Fafnir13
King
I'm noticing that the AI is being rather unsuccessful in waging successful wars. Not that they bother with war very much. Even with aggressive AI turned on, wars that I don't start are few and far between. Of notable exception were the Sheaim who declared war on a severely weakened Grigori nation. They took one city quite nicely thanks to a good sized pack of pire zombies but then seemed to stall. The Grigori captial had a couple beefy adventurer heroes in it, but not much else. Had I the stack of pire zombies the Sheaim did, I know I could have taken them down. Instead, they wandered aimlessly.
Much like my crazed units. What are they being told to target? Do they use the same AI attack script as everything else? I had this one spell mage of significant power going toward a city only to run off into the wilderness, come back, run off again, and finally kill a random barbarian worker.
In other news, I'm currently wiping out a Khazad nation of three cities that had an unbelievable amount of dwarven slingers and nothing else. Maybe this is why I'm not seeing too many successful wars. Had the dwarves invested in the same number of axemen, they probably could have taken out their continent. Wouldn't have saved them from the classic cultist/stygian horde-off-the-coast technique, but that's par for the course anyways. I am pleased to say that I am seeing some naval units around. Gives me hope for the future.
In other other news, the Bannor are doing quite well. Lot's of axemen with high level clerics running around supported by confessors and stonewardens. My brother was running a pretty good steamroll with iron swordsmen and chargers before hitting that speed-bump. A high level Donal Lugh died from in a suicidal attack accross a river and the empty bier was left ungarded, but otherwise props to them for doing not too shabbily. They were even running a crusade thanks to another war started earlier. Might have behooved them to cast their world spell once their cities started to fall. They had a seriously scary number of cottages around.
Lastly, I'm thinking the AI needs some modifiers to friendliness where close neighbors are concerned. If I'm trying to win, I don't care how much I like the guy next to me. I need that territory to advance beyond a muddling power and move on to world domination. Even if their war doesn't succeed, it might weaken them enough for the next go over to have a successful go. That might be enough for an AI or two to get a steamroll going which would really liven up the world.
Much like my crazed units. What are they being told to target? Do they use the same AI attack script as everything else? I had this one spell mage of significant power going toward a city only to run off into the wilderness, come back, run off again, and finally kill a random barbarian worker.
In other news, I'm currently wiping out a Khazad nation of three cities that had an unbelievable amount of dwarven slingers and nothing else. Maybe this is why I'm not seeing too many successful wars. Had the dwarves invested in the same number of axemen, they probably could have taken out their continent. Wouldn't have saved them from the classic cultist/stygian horde-off-the-coast technique, but that's par for the course anyways. I am pleased to say that I am seeing some naval units around. Gives me hope for the future.
In other other news, the Bannor are doing quite well. Lot's of axemen with high level clerics running around supported by confessors and stonewardens. My brother was running a pretty good steamroll with iron swordsmen and chargers before hitting that speed-bump. A high level Donal Lugh died from in a suicidal attack accross a river and the empty bier was left ungarded, but otherwise props to them for doing not too shabbily. They were even running a crusade thanks to another war started earlier. Might have behooved them to cast their world spell once their cities started to fall. They had a seriously scary number of cottages around.
Lastly, I'm thinking the AI needs some modifiers to friendliness where close neighbors are concerned. If I'm trying to win, I don't care how much I like the guy next to me. I need that territory to advance beyond a muddling power and move on to world domination. Even if their war doesn't succeed, it might weaken them enough for the next go over to have a successful go. That might be enough for an AI or two to get a steamroll going which would really liven up the world.