Lonecat Nekophrodite
Deity
- Joined
- Jan 10, 2019
- Messages
- 2,728
Just overlaying rutways. This is not what Railroads are supposed to be laid. it looks too much like cheap AI Generated arts.
Just overlaying rutways. This is not what Railroads are supposed to be laid. it looks too much like cheap AI Generated arts.
The Dogo Onsen is at least held back by how late it arises and how much micromanagement it adds making me not want to build it.By the way, which Wonder(s) have impressed you guys the most? I feel the Dogo Onsen is absolute bonkers. The Chengde Resort is also good although too late in the game.
Good details with Changkbenh.The Foederati, sadly, just uses whatever your civilization's default Warrior skin is.
(Khmer version)
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If you are getting a growth event in all you cities (or is it settlements) then it is probably bugged. This is what the text says it should do:By the way, which Wonder(s) have impressed you guys the most? I feel the Dogo Onsen is absolute bonkers. The Chengde Resort is also good although too late in the game.
yeah makes sense. when i was playing i was surprised how busted that wonder is.If you are getting a growth event in all you cities (or is it settlements) then it is probably bugged. This is what the text says it should do:
"Dogo Onsen: Happiness Base. This City gains Population during a Celebration. Must be built adjacent to a Coast tile."
So the growth event should only happen in the city in which it was built. I remember Ursa Ryan saying how it was broken in one of his streams and checked the text then. If that's right I am surprised they didn't patch it yet.
agreed. Simple but awesome wonder.The Dogo Onsen is at least held back by how late it arises and how much micromanagement it adds making me not want to build it.
I always find myself beelining the gate of all nations. War support is more impactful than I expected.
If two seperate navigable rivers are next to each other you travel between them while staying embarked. So in this picture moving from the highlighted tile to the north east (different navigable river) you stay embark and travel over that small piece of land as a boat.
It's quite clearly a turntable. A rutway is something else entirely.Just overlaying rutways. This is not what Railroads are supposed to be laid. it looks too much like cheap AI Generated arts.
Ohhhh I had no clue what was causing all my settlements to constantly seem to grow all on the same turn on a recent game. That'd explain it.If you are getting a growth event in all you cities (or is it settlements) then it is probably bugged. This is what the text says it should do:
"Dogo Onsen: Happiness Base. This City gains Population during a Celebration. Must be built adjacent to a Coast tile."
So the growth event should only happen in the city in which it was built. I remember Ursa Ryan saying how it was broken in one of his streams and checked the text then. If that's right I am surprised they didn't patch it yet.
No, you aren't missing anything. I thought it was a bit underwhelming myself. I was glad to discover that you can replace a unique improvement with another, or even build on top of it. They may be Ageless but they aren't permanent.Just started a game as the Mississippians. Am I missing something with the potkop? So it's a marginally better farms, only you have to take time to build and then can never build over?
I think that is the case with most unique improvements. I find they are all very underwhelming.Just started a game as the Mississippians. Am I missing something with the potkop? So it's a marginally better farms, only you have to take time to build and then can never build over?
Did you play Inca yet? Terrace farms are amazingI think that is the case with most unique improvements. I find they are all very underwhelming.
No I haven't, thanks! I will give them a try. I have not been too enthusiastic about Inca because Inca Civ5,6 and 7 seem to be identical. My main gripe with UImprovements is that you have to build it on top of regular improvements. After a while, growing cities is so hard that you just want to use that population on specialists rather than an improvement. I have tried Han, Ming, Russia, Persia, and Mongolia and so far the thing I like best about these civs is definitely not their improvement.Did you play Inca yet? Terrace farms are amazing
Played as the Inka twice now and the problem I've had is that I never have all that many rough tiles next to mountains. They're really good improvements, but really hard to actually find spots for imo. Wish cliffs counted for all mountain adjacencies tbhDid you play Inca yet? Terrace farms are amazing
Just started a game as the Mississippians. Am I missing something with the potkop? So it's a marginally better farms, only you have to take time to build and then can never build over?
Maybe I am mistaken but I found I could overbuild the Potkop and the Mawaskawe Skote (for the Shawnee). I was surprised because I went into the game thinking you couldn't. It makes it so I am a lot less worried about plopping some down and then upgrading a town to a city because all the choice spots might be taken. I even found that you can replace one unique improvement with another so that if you get a juicy improvement from a Suzerain bonus you can plop it down on an existing unique. Only the latest one will apply, of course....and because it can't be built over, it makes a lot of sense in towns but maybe less sense in cities (much like warehouses).
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