Small Observations General Thread (things not worth separate threads)

So you may all already know this: Wonders of the Ancient world path only counts wonders you build, not the ones you steal from your opponents.
You mean those built in cities you conquer? That's weird as they specifically say "House X Wonders" not "Build X Wonders". Maybe bug.
 
You mean those built in cities you conquer? That's weird as they specifically say "House X Wonders" not "Build X Wonders". Maybe bug.
The Legacy Path progression does not count them, but the associated tracker quest do (I've had the quest completed 1 Wonder before the Leacy Path).
I've filed a support ticket for that (the incoherence), and while the title and description can need some careful reading to understand, it seems that the intent is for conquered Wonders to not count.
 
So you may all already know this: Wonders of the Ancient world path only counts wonders you build, not the ones you steal from your opponents.
Which isn't accurate, since the tool tip says house and it adds wonders you capture, they just dknt give progress. They need to fix UI to what they really want.
 
Not an observation per se but didn't know where else to put it. I know there was some consternation when Ming was announced that their unique infrastructure was the great wall, but I'm having a great time in my current game trying to build the greatest of great walls, and I'm very grateful to have a second Age to continue my mission.
The grumbling was mostly because it felt like a rehash of the Han Great Wall, making it feel less unique. At the same time, the two are considered separate by the game, meaning you cannot chain together Han and Ming Great Walls, neither visually nor adjacency-wise, making the Han > Ming transition a bit awkward. Ming feel great on their own, though.
 
The grumbling was mostly because it felt like a rehash of the Han Great Wall, making it feel less unique. At the same time, the two are considered separate by the game, meaning you cannot chain together Han and Ming Great Walls, neither visually nor adjacency-wise, making the Han > Ming transition a bit awkward. Ming feel great on their own, though.
Oh. That's annoying! I haven't started the next Age yet, feels like a missed opportunity. :think:
 
I can purchase the Villa in Towns
I believe the last patch enabled being able to buy villas (I believe this was to help with the happiness crisis).
It's part of a crisis, and it's here from quite the beginning (I recall it from one of my first games). You hit a crisis (don't remember which one), and one of the effects is being able to buy Villas in town. I think it's the centralization crisis, but not sure.
 
The grumbling was mostly because it felt like a rehash of the Han Great Wall, making it feel less unique. At the same time, the two are considered separate by the game, meaning you cannot chain together Han and Ming Great Walls, neither visually nor adjacency-wise, making the Han > Ming transition a bit awkward. Ming feel great on their own, though.
I thought you could because they both counted as Fortifications.
 
I thought you could because they both counted as Fortifications.
Being a Fortification is not related to how different Great Walls interact with each other.

Can you place Han and Ming walls together for a long fortified stretch of bonus combat strength? Yes. Will the game display the Walls as one contiguous line, with each tile getting the promised bonus yields regardless of the Han or Ming origin? No.
 
The grumbling was mostly because it felt like a rehash of the Han Great Wall, making it feel less unique. At the same time, the two are considered separate by the game, meaning you cannot chain together Han and Ming Great Walls, neither visually nor adjacency-wise, making the Han > Ming transition a bit awkward. Ming feel great on their own, though.
It didn't bother me as much because between the two, it should have been the Ming that got the Great Wall because that's the dynasty that had the most impact on building it.
 
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^ Newly reformed Royal Siamese Army in the Dry Lands facing Mexican Militia.

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^ Royal Siamese Army Cavalry Corps in the Wild Wasteland, same reformed army. Note that this 'Cuirassiers' shown here is mislabeled. it should be named 'Line Cavalry' (If there's Line Infantry then where's Line Cavalry?)
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^ A very underwhelming. did FXis being too lazy to do proper research on city fortifications AT ALL? and even with @Andrew Johnson [FXS] being their crew it doesn't help. He's in Bangkok for some time. this is supposed to be Modern Era fortifications and it is labelled 'Defensive Fortifications'. but it looks like Ancient City Walls! There's no gunports AT ALL!

Basically an antithesis to Civ6 'Renaissance Walls' which there's progression.
As myself wanted to visit Lopburi and Fort Noenwong at Chantaburi. or even few more preserved fortresses in Bangkok to see about that.
But basically Modern Era fortresses should look more neat. at least it needs to use red bricks.

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^ Princess Dara Rasmi. one of the ten 'Uparaj' (not really), flanked by two Whitemen retinues in 18th Century dressings. and welcomed by Teherani Honor Guard.
This is anachronistic though. these whitemen in these Enlightenment era garment shown here did not represent King Chulalongkorn Era's fashion (which coincides Victorian Late 19th Century), a whiteman retinue should instead wear sun helmets. Siam is a hot country. and Tricornes and Cravats aren't what local Siamese fond of wearings. much of their court attires (Monarch, Princes, Nobility and even elite guards) are influenced by Indians or Safavids. I never see any wedding studios providing 18th Century 'Enlightenment' male attire for a rent here at all. while I've seen those outfits of noble Siamese (Ayutthaya, Early Rattanakosin) and generic 'White Christian' wedding costumes as well as those of Republic era Chinese and Nguyen Viets available for rent here.
 
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You mean those built in cities you conquer? That's weird as they specifically say "House X Wonders" not "Build X Wonders". Maybe bug.
Which isn't accurate, since the tool tip says house and it adds wonders you capture, they just dknt give progress. They need to fix UI to what they really want.
Huge inconsistency in this 1 screen. It uses both "House" (which should count stolen wonders) and "Construct" (which shouldn't count those). It says "Quest completed" yet the tracker doesn't agree. I ended up not completing this path, and the Culture golden age legacy bonus isn't an option for exploration.
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Huge inconsistency in this 1 screen. It uses both "House" (which should count stolen wonders) and "Construct" (which shouldn't count those). It says "Quest completed" yet the tracker doesn't agree. I ended up not completing this path, and the Culture golden age legacy bonus isn't an option for exploration.
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Indeed, I've filed a support ticket for that inconsistency.
 
It's confusing, but the "quests" offered in this screen are not a condition for completing the path. There are several that ask you do things that do not directly earn you points on the path.
That's true but it is still wrong. The quest says Construct but counts those you House. And while tutorial steps like 'Research This to unlock That so you know how to progress' are clearly just guidance, all quests eventually should just track your progress -> Slot X Resources, Display X Codices, etc. In that regard, Construct 7 Wonders is clearly supposed to sync with the bar.

It even jumps in quests for that. I had concurrently Silk Roads I and Silk Roads V because while I did not yet have Code of Laws I had 7 Resources, so Silk Roads IV was completed and Silk Roads V just guides me to the next milestone -> Slot 14 Resources.
 
It's confusing, but the "quests" offered in this screen are not a condition for completing the path. There are several that ask you do things that do not directly earn you points on the path.
Btw, if I don't build any siege unit and still gain 12 settlement points, does it count as completing the antiquity military path? According to what you said, it should be YES?
 
Btw, if I don't build any siege unit and still gain 12 settlement points, does it count as completing the antiquity military path? According to what you said, it should be YES?
Yeah pretty sure the answer is yes
 
Btw, if I don't build any siege unit and still gain 12 settlement points, does it count as completing the antiquity military path? According to what you said, it should be YES?
Yes. The legacy paths are advanced purely through getting the relevant points; the quest objectives have nothing to do with it.
 
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