Small Observations General Thread (things not worth separate threads)

But they could just make it bonus gold, like Propaganda policy.
Doesn't it get converted to other things if your town is specialized?
 
A few observations from the stream:

The Prussian Landship is based off the German A7 rather than the standard British Mk.V, which is a nice detail:

1738361694188.png


The Prussian Rifle Infantry units include a Maxim machine gun, and some of the figures even have the spiked pickelhaube helmets, though some of them are wearing the later stahlhelm.

1738361582889.png
 
A few observations from the stream:

The Prussian Landship is based off the German A7 rather than the standard British Mk.V, which is a nice detail:

View attachment 717401

The Prussian Rifle Infantry units include a Maxim machine gun, and some of the figures even have the spiked pickelhaube helmets, though some of them are wearing the later stahlhelm.

View attachment 717400
Yeah, I was pleasantly surprised to see the A7. It's pretty obscure, since it wasn't used much.
 
I don't really think battleships, etc should get to go in navigable rivers.
That would certainly give the Light Naval units a way to distinguish themselves in the Modern
 
I don't really think battleships, etc should get to go in navigable rivers.
It makes more sense imo if you consider how it'd work out with realistic proportions of navigable rivers being hundreds of meters wide rather than the diorama representation of a battleship as wide as the river itself.
Although I wonder if naval commanders can go up rivers, trying to fit a fleet down them might be too visually jarring.
 
It makes more sense imo if you consider how it'd work out with realistic proportions of navigable rivers being hundreds of meters wide rather than the diorama representation of a battleship as wide as the river itself.
Although I wonder if naval commanders can go up rivers, trying to fit a fleet down them might be too visually jarring.
Game doesn't need to be TOO technical/ realistic for me, but I believe an aircraft carrier or battleships can only fit up the Mississippi to about baton rouge or so. I'm not an expert but I think it's about depth not width. But beyond"realism" it would create a little bit of role differentiation like eagle said.
 
Have we confirmed exactly what the deal is with IP UIs? Are they universal to a particular era of IPs? Particular type of IP?

I think I saw stone heads and missions somewhere.
 
Have we confirmed exactly what the deal is with IP UIs? Are they universal to a particular era of IPs? Particular type of IP?

I think I saw stone heads and missions somewhere.
It's both. Each improvement is unique to a city-state type of a particular Age.
 
It's both. Each improvement is unique to a city-state type of a particular Age.

Ah well I'm okay with that I think. Depends on the spread we get, but I don't mind them consolidating city state design. Something is lost in the specific (vicarious) representation of "almost made it" cultures/polities, but something is gained in getting more representation and putting every unrepresented civ on equal footing.
 
It makes more sense imo if you consider how it'd work out with realistic proportions of navigable rivers being hundreds of meters wide rather than the diorama representation of a battleship as wide as the river itself.
Although I wonder if naval commanders can go up rivers, trying to fit a fleet down them might be too visually jarring.
It could depend on the Age.

As posted, modern capital ships are usually too big for most rivers, either by depth or maneuverability: a 240 - 300 meter long hull does not maneuver around river bends well, and a 10 - 12 meter minimum draft is too deep for many rivers, or many parts of rivers.

But prior to the Modern Age, ships were dramatically smaller. The largest ship of the line in the Royal Navy in the 18th century was less than 70 meters long and the Vikings regularly traveled up and down almost every river in Russia with their long or round ships, portaging between rivers on log rollers when necessary.

IF the game wanted to go into that much detail, rivers could be navigable by all warships in Antiquity and Exploration, only the smaller ships (non-Battleships or Aircrfaft Carriers) in Modern Age.

Personally, I think that's more detail than we need, but the option would be fairly easy to add, I suspect.
 
It could depend on the Age.

As posted, modern capital ships are usually too big for most rivers, either by depth or maneuverability: a 240 - 300 meter long hull does not maneuver around river bends well, and a 10 - 12 meter minimum draft is too deep for many rivers, or many parts of rivers.

But prior to the Modern Age, ships were dramatically smaller. The largest ship of the line in the Royal Navy in the 18th century was less than 70 meters long and the Vikings regularly traveled up and down almost every river in Russia with their long or round ships, portaging between rivers on log rollers when necessary.

IF the game wanted to go into that much detail, rivers could be navigable by all warships in Antiquity and Exploration, only the smaller ships (non-Battleships or Aircrfaft Carriers) in Modern Age.

Personally, I think that's more detail than we need, but the option would be fairly easy to add, I suspect.
In antiquity and exploration there is only one type of ship
Only in Modern do you get Heavy and Light ships
 
In antiquity and exploration there is only one type of ship
Only in Modern do you get Heavy and Light ships
Which makes it even easier to implement, if it is needed at all.

Wooden ship hulls were inherently limited in length necause no matter how strong the wood, after a certain length the hull could no longer be kept rigid enough to avoid hogging - the ends 'drooping' or distorting the hull. Only after wrought iron reinforcements were added to the wooden hulls starting in the British Royal Navy around 1805 did wooden hulls start exceeding the 60 - 65 meter length of Royal Navy 1st Rates, and that lasted only about 50 years until iron (after 1876, steel) hulls took over.

That makes the earlier limitation a very elegant way of imposing a 'river limitation' on later ships, if they desired. As stated, I think it's more detail than we need, but I'll be sure after playing it for a bit.
 
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A few observations from the stream:

The Prussian Landship is based off the German A7 rather than the standard British Mk.V, which is a nice detail:

View attachment 717401

The Prussian Rifle Infantry units include a Maxim machine gun, and some of the figures even have the spiked pickelhaube helmets, though some of them are wearing the later stahlhelm.

View attachment 717400
These units look great
 
I didn't have a problem with the previous minimap UI... it's the map itself I have a problem with.

Another note: we can see in the upper right here that there are 8 players in the game, which as I understand it is currently the maximum. They may intend to increase that limit in the future, but the way the UI is designed, there isn't room on the screen for very many more. It can be changed, of course, but it seems pretty clear that their intentions do not include having more than 12 or 13 players.
 
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