Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,506
re City-renaming, I would see that as a likely early patch add in. It might even make the release build. That strikes me as a finishing touches sort of thing.
in all towns, -6
in all cities, -6
in all settlements with free resource slots. In short: most settlemtens will have -6 or -12 happiness. He got an offer from one of Xerxes' cities to join his empire. You can either accept this and get the settlement. Or you decline and get -1
in all your cities. Not sure if this event can only happen in this particular crisis or with any unhappy cities. In any case, he declined the offer. The city rebelled and had its tiles pillaged by rebellion immediately.Cities cannot be renamed.
That's such an important feature for any civ game, but especially for this one with the civ switching. I cannot believe it's still not in.
This happened in Boes’ video too with the same crisis - seems that this is the Loyalty mechanic’s return during a crisis that Ed talked about in the stream.Hmm, apparently cities/towns can switch sides peacefully. Did I miss that previously?
In Writing Bull's stream, he had the Happiness related crisis, with such great cards as -6in all towns, -6
in all cities, -6
in all settlements with free resource slots. In short: most settlemtens will have -6 or -12 happiness. He got an offer from one of Xerxes' cities to join his empire. You can either accept this and get the settlement. Or you decline and get -1
in all your cities. Not sure if this event can only happen in this particular crisis or with any unhappy cities. In any case, he declined the offer. The city rebelled and had its tiles pillaged by rebellion immediately.
Charlemagne was allied to another leader who had just declared war on the player, so that could be the reason for the large negative modifier. Perhaps alliances do not cause auto DOW any more and rely on this to just make it more likely that Allie’s join wars?It looks like Charlemagne is more angry that you Sanctioned another Civ than that you Declared War. There might be a time-decay at work on these factors, though.
To avoid future confusion, since civ 7 is getting very particular with its terminology:iirc it's +6 gold per turn for both if you accept (cost 60 influence), and +4 for the one who proposed and +2 for you if you don't invest influence.
Maybe we can make a very loud petition?That’s super messed up and honestly enough of a reason that I might not preorder. Which is a shame because I’m otherwise very excited for this game.
I will go ahead and pre-order because I cannot imagine a city-renaming feature not being added ASAP. It would not interfere with the Capital re-naming, since that can be automatic as it apparently is now: apply renaming as desired to non-capital cities and allow gamer over-ride for the capital. After all, some of us may want our Russian capital to be Novgorod or Vladimir just for contrariness' sake, or settle our Normans entirely as post-conquest with a capital in Westminster.That’s super messed up and honestly enough of a reason that I might not preorder. Which is a shame because I’m otherwise very excited for this game.
Hmm, apparently cities/towns can switch sides peacefully. Did I miss that previously?
In Writing Bull's stream, he had the Happiness related crisis, with such great cards as -6in all towns, -6
in all cities, -6
in all settlements with free resource slots. In short: most settlemtens will have -6 or -12 happiness. He got an offer from one of Xerxes' cities to join his empire. You can either accept this and get the settlement. Or you decline and get -1
in all your cities. Not sure if this event can only happen in this particular crisis or with any unhappy cities. In any case, he declined the offer. The city rebelled and had its tiles pillaged by rebellion immediately.
3 weeks too long, I just wanna fast forward until early access is outMy observation for today is...exactly 3 weeks until folks who preordered get advanced access! Hype!
I will go ahead and pre-order because I cannot imagine a city-renaming feature not being added ASAP. It would not interfere with the Capital re-naming, since that can be automatic as it apparently is now: apply renaming as desired to non-capital cities and allow gamer over-ride for the capital. After all, some of us may want our Russian capital to be Novgorod or Vladimir just for contrariness' sake, or settle our Normans entirely as post-conquest with a capital in Westminster.
When they tell us to 'Build something you believe in" I'm going to tell them I DO NOT believe in any capital or city that I cannot rename as desired.
Charlemagne of the Chawgnee very historical very good.UUs need to be upgraded manually like other units
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Relationship screen:
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Disappointing. I was really looking forward to renaming cities based on the languages of the civs I'm swapping into. When the devs went Normans to America in the Modern Era, I imagined myself renaming Rouen to "Rowansville" or something.Cities cannot be renamed.
That's such an important feature for any civ game, but especially for this one with the civ switching. I cannot believe it's still not in.
That’s disappointing. Hopefully changes in the future.It seems that it is impossible to exchange free tiles between cities. Once a city has made a cultural bomb, you cannot use the tiles thus acquired by another city.
Four weeks after release. I agree, very odd that it happened twice in a row.However, if I remember correctly, VI didn't have it as an option at launch either, but it was added in a patch not long after. Fingers crossed, though I wonder why the launch version has had to miss that feature two games in a row now.
I was planning to do that too.Disappointing. I was really looking forward to renaming cities based on the languages of the civs I'm swapping into. When the devs went Normans to America in the Modern Era, I imagined myself renaming Rouen to "Rowansville" or something.
However, if I remember correctly, VI didn't have it as an option at launch either, but it was added in a patch not long after. Fingers crossed, though I wonder why the launch version has had to miss that feature two games in a row now.
