Small Observations General Thread (things not worth separate threads)

I think legacy path milestones should stay completed once achieved. It's really painful for the exploration age military legacy path when AIs constantly convert some of your distant land settlements and you loose 2 points for that.

Or is this just a UI thing and it counts as completed once you did it, despite the bar indicating something different?
Along with what others said about it getting your highest, I can imagine exploits by trading a settlement back and forth if the counter cannot decrease
 
This three-lateen-sail ship previously thought to be a modern scout embarked graphic is now the Corsair, a unit obtained from Militaristic city-states in the second Age. It captures defeated naval units.

View attachment 718357
It is a Xebec IRL. (I don't know if they also evolved from Caravela Latina)
what will happen to them at the Age Break?
 
Minor OCD here, but anyone has noticed that, in the intro logos, that appear as boxes/folders that are opened sequentially, the "Firaxis logo" bit really could not fold as depicted?
(The metal parts that make the firaxis logo actually intersect with the leather cover when folding)

Just a minor glitch, but I can't unsee it :)
 
Minor OCD here, but anyone has noticed that, in the intro logos, that appear as boxes/folders that are opened sequentially, the "Firaxis logo" bit really could not fold as depicted?
(The metal parts that make the firaxis logo actually intersect with the leather cover when folding)

Just a minor glitch, but I can't unsee it :)
They have drugs for that now.
 
When did they change the pyramid wonder design?? I remember it looking really inaccurate before, was I unobservant and just never spotted the change until now?
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When did they change the pyramid wonder design?? I remember it looking really inaccurate before, was I unobservant and just never spotted the change until now?
View attachment 718524

Yeah at least as of these screenshots it was different. It's changed a LOT. I'm more surprised at the rescaling than anything.

I wonder if they did that for other wonders like the Temple of the Sun. And I wonder if it was maybe due to difficulty scaling out certain later added wonders, like maybe Battersea.

 
I'm a bit confused by specialists. When I attempt to add a specialist by clicking on the specialist bubble in the tile, the city growth screen just closes out. I've searched all around the UI for evidence that the specialist is actually applied to the tile without any luck. Anyone else having this issue or am I not looking in the right place.
 
I'm a bit confused by specialists. When I attempt to add a specialist by clicking on the specialist bubble in the tile, the city growth screen just closes out. I've searched all around the UI for evidence that the specialist is actually applied to the tile without any luck. Anyone else having this issue or am I not looking in the right place.
The only place I've noticed is that when you go back into the city growth screen (the only way to get there is to grow the city or displace a pop unit from a rural tile with a building), you can see a number of how many specialists are already on a tile. In this example I have 2 specialists on the city center and 1 on the donjon to the upper right.

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Is it visible in the building, etc., summary screen?
Not that I can tell. The City Details popup tells you the city pop and the max number of specialists per tile, but it doesn't appear to tell you anything about what specialists have been assigned.

Unfortunately the more I'm playing the game, the more frustrated I'm getting with the UI.
 
Not that I can tell. The City Details popup tells you the city pop and the max number of specialists per tile, but it doesn't appear to tell you anything about what specialists have been assigned.

Unfortunately the more I'm playing the game, the more frustrated I'm getting with the UI.
It is buried very deep in the "yields breakdown" within that screen, but it is there.
 
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