Small Observations General Thread (things not worth separate threads)

Apparently Food is not need for pop only specialists (Rural pop effectively feed themselves, Specialists have a food* maintenance)
You can get bonuses to food* for maintenance
the excess then apparently is either used for Growth (with modifiers) or sent to cities (from towns with a specialty)

Also the "settlement pop" number displayed seems to include both population(Rural tiles+Specialists that come from food) and either # of buildings or # of Urban districts

*and happy
Got it, so specialists are really just a -2 penalty against your gross food income.

Still hoping to figure out how the food formula works. How much to get from 5 to 6 pop vs 15 to 16 vs 34 to 35 etc. Assuming each subsequent pop requires more food than the previous, I’m trying to find out how hard the curve scales.
 
Also the "settlement pop" number displayed seems to include both population(Rural tiles+Specialists that come from food) and either # of buildings or # of Urban districts
Just to clarify, it is definitely # of buildings, not # urban districts. Carl stated and demonstrated this in the exploration stream.
 
I don't know if someone posted them already but we have all the Fascism Tree policies form last stream.
Assembly line.JPG
Dirigisme.JPG
Martial law.JPG
Military Indistrial complex.JPG
Propaganda.JPG
Scorched earth.JPG
Strategic railways.JPG
I think it's all because the Democracy Tree had 7 policies.
 
But they could just make it bonus gold, like Propaganda policy.
Doesn't it get converted to other things if your town is specialized?
 
A few observations from the stream:

The Prussian Landship is based off the German A7 rather than the standard British Mk.V, which is a nice detail:

1738361694188.png


The Prussian Rifle Infantry units include a Maxim machine gun, and some of the figures even have the spiked pickelhaube helmets, though some of them are wearing the later stahlhelm.

1738361582889.png
 
A few observations from the stream:

The Prussian Landship is based off the German A7 rather than the standard British Mk.V, which is a nice detail:

View attachment 717401

The Prussian Rifle Infantry units include a Maxim machine gun, and some of the figures even have the spiked pickelhaube helmets, though some of them are wearing the later stahlhelm.

View attachment 717400
Yeah, I was pleasantly surprised to see the A7. It's pretty obscure, since it wasn't used much.
 
I don't really think battleships, etc should get to go in navigable rivers.
That would certainly give the Light Naval units a way to distinguish themselves in the Modern
 
I don't really think battleships, etc should get to go in navigable rivers.
It makes more sense imo if you consider how it'd work out with realistic proportions of navigable rivers being hundreds of meters wide rather than the diorama representation of a battleship as wide as the river itself.
Although I wonder if naval commanders can go up rivers, trying to fit a fleet down them might be too visually jarring.
 
It makes more sense imo if you consider how it'd work out with realistic proportions of navigable rivers being hundreds of meters wide rather than the diorama representation of a battleship as wide as the river itself.
Although I wonder if naval commanders can go up rivers, trying to fit a fleet down them might be too visually jarring.
Game doesn't need to be TOO technical/ realistic for me, but I believe an aircraft carrier or battleships can only fit up the Mississippi to about baton rouge or so. I'm not an expert but I think it's about depth not width. But beyond"realism" it would create a little bit of role differentiation like eagle said.
 
Have we confirmed exactly what the deal is with IP UIs? Are they universal to a particular era of IPs? Particular type of IP?

I think I saw stone heads and missions somewhere.
 
Have we confirmed exactly what the deal is with IP UIs? Are they universal to a particular era of IPs? Particular type of IP?

I think I saw stone heads and missions somewhere.
It's both. Each improvement is unique to a city-state type of a particular Age.
 
It's both. Each improvement is unique to a city-state type of a particular Age.

Ah well I'm okay with that I think. Depends on the spread we get, but I don't mind them consolidating city state design. Something is lost in the specific (vicarious) representation of "almost made it" cultures/polities, but something is gained in getting more representation and putting every unrepresented civ on equal footing.
 
It makes more sense imo if you consider how it'd work out with realistic proportions of navigable rivers being hundreds of meters wide rather than the diorama representation of a battleship as wide as the river itself.
Although I wonder if naval commanders can go up rivers, trying to fit a fleet down them might be too visually jarring.
It could depend on the Age.

As posted, modern capital ships are usually too big for most rivers, either by depth or maneuverability: a 240 - 300 meter long hull does not maneuver around river bends well, and a 10 - 12 meter minimum draft is too deep for many rivers, or many parts of rivers.

But prior to the Modern Age, ships were dramatically smaller. The largest ship of the line in the Royal Navy in the 18th century was less than 70 meters long and the Vikings regularly traveled up and down almost every river in Russia with their long or round ships, portaging between rivers on log rollers when necessary.

IF the game wanted to go into that much detail, rivers could be navigable by all warships in Antiquity and Exploration, only the smaller ships (non-Battleships or Aircrfaft Carriers) in Modern Age.

Personally, I think that's more detail than we need, but the option would be fairly easy to add, I suspect.
 
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