The issue isn't even "putting pressure on the developer", or any argument vaguely equal to that. There are two central conceits here: That the Civilisation team are somehow content with the AI performance, or have zero desire to improve it. That putting any kind of written pressure (CFC, reddit, anywhere) is going to actually help improvements to the AI happen. I don't even have to be idealistic to prove 2. Folks seem to have a general agreement that they read places, including reddit, including here, including social media. We see them including nods and tips to common jokes and references throughout the game and marketing material. Therefore, they have to be aware of AI complaints. Literally, have to be. Therefore, the amount of feedback already given isn't helping. Or at least isn't having an observable effect. 1 comes down to a very simple argument. If the power is with the Civilisation team to improve the AI, and despite the multitudes of public feedback about it, then whoever manages them will see that they're not doing it. This assumes that this amount of public feedback is an important argument to the people managing the team, because if it's not then it's not the team's fault regardless. The problem with this is people respond with "so what you're saying, that we should never complain about the AI again?!" or similar arguments. It's hard to accept that a developer cares about something but for reasons we don't know can't action that thing. But no, I'm not saying folks shouldn't complain about the AI. But making arguments that the developer doesn't care, that the developer is incompetent, that the developer doesn't care or is okay with the way things are . . . these aren't that. The same goes for "putting pressure" on the developers. We've already established the developers read posts, that they have at least a finger on the general Civ. community (and this ain't the only place that criticises the AI). It's why recently I was asking modders and other folks specifics (lack of modding access, exactly how to break down issues in high-level player / AI play). I feel those kinds of things are super-useful, heck, for me personally if nobody else (knowing why people have grievances is far better than just reading said grievances). I'm not here to say "this is exactly what you should say", that's a ridiculous thing to do. I'm just trying to contribute in the way I best see fit, and here I am arguing against ways that I don't think help.