I don't know if this has been pointed out elsewhere, but the Mortuary Tomb unique building for Egypt has the descriptor "Ageless" in the description; this implies that some buildings may become obsolete or get destroyed upon advancing to a new Age.
It would be interesting to see what later-Age settlement would look like. In previous Civs, even when founding a city in the Modern Era you had to go through the motions of building Monuments and Colosseums. If these buildings are obsolete in later Ages in Civ7, that implies new cities will have a different building pathway. Maybe later cities already start with some default buildings? Do obsolete buildings in older cities get automatically upgraded to their newer versions or do you have to do that manually?
From what I've read/heard, when you advance in age, all non-ageless buildings lose their yields and have to be built over with new buildings and districts. The economic golden age policy seems to imply some cities may also revert to towns on aging up, but it's unclear.
From what I've read/heard, when you advance in age, all non-ageless buildings lose their yields and have to be built over with new buildings and districts. The economic golden age policy seems to imply some cities may also revert to towns on aging up, but it's unclear.
I noticed the Granary was described as "Persistent" (how that contrasts with "Ageless," I don't know) so it may not be all yields, but it sounds like it will definitely be a setback.
I suspect there's little continuity between ages. You're a new civ building on the ashes of a fallen world. The old tech tree is gone and you start on relatively equal footing with your neighbors regardless of whether you or they were snowballing. There are new mechanics to deal with and a bigger world to explore.
Yeah, there are so many unknowns about what happens with an Age Transition and what the start of the next age looks like.
We do know for certain that doing well in the previous Age (unlocking a lot of Legacy Points) positions you advantageously for the next Age...aka an "Advanced Start" with extra gold, techs/civics, population, units, buildings, and extra cities....whatever that means. Just how clean does the slate get wiped??
Itching to get to the next gameplay demo - I really hope they show a full Age Transition from Antiquity to Exploration at least. I'm highly intrigued by it but a little wary of how they are going to balance things.
It appears that the major difference in a Town is that it converts its yields (Hammers, at least) to Gold, has no production queue but can buy items with Gold.
Also, Augustus' bonus ability allows Culture buildings to be purchased in Towns, implying that this is something you can't normally do. So there are probably restrictions on what a Town can buy.
Seemed like a hybrid of unique mechanics that civ-like games have tried in the past few years
Towns+Vassals from Millennia
Outposts from Humankind
Feeder Cities from Stellaris/Endless Space 2/Imperator or Feeder Nations from Victoria2/3?
A civ3 colony would've been pretty badass in 4/5/6 ngl, I only spammed the japan scenario back when I was a kid for Civ3 so I don't remember much.
Seemed like a hybrid of unique mechanics that civ-like games have tried in the past few years
Towns+Vassals from Millennia
Outposts from Humankind
Feeder Cities from Stellaris/Endless Space 2/Imperator or Feeder Nations from Victoria2/3?
A civ3 colony would've been pretty badass in 4/5/6 ngl, I only spammed the japan scenario back when I was a kid for Civ3 so I don't remember much.
Now I see what 'choices during a Celebration' means. It's the reward choice for the 'we love the (leader) day.'
This article wrote he got 'we love the tyrant day' and given the choice of +20% science and +30% unit production bonus, but that's because he chose Despotism.
BTW you get celebration by filling local happiness meter.
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