stealth_nsk
Deity
Oh, I missed your post. Yes, it's possible, but I don't think they'll create model without civilization (or what they'll go without any European civilization)The city-states may use them as well.
Oh, I missed your post. Yes, it's possible, but I don't think they'll create model without civilization (or what they'll go without any European civilization)The city-states may use them as well.
There was a whole slide on models they've created just for city-states. (But of course they can be reused for DLC.)Oh, I missed your post. Yes, it's possible, but I don't think they'll create model without civilization (or what they'll go without any European civilization)
Agreed, and my issue mainly concerns the word choices. Natives know their native language, and poor vocabulary choices, such as Van Minh and Guanxi (or even Keju), are very noticeable in a native context - and it is not like FXS would not consult someone with a native language background for these words (as they consulted with the Shawnees).Rambling observation: Firaxis really needs an East Asian specialist.
It takes a very strong sense of "okay, we're lost" to give a rebel, 'barbarian' leader of an illiterate culture the agenda of 文明 "civilisation" (Van Minh). And then make it about disliking promoted generals.
How could that ever possibly make any sense to the team?
Like so far we've seen 4 East Asian cultures (Han, Ming, Meiji, ethereal Vietnam) and everything except Weiyang Palace design, Confucius' and Himiko's clothes has been ridiculously wrong or silly. And the only really understandable bit was using Ming Great Wall due to the iconicity and gameplay effect of the thing. But that doesn't suddenly make it fine to go and use Ming architecture for a supposedly ancient Han dynasty Villa and all the other stuff.
This was a bit confusing, as this was presented as a lineup of "Phalanx" variants. But they aren't armed with spears, and the left two units are the Legion and Roman Warrior, and the Egyptian unit is the Medjay. So I guess they were speaking not in precise game terms.
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Pretty good selection. Not quite sure what will encompass Mediterranean though if Rome and Egypt have unique units. Definitely the Greeks but who else in antiquity? Hope we see some Pacific and South Asian models too. Also it seems like by South American they mean everything but U.S. and CanadaThis was a bit confusing, as this was presented as a lineup of "Phalanx" variants. But they aren't armed with spears, and the left two units are the Legion and Roman Warrior, and the Egyptian unit is the Medjay. So I guess they were speaking not in precise game terms.
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Greece is the only one currently, however they will probably have more eventually.Pretty good selection. Not quite sure what will encompass Mediterranean though if Rome and Egypt have unique units. Definitely the Greeks but who else in antiquity? Hope we see some Pacific and South Asian models too.
That's really disappointing. I expected more uniqueness, to be honest.Greece is the only one currently, however they will probably have more eventually.
They have those categories so that they can add new civs and not have to make a unique model for every single unit in that era.
That's why it's confusing. The unit they're showing marked "Mediterranean" is based on a Roman legionary from the Republic era, so I'm not sure where in the game this would appear.Pretty good selection. Not quite sure what will encompass Mediterranean though if Rome and Egypt have unique units. Definitely the Greeks but who else in antiquity? Hope we see some Pacific and South Asian models too.
In 6 weren't the Hoplites and Legion on different unit progression paths? I don't know if it's true that when your culture advances to the next era that you get free unit upgrades. Maybe in that case if you're playing a Spanish, French or Italian civ carry on those model types. Also unrelated but I wonder if unit ethnicity is tied to current culture. Like if you're playing as the Aksumites and switch to the Normans will your units be African people with European clothing or will they entirely switch to the European models?That's why it's confusing. The unit they're showing marked "Mediterranean" is based on a Roman legionary from the Republic era, so I'm not sure where in the game this would appear.
Rome (and probably Greece) starts with a Warrior unit that looks very similar to this but is earlier and more generic. It's the version that is presented in the other slide about Age variation. This is then replaced by the Legion (and presumably the Hoplite for Greece). Note that the in-game version below has some more Roman shields, and presumably the Greek version will have more Greek-like round shields.
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Now, maybe the shown figure is a per-figure variation for either the Warrior or the Legion unit.Or maybe we might hope that the Republic legionary represents the Tier 2 Legion and the Imperial version represents the Tier 3 (unlikely). But either way it was kind of a confusing choice to show in that slide. I feel like whoever put these slides together didn't really have a good sense that people were going to be using them to try to learn specifics about the game.
edit: The only place I've seen where they're using the Republican version of the legionary is as some of the attendants for the Legatus in the accompanying clip on Army Commanders.
Most of the Civ7 unique units appear to be additions rather than replacements of an existing unit, so we don't know where in the tree the Hoplite falls yet.In 6 weren't the Hoplites and Legion on different unit progression paths? I don't know if it's true that when your culture advances to the next era that you get free unit upgrades. Maybe in that case if you're playing a Spanish, French or Italian civ carry on those model types. Also unrelated but I wonder if unit ethnicity is tied to current culture. Like if you're playing as the Aksumites and switch to the Normans will your units be African people with European clothing or will they entirely switch to the European models?
I finally got smart and went back to the etymological references.That's why it's confusing. The unit they're showing marked "Mediterranean" is based on a Roman legionary from the Republic era, so I'm not sure where in the game this would appear.
Rome (and probably Greece) starts with a Warrior unit that looks very similar to this but is earlier and more generic. It's the version that is presented in the other slide about Age variation. This is then replaced by the Legion (and presumably the Hoplite for Greece). Note that the in-game version below has some more Roman shields, and presumably the Greek version will have more Greek-like round shields.
View attachment 706078
View attachment 706075
Now, maybe the shown figure is a per-figure variation for either the Warrior or the Legion unit.Or maybe we might hope that the Republic legionary represents the Tier 2 Legion and the Imperial version represents the Tier 3 (unlikely). But either way it was kind of a confusing choice to show in that slide. I feel like whoever put these slides together didn't really have a good sense that people were going to be using them to try to learn specifics about the game.
edit: The only place I've seen where they're using the Republican version of the legionary is as some of the attendants for the Legatus in the accompanying clip on Army Commanders.
THIS IS CLEARLY A MOD UNIT IDEA IN CIV6!!!!! AND SOME MODS EVEN USE ONES as an intermediate unit between Spearmen and Pikemen in the classical era!I finally got smart and went back to the etymological references.
In Greek, Phalanx meant "the battle array" - that is, the armed forces drawn up for battle. As it happened, in classical Greece that meant a bunch of Hoplites carrying spears and big round shields - but that is not part of the meaning of the word.
In Latin, they borrowed the word unchanged from Greek: Phalanx.
BUT They changed the meaning, to "a compact body of heavily armed men."
Again, note: in the use of the word in neither language is any particular type of weapon specified.
So, I suggest that 'Phalanx' in Civ VII terms simply means all heavily-armed Melee Troops in Antiquity Age.
This would account for the fact that no 'phalanx' shown in any game shot so far has shown the majority with spears, or any figure with spears except the Greek hoplites or, in the one battle scene, what appear to be early Romans (and the Roman 'Legion' started as a decimal Phalanx of spearmen, 10 ranks deep)
Also, note that the early Republican Roman Legionary's weapons and armor were heavily influenced by other central Italian tribes (Samnites in particular, which even the Romans admit) and Etruscans, who were in turn influenced by the classical Greek hoplites. So, a 'Republican Roman' is not completely and solely Roman - especially since, before the Marian reforms, equipment was not provided by the Roman State, but by the troops themselves and so was bound to be somewhat non-uniform.
The figure shown looks 'early Roman', but could also be Samnite or late Etruscan - in game terms, then, Minor State or 'generic'.
This is still not entirely satisfactory: the most common type of mercenary soldier fighting in almost all armies from 350 BCE on was the Peltast, with javelins or a thrusting spear or a combination of the two plus possibly a sidearm of short sword or long knife and, very late, even a long sword. Later they formed a large percentage of Roman Auxiliary troops to the (Imperial) Legions, and at the end of the Empire the Legions were composed of infantry with the long thrusting spear, large round shield and long sword - and trained to use either spear or sword as needed.
Pretty good selection. Not quite sure what will encompass Mediterranean though if Rome and Egypt have unique units. Definitely the Greeks but who else in antiquity? Hope we see some Pacific and South Asian models too. Also it seems like by South American they mean everything but U.S. and Canada
These models would also presumably go towards any independent powers located around the Mediterranean, like maybe the Slavs?Greece is the only one currently, however they will probably have more eventually.
They have those categories so that they can add new civs and not have to make a unique model for every single unit in that era.
Yes. the Slavs are using them.These models would also presumably go towards any independent powers located around the Mediterranean, like maybe the Slavs?
Does that confirm that the Merchant units can build Road?Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age.
I think it was sort of mentioned before, with regards to how roads are made, but not really explained. The novel information is that they can create roads separate from Trade Routes.In Xerxes, The Achaemenid's unique ability:
Does that confirm that the Merchant units can build Road?