Skyre Noktis
Warlord
- Joined
- Apr 28, 2009
- Messages
- 271
Anything like that would require the AI to be able to remember stuff, which it can't. If it can't see the spider *this turn*, it doesn't exist.
[to_xp]Gekko;9044932 said:then they should keep a scout in every city or something like that. not sure how to best handle it codewise![]()
[to_xp]Gekko;9044932 said:then they should keep a scout in every city or something like that. not sure how to best handle it codewise![]()
[to_xp]Gekko;9039851 said:the AI should expand more carefully when using raging barbs, they often get newly found cities destroyed.
[to_xp]Gekko;9045237 said:actually this is lategame so they definitely have enough hammers for a couple scouts or hawks.
[to_xp]Gekko;9045701 said:starting settler AI behaviour definitely needs to be tweaked so that they don't move and settle right next to an opponent, it's really annoying![]()
Seconded. Also Erebus Continent is very good at creating starting plots these days, so it may be a good idea to tell the AI to stay within a few tiles of it's starting position.
[to_xp]Gekko;9045701 said:starting settler AI behaviour definitely needs to be tweaked so that they don't move and settle right next to an opponent, it's really annoying![]()
I agree that it is annoying, but it doesnt really happen that often.
The AI moving its starting settler around is something that was introduced by Wildmana AI changes (it used to always settle in place). If it's causing AI civs to make their starting situations worse, then it should probably be disabled until the AI gets better at picking city sites.
Thirded.
Nothing is more annoying than having Ljos and Svart build their capital near each other (pic attached).
As long as Im not the Ljos or the Svart let em have at it.... haha....
[to_xp]Gekko;9057742 said:a couple pics to show some bad capitol placement:
first picture, I started as Bannor, my settler was on the tile the cursor is on. I settled where the AI suggested me to ( blue circle ) , pretty disappointing
second picture, elves could have got 2 more wine by settling 1 SE.