I am not sure if we should make a new thread for this topic or if it will fit here nicely.
Some time ago, TB made a few new tags that allow us to modify the capturing rate for captetives. These tags are:
For Units:
iCaptureResistanceModifier will be the base chance that a unit will capture another unit. For example
Code:
<iCaptureResistanceModifier>[COLOR="Red"]30[/COLOR]</iCaptureResistanceModifier>
will give the unit a base capturing rate of 30%.
iCaptureProbabilityModifier will be the base resistance against getting captured by another unit.
Code:
<iCaptureProbabilityModifier>[COLOR="red"]10[/COLOR]</iCaptureProbabilityModifier>
will give the unit a 10% resistance against getting captured. If the above unit (30% chance) fight against this unit (10% resistance), there would be a 30-10=20% chance that the unit is captured.
For Promotions:
iCaptureProbabilityModifierChange will change the units base capturing chance by n%.
Code:
<iCaptureProbabilityModifierChange>[COLOR="red"]20[/COLOR]</iCaptureProbabilityModifierChange>
This will give a unit a bonus chance of 20%. If we promote the unit above (30% chance) with this promotion it will have 30+20=50%.
iCaptureResistanceModifierChange works basically the same. Just add this value to already existing resistance.
For Buildings:
iNationalCaptureProbabilityModifier
iNationalCaptureResistanceModifier
These two will only influence the
units in your city. They work the same as the Promotions above and change the base rate for capturing and resistance.
iLocalCaptureProbabilityModifier
iLocalCaptureResistanceModifier
These two work as the two above but will influence the capturing chance and resistance of ALL of your units.
For Civics
iNationalCaptureProbabilityModifier
iNationalCaptureResistanceModifier
Like for buildings, here are two tags that can be used for civics.
All of these tags are pretty simple to use as they are only one line of code like "iCost".
Now here is the hard part: We need to apply these tags to appropiate units, buildings and promotions!
For Units:
I think a googledoc would work best. Unfortunatly, I don't know how to set them up...
But then we first need a list of all units (I think TB has one for his CC rework?). And then we need to figure out which units should get which values... I was thinking in general, that Civil Units like Healers would have naturally a very low resistence and are more willing to get captured, while elite units (basically all UU) and some Strikeforce units can't be captured at all (thus a resitance modifier of 200+%.)
And I think some UU were used especially for capturing slaves (I'm thinking of the aztecs here) for example) so that could be their special ability that makes them different from their standard unit counterpart.
One BIG discussion point here is: Should ALL units have a base Capture and Resistance Modifier?
For Promotions:
This is probably not that hard since there are not sooo many appropiate Promotions. Still, a googledoc would be a good idea. Some could get a Capturing modifier like the Raider Promotion.
And of course we want new promotion (-lines)! Out of the top of my head:
Man Hunter: For Hunters; a line that increase their capture chance while decrease their fighting abilities against animals.
Slaver: For Melee/Mounted Units.
Stun Gun: For later Gunpower Units.
Paralysing Poison: Archers and Criminals.
Nets: For Riding Units.
Buildings:
I can imagine that some defense buildings like Walls and Gatehouses will give excellent resistance against capturing. Some buildings can probably help to enslave attackers, but I'm not sure which. Best would be a googledoc as well.
Civics:
Do we still have a civic-guy? These would be a great tool especially if we decide to be lazy and give all´standard units a base resistance and capture chance of 0%. With civics this could be adjusted so that still units start with 20% chance without the need to edit them all.
The next step for implenting this would be to make a google doc with 4 tabs, one for each category. And then list all the units/buildings/civics/promotions...
If there is somebody out there who always wanted to help this mod but has no programming skills, this is your chance! It doesn't have to be a full list, iE just Buildings from A-C would help a lot!
@TB:
If I made any mistake with the description of the tags, please correct me

And if you have a list with all units, this would be very beneficial! I also think I gave you a list with all promotions before (for the First-Strike reworking), do you still have it?