Small Observations General Thread (things not worth separate threads)

It could depend on the Age.

As posted, modern capital ships are usually too big for most rivers, either by depth or maneuverability: a 240 - 300 meter long hull does not maneuver around river bends well, and a 10 - 12 meter minimum draft is too deep for many rivers, or many parts of rivers.

But prior to the Modern Age, ships were dramatically smaller. The largest ship of the line in the Royal Navy in the 18th century was less than 70 meters long and the Vikings regularly traveled up and down almost every river in Russia with their long or round ships, portaging between rivers on log rollers when necessary.

IF the game wanted to go into that much detail, rivers could be navigable by all warships in Antiquity and Exploration, only the smaller ships (non-Battleships or Aircrfaft Carriers) in Modern Age.

Personally, I think that's more detail than we need, but the option would be fairly easy to add, I suspect.
In antiquity and exploration there is only one type of ship
Only in Modern do you get Heavy and Light ships
 
In antiquity and exploration there is only one type of ship
Only in Modern do you get Heavy and Light ships
Which makes it even easier to implement, if it is needed at all.

Wooden ship hulls were inherently limited in length necause no matter how strong the wood, after a certain length the hull could no longer be kept rigid enough to avoid hogging - the ends 'drooping' or distorting the hull. Only after wrought iron reinforcements were added to the wooden hulls starting in the British Royal Navy around 1805 did wooden hulls start exceeding the 60 - 65 meter length of Royal Navy 1st Rates, and that lasted only about 50 years until iron (after 1876, steel) hulls took over.

That makes the earlier limitation a very elegant way of imposing a 'river limitation' on later ships, if they desired. As stated, I think it's more detail than we need, but I'll be sure after playing it for a bit.
 
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A few observations from the stream:

The Prussian Landship is based off the German A7 rather than the standard British Mk.V, which is a nice detail:

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The Prussian Rifle Infantry units include a Maxim machine gun, and some of the figures even have the spiked pickelhaube helmets, though some of them are wearing the later stahlhelm.

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These units look great
 
minimap.png

Another look at the new and improved minimap.
 
I didn't have a problem with the previous minimap UI... it's the map itself I have a problem with.

Another note: we can see in the upper right here that there are 8 players in the game, which as I understand it is currently the maximum. They may intend to increase that limit in the future, but the way the UI is designed, there isn't room on the screen for very many more. It can be changed, of course, but it seems pretty clear that their intentions do not include having more than 12 or 13 players.
 
A few things from this recent video:

Illustrated Leader narrative event
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A “view hidden” button reveals wonders not yet researched that may be placed in your city. Note, he says if you don’t have a valid tile for a wonder it will not show up here.
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A Wonder Construction endeavor (presumably unlocked in tech/civic tree) - probably not new but I haven’t noticed it before.
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Health bar used for censuring is very creative
The health bar is at navel level, and you can see he's wearing either pants or a kilt beneath it. :p
 
The health bar is at navel level, and you can see he's wearing either pants or a kilt beneath it. :p

Iunno, it looks like a bare v-cut to me down there.
 
Awesome, insta raze was really annoying. it felt like a magical nuke.
You know what would be cool? If your last unit that conquered the city stays immobile inside the city center tile for as long as the razing action is performed, thus giving the sense that the city is indeed looted and razed by soldiers.
 
You know what would be cool? If your last unit that conquered the city stays immobile inside the city center tile for as long as the razing action is performed, thus giving the sense that the city is indeed looted and razed by soldiers.
Better would probably be every turn you raze a settlement it generates partisans that attempt to recapture it. you can set the city on Raze... but if you don't stay there, they will recapture it.
 
Better would probably be every turn you raze a settlement it generates partisans that attempt to recapture it. you can set the city on Raze... but if you don't stay there, they will recapture it.
Back in Civ 2 Partisan Units spawn when you conquerd a City in the modern era. This is definitely a feature I would like to come back.
 
Yeah, I was pleasantly surprised to see the A7. It's pretty obscure, since it wasn't used much.
Interesting to see not very well known vehicles have models like the A7V and He-177, but no cultural variation from what I've seen of any of the modern age naval units.
I don't suppose they have any Jean Barts, Bismarcks, or any of the hundreds of the destroyer classes hidden away somewhere, right? :mischief:

I am happy with what we have; compared to Civ 6, it's a world of difference. Cultural variation amounted to skin color and uniform color, districts all looked the same (save for uniques), and same with cities once you hit the industrial era. Having all that change for the better is great to see.
 
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