Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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It's the war support that spends influence to adjust support - it is an adjustment to damage. You can support yourself of course, but you can also see all the other wars and support an ally.Shawnee has a civic that reads "You can support other leaders' wars 3 times instead of 1". What does it mean by "supporting others' wars"? Anyone knows?
Oh I don't even know you can help your allies that way. Is that the "Send aids" option in the diplomacy screen?It's the war support that spends influence to adjust support - it is an adjustment to damage. You can support yourself of course, but you can also see all the other wars and support an ally.
No. Click on your own leader, and it should show you a list of currently ongoing wars. Select any war from there and tip the scales as you see fit.Oh I don't even know you can help your allies that way. Is that the "Send aids" option in the diplomacy screen?
Send aids lets you give them gold.Oh I don't even know you can help your allies that way. Is that the "Send aids" option in the diplomacy screen?
No. Click on your own leader, and it should show you a list of currently ongoing wars. Select any war from there and tip the scales as you see fit.
Thanks to you bothSend aids lets you give them gold.
200 hours and never realize it.So to be clear - you have 5 Company Posts, each of them is getting +10 gold??They look to be adding +2 gold per Company Post (stackable).
I feel the same way. I basically abandoned religious play in most games, I just get the relics and have a few missionaries at the right time to complete the military path as well. It works in most games, and it doesn't feel annoying. Gamey and pointless? Maybe. But it's definitely a step up from VI for me. That doesn't mean there's no room for improvement though.After a few games, I have a new-found love for the way the game does religion, contrary to what others have said (including myself in initial impressions!). First off (and this might be from the patch) the AI is not spamming missionaries nearly as much as in Civ6. Second, if you let religion go, and convert the # of cities you need for your objective, the game doesn't try to fight you. That is to say, the AI will not go out of its way to convert cities from your religion. If you convert cities to achieve your cultural legacy path, and then let it go completely, it ends up evening out that each religion has a fairly equal representation across the board. I think this is by design. I, for one, appreciate the absence of religious combat and missionary spam. Religion in this case is a sort of ambient, passive feature after the actions you take to achieve a legacy path. Then, it is variable: if you chose a belief that benefits from more cities following your religion, you can opt to go in that direction, but you are by no means forced to. I feel a lot less pressure in concentrating on religion than in Civ6.