managed to pull this off and is a good overview ideal to strive for) and perhaps in playtesting, during certain ages and common civic choices among those stages of the game, we'll see other common imbalance points that could be brought back into more moderate alignment.
I'm just hoping to have added some further considerations and rational. I'll take a look at the second segment in a bit here.