Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
So, let's start talking about the new AI update.
I'm playing only one WM game so far, but from what I see, economically the new AI is vastly better then the pathetic horror we had before the merge.
From the flavour/roleplay side of things the new AI is better too, managing to escape the Kilmorphworld phenomena.
Military-wise, the situation is a bit more strange. In some ways, the AI is vastly better (at using heroes, for example), however it occasinally can produce weird results (in my WM game, half or so of Jonas' vast army are adepts/mages, for example, making him weaker then he looks).
So, compared to pathetic pre-J AI and to raw, unfinished, J, the new AI is vastly better.
However, compared to Turin's AI + some of my tweak, the improvement, as I've founded, isn't that noticeable. Sometimes the slight military weirdness makes itself noticeable. The mililtary magic improvements aren't that huge - previous AI spectred, pitbeasted, RoF'ed and Maelstromed me too, however, the peaceful magic use is a huge improvement.
So many of AI routines moved to dll isn't good for XML/Python tweakers like me. On the other hand, the majority of FfH players aren't XML tweakers.
So, my verdict so far - Vast improvement over what was before for the majority of players, a small improvement for me personally.
I'm playing only one WM game so far, but from what I see, economically the new AI is vastly better then the pathetic horror we had before the merge.
From the flavour/roleplay side of things the new AI is better too, managing to escape the Kilmorphworld phenomena.
Military-wise, the situation is a bit more strange. In some ways, the AI is vastly better (at using heroes, for example), however it occasinally can produce weird results (in my WM game, half or so of Jonas' vast army are adepts/mages, for example, making him weaker then he looks).
So, compared to pathetic pre-J AI and to raw, unfinished, J, the new AI is vastly better.
However, compared to Turin's AI + some of my tweak, the improvement, as I've founded, isn't that noticeable. Sometimes the slight military weirdness makes itself noticeable. The mililtary magic improvements aren't that huge - previous AI spectred, pitbeasted, RoF'ed and Maelstromed me too, however, the peaceful magic use is a huge improvement.
So many of AI routines moved to dll isn't good for XML/Python tweakers like me. On the other hand, the majority of FfH players aren't XML tweakers.
So, my verdict so far - Vast improvement over what was before for the majority of players, a small improvement for me personally.