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[R&F] Small things you have noticed on playing

Discussion in 'Civ6 - General Discussions' started by Victoria, Feb 8, 2018.

  1. Cywil

    Cywil Chieftain

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    The "active" seems to be a crucial word in the sentence - so when you are able to form 2 level alliance (as your highest level alliance) you have to form it actually to get Vilnius suzerain bonus I guess.
     
  2. Draehl

    Draehl Chieftain

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    Feels like Barbs are a little more aggro. Especially Scouts targeting builders.
     
    Thormodr and Eagle Pursuit like this.
  3. Dark_Jedi06

    Dark_Jedi06 "Deus ex Machina."

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    Got a pretty awesome historic moment for converting an enemy city of another religion during war time.

    Also, long live Queen Tamar and the endless golden age...5 in a row and counting. :king:
     
    Ondolindë and Thormodr like this.
  4. Amrunril

    Amrunril Emperor

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    I think it might mean that if your highest level alliance is level 1, you get +50% adjacency bonuses for theater squares. If your highest is level 2, you get 100%, and if your highest is level 3, you get 150%. I haven't tested it though, and the wording is definitely unclear.
     
    Atlas627, bbbt, FedorWin and 5 others like this.
  5. Katakanja

    Katakanja Emperor

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    Honestly I think we can sum up this new bonus with a :crazyeye:
     
    Thibaulthc likes this.
  6. Everad

    Everad Chieftain

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    City states that the AI is suzerain of are even better at warring than before! DOW'd Poland, took 2 cities far from a city state, 3rd city i took was 5/6 tiles away and BAM 4 warriors move on my units healing outside Poland's city I just took... next turn there are now 6 of them! From a cultural city state, and they are aggressive!!! When I was suzerain on a city state 6 tiles away from another civ I was at war with, they did nothing more than show up a couple tiles away and just watch.
     
    nzcamel likes this.
  7. darkace77450

    darkace77450 Emperor

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    Has anyone confirmed that the Food Market and Shopping Mall remains unchanged from the preview builds? Also, do the Government Plaza buildings have specialist slots in the live version?


    I'm not a fan of the new city bars either. It's way too cluttered for my tastes.


    I can't envision a scenario where later is preferable to sooner. I presume it gives +1 to either food or production for trade routes, and the governor titles it unlocks will be better put to use now than later.


    It's going to be hard saying farewell to faith purchasing units, but I can't
     
  8. darkace77450

    darkace77450 Emperor

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    I wonder if the Foreign Ministry will actually be competitive with the Grand Marshall's Temple and the Intelligence Agency. If they're building military forces as big as it seems from the early impressions, it might be worthwhile to give it a go.
     
    rattatatouille likes this.
  9. Everad

    Everad Chieftain

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    If you click on the city population "circle" on the city bar it automatically takes u to the "manage citizens" view... VERY good change!!!
     
    whylom, nzcamel, Seek and 6 others like this.
  10. PhilBowles

    PhilBowles Deity

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    I prefer them, but generally only with cities that have short names. It's a fairly good use of space overall, but feels cluttered when the governor icon is added (I hate to think how it will look when cities have a religion as well). Not a fan of the gradually-filling production icon which can make it more difficult to see at a glance what's being built.

    If this is an intended change it's probably good overall, but there needs to be some way to more usefully use faith if you don't have a religion (or just more ways to benefit from having/spreading a religion that spreads to you). Faith already suffered from being too marginally useful for non-religious civs (and by extension at higher difficulties where non-Arab civs will rarely if ever get a religion), as it falls into a weird space where the few non-religious uses for it - mainly GPs - require higher faith production than you can usefully justify in a nonreligious game.

    I can't help feeling it would have been a better one just to combine the city views into a single traditional Civ-style city screen, as the CQUI mod does. It's disappointing that they didn't make minor quality of life changes to the interface that the existing mods demonstrate are possible - such as the city screen or updating the pins to display at least the appropriate district colours, if not the full set of Wonder icons.

    On the last livestream, they even specifically pointed to the military report option available from clicking unit names, but they failed to add a proper military report to the Reports screen, and aside from adding the Reports icon they haven't made any improvements to the utility of the reports pages.

    The new alliance system also seems to make it more important to have something akin to the old Civ I-IV relationship network available, but that hasn't reappeared either (a Civ V mod implemented it - not sure if there's an equivalent in Civ VI).
     
    Last edited: Feb 8, 2018
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  11. sonicmyst

    sonicmyst Emperor

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    You can now right click in the leader screen to immediately cancel the animation.
     
  12. SammyKhalifa

    SammyKhalifa Deity

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    Using it to buy settlers sounds pretty quality though.
     
  13. PhilBowles

    PhilBowles Deity

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    What provides this option?
     
  14. Katakanja

    Katakanja Emperor

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    You just have to build the Grandmaster's Temple and then you can faith purchase units as normal. It adds an extra step as a tradeoff for the fact that once the building is built you can now faith-buy outside of Theocracy.
     
  15. SammyKhalifa

    SammyKhalifa Deity

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    i think it's a golden age bonus.

    edit--ah, yes. here it is. I'm not at home playing though so I can't double check in game.

    Monumentality - +2 movement for all builders. May purchase civilian units with Faith. Builders and Settlers are 30% cheaper to purchase. +1 Era score whenever a new specialty district is constructed.
     
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  16. Magil

    Magil Monarch

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    Not to mention Traders and Builders. During one Golden Age where I had stockpiled about 2300 Faith but no religion, I took Monumentality and popped out a Builder every turn in a city with my Surveyor in it. Between that, the Pyramids, and Serfdom, I got a lot of work done with 7-charge Builders.

    I didn't invest in religion, but I did end up getting some decent faith income from cities I captured that had Holy Site districts.
     
    Last edited: Feb 8, 2018
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  17. Timothy001

    Timothy001 Prince

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    If you click on Loyalty, it opens the loyalty tab, if you click the cities religion, it opens the religion tab.
     
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  18. Magil

    Magil Monarch

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    This has caused me some grief when I'm trying to bring up the production window and accidentally click the governor icon (on the city bar) and it opens up the governor assignment screen. Will take some getting used to.
     
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  19. Vandlys

    Vandlys Prince

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    Not sure if someone said this before, but no more city name changing?
     
  20. Everad

    Everad Chieftain

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    AI offered me an an economic alliance straight up, no gold or lux needed... being first R&F game had no idea what the benefits from each type were.... clicked around to try and find out, but the only way I could was to decline their offer and propose one to them, eventually chose the same one econ, but then they wanted gold for it. Anyone know a way to see the benefits from a certain type of alliance the AI offers you other than declining and re-offering?

    In a month I will know the benefits off by heart, but for now...

    Moderator Action: Please avoid text speak particularly as it makes things difficult for non-native English speakers, thanks! Post edited --Noble Zarkon
     
    Last edited by a moderator: Feb 8, 2018

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