Small Observations General Thread (things not worth separate threads)

Is it visible in the building, etc., summary screen?
Not that I can tell. The City Details popup tells you the city pop and the max number of specialists per tile, but it doesn't appear to tell you anything about what specialists have been assigned.

Unfortunately the more I'm playing the game, the more frustrated I'm getting with the UI.
 
You can see it in that picture above. The giant 1 and 2 over the district and city center.
I assume he meant this screen:
1738987399275.png
 
Not that I can tell. The City Details popup tells you the city pop and the max number of specialists per tile, but it doesn't appear to tell you anything about what specialists have been assigned.

Unfortunately the more I'm playing the game, the more frustrated I'm getting with the UI.
It is buried very deep in the "yields breakdown" within that screen, but it is there.
 
The only place I've noticed is that when you go back into the city growth screen (the only way to get there is to grow the city or displace a pop unit from a rural tile with a building), you can see a number of how many specialists are already on a tile. In this example I have 2 specialists on the city center and 1 on the donjon to the upper right.

View attachment 718539
It appears I haven't actually utilized any specialist slots then. When I click on the slots the growth screen closes and then I can't reopen it. When the city grows again all of my specialist slots are still empty.
 
It is buried very deep in the "yields breakdown" within that screen, but it is there.
It tells you for each yield type several entries for how much of that yield you're getting from specialists, but it doesn't tell you how many specialists you have assigned there.
 
The Modern Cultural path annoys the hell out of me. It really needs to be adjusted. The moment the artifacts on the map are gone, you literally have to pray for RNGesus to pop up from Narrative Events (and there are thousands of them) or RNG from overbuilding to give you an artifact. So annoying.

Also, the Gold cost and the Production cost of buildings seem to be fixed values and have nothing to do with one another. The ratio of 1 production = 4 gold from civ6 seems to be gone. I fail to see a fix ratio between production cost and gold cost in Civ7 (please correct me if you figure out that the 2 values have some relationship with one another)
 
Is the military commander promotion where units can move after unpacking bugged? I have it but when my units unpack they all have 0 movement points.
 
It works in my playthroughs. I suggest checking to make sure that you have the right promotion.
When you pack a full-movment unit into a commander from the unit itself, that uses one point of movement. And I think they've been a change, so that the unit is unpacked with its current movement, even with the promotion, to correct the reset-movement exploit
 
20250207125519_1.jpg

When you destroy a naval unit, drowned bodies appear
 
The Modern Cultural path annoys the hell out of me. It really needs to be adjusted. The moment the artifacts on the map are gone, you literally have to pray for RNGesus to pop up from Narrative Events (and there are thousands of them) or RNG from overbuilding to give you an artifact. So annoying.

Also, the Gold cost and the Production cost of buildings seem to be fixed values and have nothing to do with one another. The ratio of 1 production = 4 gold from civ6 seems to be gone. I fail to see a fix ratio between production cost and gold cost in Civ7 (please correct me if you figure out that the 2 values have some relationship with one another)
For the culture thing, when I played there were a couple tiles where I could send an explorer to generate more artifacts. This was in DL after getting Hegemony.

Wrt gold/prod costs, are you taking into account the Gold and Silver resources? They give purchasing discounts.
 
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