Small Observations General Thread (things not worth separate threads)

I wonder if this 1.1.0 update was actually about giving the modern era some love, slowing it down to give each civ a chance to experience its bonuses, and fixing the end game balance.
It wouldn't surprise me. A number of people (me included!) posted about how the Modern Age never seemed to last much past Turn 100 and so seemed to be displaying the same problem that Civ VI had: that the late game sped to a conclusion before anybody had a chance to play with all the units and goodies in it. I know in three Civ VII Modern Age playthroughs to conclusion I never got a chance to build late aircraft and only built a single aircraft carrier because a Cultural or Domination victory was already at hand.

I should have time this weekend to play through to Modern Age again and see how much the 1.1.0 changes have changed it - hopefully for the better.
 
It's confusing, but the "quests" offered in this screen are not a condition for completing the path. There are several that ask you do things that do not directly earn you points on the path.
It's more than that. It says you completed the path when you didn't. It even says house 7 wonders and counts how many you have, but then doesn't award the milestones!

If anything it's the opposite of what you say. The toom tip for each milestone says construct, but the overall says house and the game counts captured....it just doesn't complete the milestones. I am shocked this easy mistake hasn't been patched yet. I don't care which it is, pick one.
 
We’re conflating two concepts here:

1. Legacy track, which is the bar tracking your progress - this is the ultimate source of truth* and shows how close you are to completing the legacy path.

2. Quests/objectives/milestones presented by your advisors - all that wall of text describing what you should do step by step. Technically, none of these matter, because in some cases you can get points without strictly following their guidelines.

*Sometimes you may lose legacy points, but I believe as long as you hit the milestone, you will get the rewards regardless.
No, I lost my resources after getting the economy path finished and it didn't give me the golden age.
 
Cholan Men At Arms and Crossbowmen at ready.
Cholan Men At Arms and Crossbowmen.jpg


Normans at ready to defend their village previously a Songhai colony.
Norman Men At Arms under Kathy's rule.jpg


A Chola Fleet deplyed in battle formation.
A Cholan Invasion Fleet deployed.jpg

Cholan Kalams staffed by archers.jpg


Cholan lancer VS Norman Chevalier.jpg

Cholan Lancer rattling swords with Norman Chevalier
 
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The AI seems to do incredibly well with Confucius. In some of my "good" games (sovereign, standard speed and map size) I got about 500 to 600 science at the end of exploration age. When Confucius was also in the game, he had about 1500 to 1800 although he didn't even have more settlements than me. I still had a chance to win with legacy points from the other paths, but I knew if he chose to declare war on me at some point with his advanced military, I would probably have lost the game very quickly.
 
These commander challenges sure are a grind... I just had a game in which I was going for the commander with 3 filled out trees + 2 commanders with 2 filled out trees. The game ended when both commanders missed around 150 XP to get any of the two achievements. Probably 2 more rounds of fighting and 1 city capture each and it would have been successful. What a waste :hammer2:
 
Built Battersea for the first time just now, was actually so happy when I heard the quote - it's from Piranesi, genuinely my favourite book of all time :)
 
Not sure where else to post this, but I'm kind of stoked I had a 1 turn crisis. I often wait to finish out culture and economic legacies, and then had 2 future tech/civics finish, and finishing those 2 legacy paths put me at 100%. Went from 72% to 99% the turn the crisis hit, next turn 100%. I didn't count how many treasure ships I turned in, it was probably around 20 to 25. And this was on epic speed with longer ages.
 
I finally, after 293 hours played, had a game where the AI was able to keep up in tech in Modern Age and had a proper air war for the first time. It was actually really fun to watch fighters dogfighting over a city while my bombers were leveling the districts. I delayed my victory just to keep fighting my world war (everyone vs me, as usual).
 
I managed to build Machu Pikchu for the first time ever—it's rare to have both a city with a spare tropical mountain and disinterested AI Incans—and WOW. Is this really supposed to work this way, with the +4 gold and culture as district adjacencies? It leaves so many other wonders in the dust: that +4 gold and culture stacks to +8 each on a finished quarter, and because it's an adjacency, specialists get half of that. It was already a great wonder in VI, but here it's just unreal.
 
Shawnee has a civic that reads "You can support other leaders' wars 3 times instead of 1". What does it mean by "supporting others' wars"? Anyone knows?
 
Shawnee has a civic that reads "You can support other leaders' wars 3 times instead of 1". What does it mean by "supporting others' wars"? Anyone knows?
It's the war support that spends influence to adjust support - it is an adjustment to damage. You can support yourself of course, but you can also see all the other wars and support an ally.
 
It's the war support that spends influence to adjust support - it is an adjustment to damage. You can support yourself of course, but you can also see all the other wars and support an ally.
Oh I don't even know you can help your allies that way. Is that the "Send aids" option in the diplomacy screen?
 
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