Trafalgar Square, maybe? Apparently there are other squares with same name in other cities besides London.A paved area with an equestrian statue. So, a City Square?
Trafalgar Square, maybe? Apparently there are other squares with same name in other cities besides London.A paved area with an equestrian statue. So, a City Square?
The Statue of Lord Nelson isn't equestrian and is on a quite tall plinth.Trafalgar Square, maybe? Apparently there are other squares with same name in other cities besides London.
I'm pretty sure it's the Royal Exchange
Good call. That's probably the statue of WellingtonI'm pretty sure it's the Royal Exchange
Thought maybe that was the Equestrian statue of Charles I in the square. But Royal Exchange does seem more likely.The Statue of Lord Nelson isn't equestrian and is on a quite tall plinth.
The irony of playing as Napoleon potentially leading Great Britain is he'd have to eventually have it.Good call. That's probably the statue of Wellington
That's unfortunate. A War elephant unit would have let Numidia be in the roster of playable civilizations. Biremes aren't seen in the sneak peek, though. Only regular Galleys and Quadriremes are there, so we don't know for sure what the second unique unit will be. If I had to guess, either the African War Elephant Unique Military Unit, or the Bireme as a Unique Civilian Naval Trade Unit.View attachment 717251
I noticed that Carthage has Numidian Horsemen in addition to their Biremes. No Unique Merchant, I guess.
Ugh. I don't really want Carthage to be "Hannibal's One Trip Over The Alps - The Civ".That's unfortunate. A War elephant unit would have let Numidia be in the roster of playable civilizations. Biremes aren't seen in the sneak peek, though. Only regular Galleys and Quadriremes are there, so we don't know for sure what the second unique unit will be. If I had to guess, either the African War Elephant Unique Military Unit, or the Bireme as a Unique Civilian Naval Trade Unit.
What we're getting:Ugh. I don't really want Carthage to be "Hannibal's One Trip Over The Alps - The Civ".
Excuse me, but this post is a war crime.What we're getting:
CARTHAGE: DIPLOMATIC-MILITARISTIC
Unique Ability - Hannibal's Crossing: Units can cross Mountain Tiles
Unique Military Unit - Hannibal's War Elephants: Unique Cavalry
Unique Civic - Second Punic War: Units gain additional Movement for 10 turns after a war begins
Unique Tradition - Battle of Canae: Units gain increased flanking bonuses
Unique Tradition - Po Valley Mercenaries: Increased Influence towards levying units
Unique Civilian Unit - Hannibal Barca: Unique Commander, given for free at the start of the game. Generates Influence from pillaging
You know, I hate to do this to you, especially as my 1000th post, but I must.Excuse me, but this post is a war crime.![]()
Mountain gameplay path: Carthage>Inca>NepalWhat we're getting:
CARTHAGE: DIPLOMATIC-MILITARISTIC
Unique Ability - Hannibal's Crossing: Units can cross Mountain Tiles
Unique Military Unit - Hannibal's War Elephants: Unique Cavalry
Unique Civic - Second Punic War: Units gain additional Movement for 10 turns after a war begins
Unique Tradition - Battle of Canae: Units gain increased flanking bonuses
Unique Tradition - Po Valley Mercenaries: Increased Influence towards levying units
Unique Civilian Unit - Hannibal Barca: Unique Commander, given for free at the start of the game. Generates Influence from pillaging
That's a tautology.You know, I hate to do this to you, especially as my 1000th post, but I must.
It's a Punic War crime![]()
It will be PunicshedYou know, I hate to do this to you, especially as my 1000th post, but I must.
It's a Punic War crime![]()
Apparently Food is not need for pop only specialists (Rural pop effectively feed themselves, Specialists have a food* maintenance)Do we know what the settlement growth formula is? i.e. how much food is needed to sustain and grow pop, and what modifies the formula, e.g. how much does current settlement pop adjust food needed for the next pop