Some lore questions

The Ashes of Brigdarrow is a story about the first real adventures of Auric Ulvin, back when he was still a pretty good guy. Kael was intending to eventually try to publish in an anthology of tales of Erebus, to be entitled The Book of Tears.

Summary:
The main characters are Dain (not the Caswallawn, but an unrelated Illian boy with a name which is as common in Erebus as John is in the English speaking world) and Kirien, two of Auric's childhood friends. Brigdarrow is the name of their home town. It was a minor Illian settlement which was closer to Ljosalfar cities than other Illian town, and where Danalin was the main god worshiped. Dain and Kirien venture outside of town, and find an injured dog. They go get Auric to help them care for it, because he is extremely wise for his age and knows more about healing than any of the adults in town. (Also, an adult would probably get them in trouble for wandering off like that. Dain was skipping out on the mandatory practice for the town militia. Kirien was a girl who was a better fighter than any of the boys, and was very upset that they would only let her use a bow and arrow instead of melee weapons. Auric was exempt from practice, since he was so odd that most of the town thought he was cursed.) While they are gone, Gosea the Dwindling and a couple of her guards pass through town. They are detained for questioning, on suspicions that they had something to do with the children disappearing. They are set free once the kids return, but not before their things are searched. The Heartstone is among her possessions. After departing, she hired goblin mercenaries to burn the town and kill all its inhabitants, to keep her secret safe. Luckily the dog (actually an Amicus, a spirit familiar created by Nantosuelta to care for children with the potential to become great heroes) leads the kids out of town first, where they find an elven boy (Lyrr, son on Adulin) ho is her master and rescue him from his goblin captors. They return to find their homes burning, and everyone they ever knew dead. They decide that they must head to the nearest settlement to find help, or a new home. They decide that it is to far to walk to another Illian or even Ljosalfar town, and instead follow the elven boy's map to discover the mysterious Once-Elven city of Barathrum. They would have gotten lost in the whispering wood, had not Auric Ulvin known how to navigate by sensing the Air mana of Tarch's tower. Within the wood they find the Well of Shadows, and descend into the Shadow Rift. This is liminal realm between Erebus and the land of the dead, where the Once Elves built their city after escaping from the Netherworld. It is against their law for anyone who has seen the land of the dead to ever again see the land of the living, and living visitors require special permission and a charm to get past the Widdershins Curse (which disorients those in the Whispering Wood). They are captured by Once-Elven guards led by Waldrun, a Necromancer. The Necromancer is shocked when Auric manages to free one of the souls he had imprisoned and sent against them. They are taken into Barathrum and imprisoned before meeting King Haerlond Gossam and his little brother Prince Varn Gossam. In prison with them in Talia, a dark skinned Ljosalfar Druid who had been given permission to visit the library and who is their chief suspect in the theft of the Heartstone. (Rathus Denmora had visited the library at the same time, and was in fact still walking through the city, but thanks to the Waning ritual found in the Books of Laroth no one saw or remembered him. Sandalphon had been a guest much earlier, and had made a copy of the books of Laroth to take home to his people. The first shades were created from this copy. Rathus visited the Once Elf because he realized that Sandalphon's copy was of poor quality, and its rituals were not nearly as effective as they should be. While there he performed the rituals properly, and made a copy of much higher quality.) Talia gives Auric Ulvin his first (possibly only) formal lesson on how to channel magic. Although he is disappointed by his progress, as he was not at this point able to consciously perform anything nearly as impressive as he had none by instinct in the past, she is greatly impressed. She says she was considered a great magical prodigy among her people, yet he made more progress in a few hours than she had in the first several months of training. Waldrum accuses the kids were her accomplices, but Haelrond does not believe them. The king sets them free, says they can stay until the next caravan of Ljosalfar visitors comes and can accompany them safely away, and gives them permission to study in the Great Library in the meantime. This library is the city's main attraction. It is relatively small, but is filled with masterpieces which the greatest authors in the history of Erebus published posthumously. These tomes were stolen from Laroth, who had collected the best of all literature that had been written by the dead, and taken by the Once-Elves when they escaped from slavery in the land of the dead. While Auric is studying in the library, Dain wanders the city. Waldrun (who is secretly loyal to Laroth) convinces him to pass through the portal into the land of the dead. (This provides a distraction which the invisible Rathus Denmora uses to visit the Netherworld too.) While there, the spirit whom Auric had freed warns him that Haerlond is about to approve Waldrun's request to steal Talia's soul, so that he can force her to falsely confess to the theft for which she is accused. Although tempted to stay and be reunited with his deceased parents, he returns to save her. He tells Varn Gossam, who helps them break Talia out of jail and try to escape. Waldrun leads the troops to capture Varn, Talia, and the children. Talia says that she is not strong enough to stop them with magic, but that Auric is. Auric managed to channel the sun and cast blinding light against their pursuers. (Auric would not have had time to do this had not the portal from the Netherworld mysteriously opened and briefly distracted the soldiers. This was Rathus Denmora returning, with the Netherblade.) In the process he broke down the barrier between the Shadow Rift and Erebus, which caused much of Waldrun's magic to cease working and made the Obsidian Guards' spectral mounts to vanish. Dain was killed during the escape, and his spirit passed through the portal the the Netherworld to be reunited with his family. Varn saw Lugus in the light, and devoted himself the sun god. He married Talia, wandered into the Desert of Myrh, founded a religion devoted to Lugus, and later found the Mirror of Heaven where Lugus appeared to him again and revealed the full doctrines that became the holy book of the new faith. Auric went on to ascend to godhood. We do not know for sure what happened to Kirien and Lyrr, but I like to think that they became Grigori Adventurers (as they are in my modmod) and are how Cassiel knows that Auric was a decent farm boy before the precept of Ice corrupted him and drove him to seek godhood.


Kael did post a couple excerpts of it on this forum, but I don't think he shared the full text with anyone but me. He asked me to help it edit it, and not to share the text publicly. I corrected several grammatical and spelling errors, and pointed out a few places which did not seem consistent with the more or where his chronology did not make much sense. (For example, he had Auric read in the Library of Barathrum a book written by the last High Priest of Mulcarn, giving a first hand account of how the God of Winter was summoned and how he was vanquished by Kylorin and the Godslayer. This does not make sense, as the Once Elves left the Netherworld centuries before Mulcarn's demise and never went back for more books. Their library could contain texts describing the summoning of Mulcarn, but not his death. Barathrum was over 300 years old, whereas Mulcarn had only been dead for 17 years.) Rathus Denmora is not mentioned in The Ashes of Brigdarrow, as his presence is unknown by any of its characters. Kael filled me in on his role in discussions after I sent him my critique of the text.

I do not know if Kael had made further changes, or made any attempt to move towards publishing it. I think he is too busy with his real job now.
 
The "he" in that sentence referred to Dain, not to Auric.

Dain visited the netherworld while Auric was busy studying in the library. Auric Ulvin never visited the Netherworld until the Netherblade bound him there, after his ascension. He did however try to use his new found power to discern what was beyond the portal, while they were waiting for Dain to return. When he tried this he was overwhelmed by the presence of a great and powerful evil being, and fell trembling to his knees. This was his first encounter with the power of Laroth. It is possible that the master of spirit magic may have used the opportunity to twist Auric's heart, planting the seeds of madness that would turn a decent kid into an evil megalomaniac obsessed with apotheosis. This was happening at the same time that an angel in the service of Laroth was giving to Rathus Denmora the instrument by which Auric would be killed, so that Auric's ascension could aid Laroth's own.

(Laroth is the real big bad in this game. Nearly all the events of the current age, particularly those that seem to victories for the forces of Good, have served his purposes. To the best of our knowledge, the only man ever able to defeat Laroth is a crazy clown. )


Auric Ulvin's parents were named Joshua and Harna Ulvin. They lived simple lives as farmers, growing mostly wheat on a plot of land about halfway between Brigdarrow proper and Tarch's Tower. They were nice people, but rather private.

I have speculated that Harna might be an Illian reincarnation of Epona (or Eve, if you prefer her name from her first life) and that Joshua might be Kylorin in disguise. The name Joshua comes from the Hebrew for "savior," which seems appropriate for Kylorin after he saved the world from Mulcarn. Not wishing to fight his own son might explain why the man who delivers the Godslayer in the in game event does not choose to fight the new god himself. Auric Ulvin was conceived right around the time that Kylorin disappeared, not at the moment that Mulcarn died but when the Age of Rebirth began with Kylorin delivering the Heart of Sucellus to the Tomb of Sucellus and allowing Nantosuelta (who does like blessing marriages) to repair her beloved's body and allow the new God of Life to arise. It could be that he disappeared in order to spend his life among his old enemies, the one people who would hate his for what he did instead of nearly worship him. While he fathered many children by many women in the Age of Ice and had them all trained to use their magic in battle, he did express a desire to put sword and sorcery behind him to live a simple monogamous life with his beloved.


Kael never said anything to confirm this theory. It is quite possible, and even most likely, that Auric's parents were just ordinary human beings with no affinity for magic whatsoever. While magical talent often runs in families, there is no indication that any other magical savants (like Henri Ghouls, aka Perpentach) came from magical blood. Auric was certainly not trained to use magic before he met Talia, by his parents or anyone else. While a young Auric was well versed in arcane lore pertaining to herbs and animal habits, that does not require his parents to be immortals who conveyed to him the wisdom of the ages. If Joshua Ulvin was Kylorin, it was awfully cruel for him to allow the whole town to perish and his son to think he was dead just in order to keep his identity a secret.


Dain's mother died while giving birth to him, 14 years before this tale. His father, Havis, raised their son alone. Dain would never learn what it is like to have a mother until after his death. Since he was a decent person, his afterlife was almost indistinguishable from his life. The only real difference was that Auric and Kirien had not yet joined him, and that his family was finally reunited. Before long he would forget all about the trials of the last few days, about his own death, and embrace this world as his own. The protagonist who died is the only one who got a happy ending.

Kirien's father died while defending the village from a goblin attack 6 years prior to this story, when Kirien was only 7 years old.

It was obvious to Dain that his father and her mother liked each other, and that had they lived in almost any other society that they would have gotten married and raised their children together. Kirien wished that they would move away to another society where it was allowed. Illian society is extremely strict about monogamy. Their marriage vows are eternal, rather than having a convenient escape clause like "till death do us part." Illian widows and widowers can be punished for the crime of adultery for something as minor as kissing a member of the opposite sex several decades after the death of their spouse.
 
Are any of the minor leaders relevant to the plot or are they simply placeholder leaders for plot-relevant factions?
 
Are any of the minor leaders relevant to the plot or are they simply placeholder leaders for plot-relevant factions?

Gosea the Dwindling (Sheaim) is the one who stole the Heartstone and hired Goblin mercenaries to burn down Brigdarrow.
Anagantios, Dumannios and Riuros (The Priests of Winter) were also important, I suppose (for the Ascension of Auric).
 
Gosea the Dwindling (Sheaim) is the one who stole the Heartstone and hired Goblin mercenaries to burn down Brigdarrow.
Anagantios, Dumannios and Riuros (The Priests of Winter) were also important, I suppose (for the Ascension of Auric).

In that case, why is Dumannios' portrait used on the Sidar banner here? And I remember seeing Judecca mentioned as a hero - what happened there?

EDIT: and which minors go with which civ? It ought to say in the pedia, but it doesn't.
 
In that case, why is Dumannios' portrait used on the Sidar banner here?

I'd guess that those banners were made early in the development of the mod, and weren't changed later

And I remember seeing Judecca mentioned as a hero - what happened there?

In Magister Modmod, all the demon lords are heroes, but they can only enter hell terrain.

EDIT: and which minors go with which civ? It ought to say in the pedia, but it doesn't.

I've put the scenarios I remembered in brackets.

Anagantios - Illian, Priest of Winter (Mulcarn Reborn)
Averax the Cambion - Sheaim (The Black Tower)
Baron Duin Halfmorn - Leads the werewolves in Splintered Court
Braeden the Laconic - Illian
Captain Ostanes - Hippus (Against the Wall)
Captain Uldanor - Hippus (Against the Wall)
Duke Sallos - Infernal, Demon Lord (Lord of the Balors)
Dumannios - Illian, Priest of Winter (Mulcarn Reborn)
Furia the Mad - Balseraph (The Momus)
Gosea the Dwindling - Sheaim (The Black Tower)
Hafgan the Purger - Clan of Embers
Judecca - Infernal, Demon Lord (Lord of the Balors)
Kane - Malakim (Into the Desert)
Lethe - Infernal, Demon Lord (Lord of the Balors)
Mahon The Butcher - Calabim (The Momus)
Malchavic - Sheaim (The Black Tower)
Melisandre - Balseraph
Meresin - Infernal, Demon Lord (Lord of the Balors)
Minister Koun - Grigori, random event
Ouzza - Infernal, Demon Lord (Lord of the Balors)
Riuros - Illian, Priest of Winter (Mulcarn Reborn)
Rivanna the Wraith Lord - Svartalfar (Splintered Court)
Shekinah - Sidar
Statius the Redeemer - Infernal, Demon Lord (Lord of the Balors)
Tethira - Bannor
Thessalonica - Elohim
Tya - Amurite
Volanna - Svartalfar (Splintered Court)
Weevil, Pickle And Hyde - Balseraph (The Momus)
 
Duke Sallos is also present in The Momus.

(In my modmod Duke Sallos is referenced an event from the Wages of Sin scenario too; in the sources from which Kael got the name Duke Sallos, this demon was rather like Cupid. He is a demon of adultery, not merely of lust but even of genuine love between couples whose relationships are illicit. I considered it highly appropriate to include a reference to Sallos being involved in causing Talia to commit adultery with Decius, before Lethe took over and made her feel so guilty for this that she killed herself.)


Kael originally intended for The Gift of Kylorin scenario to feature Tya Kiri instead of Dain the Caswallawn. The scenario was originally supposed to be based on this story, but Kael decided that it even a dark fantasy mod should not go that dark. Demons are one thing, but miscarriages are a real world hardship which I think Kael's wife has experienced.

Shekinah is the other adept who was lost in the Cave of the Ancestors in the Gift of Kylorin scenario.


Braeden the Laconic led the Illian people when they were at their weakest, just before Auric came to lead them back to glory.

Several of the Minor Leaders are also Great Persons. We were not given many details on them, but they have enough of a place in the lore to warrant Kael adding them like this before making them leaders in the game.


Rivanna is Faeryl's most talented illusionist and commander, but is not very loyal. She frequently tries to have her queen assassinated, so she can usurp the throne herself.

Malchavic was a character in Kael's old D&D campaigns. He was an archmage who lived in the city of Braduk. Kael Colbane (a vampiric dark elf mage player character) went to him when he wanted to learn how to become an archmage. Malchavic explained that being an archmage had nothing to do with knowledge or power, but with strength of will. Those with no training and only the smallest traces of the gift of magic can achieve great things if they set their minds to it, far greater than anything that a diffident mage could ever do even if he were a million times wiser and more talented than Kylorin himself. An archmage had to be willing to do absolutely anything necessary in order to fulfill his goals, without being hindered by any moral scruples or fears of social disapprobation. Malchavic explained that an archmage should be amoral, not immoral. The best Archmages are neutral, as the concepts of good and evil are both distractions. They should try to set only worthy goals, and should never be cruel to anyone except when it helps them achieve these goals. He made it clear that he could not imagine of any possible situation that could require committing a vile crime like rape. However, he also said that an archmage has duty to commit rape if he discovered that it was an unavoidable prerequisite, or even just an expedient, for a ritual that was needed in order to meet a goal like saving the world from annihilation. An archmage should consider every goal he sets as being that important.
 
And a piece of the tech tree clicks into place.

Some stories reference Alexandria as a Bannor city (possibly the capital?), but it's nowhere in the game. Where did Torrolerial come from and where did Alexandria go?
 
Those with an aptitude for magic are a minority in all societies, even among the Amurites.

The Amurites do have a much higher rate of being born with magical talents, both because of how common descendants of Kylorin are among them and because of how their reputation attracts the best mages from other nations to come and join them.

I would still doubt that even one percent of Amurites are strong enough with magic to become actual mages or wizards, even if a tenth of the population might know a couple basic spells and a quarter might be able to handle a single rudimentary cantrap.



Although her Pr0n event with Falamar would seem to present Valledia the Even as an archmage capable of summoning powerful Earth Elementals, Kael originally established that she herself had absolutely no magical talent. She is a commoner who managed to rise through the Amurite government and be elected queen through political acumen (and a whole lot of blackmail).

The Amurite state is organized along lines similar to that of Plato's Republic. Power is divided between a monarch, an aristocracy, and representatives of the common people. The commoners, who have little to no magic, elect a popular assembly. The adepts, wizards, and archmages form the aristocracy, in which each self governing Mage Guild acts like a noble household. (It is really just the most senior archmages who control the political power of the Guilds. From a civil rights perspective, adepts are in much worse shape than commoners.) The monarch is not hereditary, but serves a life long term in office after being elected by popular vote. Both the magical and mundane may run for and vote for this office, but the commoners outnumber the wizards enough (and the leaders of each Mage Guild hate their competing guilds enough) that the head of state is usually chosen from those without magic.


Amurite children born in any strata of society are tested for magical aptitude almost as soon as they are weaned off their mother's breast milk. Those who show any promise are confiscated from their parents and raised by the local Mage Guild. They never see their parents again, or at least never allowed to know it if they do. Tracking the bloodlines of those with magical talents is a crime punishable by death. (It is widely believed that Valledia the Even does so anyway, however, and has been interfering to try to preserve the valuable traits from one line in particular.) Commoners have an ambivalent view towards having magical children. There is plenty of government propaganda presenting this as a very high honor, but deep down it feels more like having their children murdered. There is a lot of dysfunction in Amurite families caused by parents not wanting to bond too closely with children will they fear will soon be stolen from them.

In most societies in Erebus, those with magical talent start training and become adepts around the time they hit puberty. Among the Amurites this is considered much too late. An Amurite is more likely to become a full fledged Wizard at around that time. Amurites are more likely to begin training as adepts at between the ages of 5 and 7. Since Adepts are often given tasks which Wizards and Archamges consider to risky to do themselves, a majority of Adepts die within a few years. The Mage Guilds consider it good to weed out the week before spending too many resources training them.

Archmages may compete against each other in magical duels to attain the rank of Caswallawn. This office includes being the commander in chief of all the mage guilds, and due to the importance of wizards in the army includes being the de facto commander of the armed forces. The job carries with it the duty to accept all challenges from would be usurpers. A Caswallawn must always be willing to fight to the death, or else concede and surrender his title in shame. The Caswallawn is also expected to procreate frequently, so that bloodlines which have proven themselves capable of producing great magical talent will prosper and more talented children may be born. The mage guilds constantly provide the Caswallawn with magically talented mates, in hopes that the gift for magic will be inherited from both sides of the family and grow stronger. A male Caswallawn can expect to have sex with multiple women every night for the rest of his life, women who he has likely never met before nor will ever meet again. A female Caswallawn would only be expected to mate with strong young mages during those times when she is most fertile. Most Caswallawns have been males, but one of the most famous was a female Caswallawn who managed to win a duel in defense of her title while in the process of giving birth. (She had been challenged by a foolish young Wizard who barged into her delivery chamber to challenge her at a time he assumed she would be unable to fight, forcing her to abdicate and grant him the highest of all honors without him actually needing to work for it. It turns out that this was the worst time for him to try to mess with her. I suspect that she found a way to transfer all of the pain of childbirth into him, and then used her intense emotions to fuel a fireball hot enough to incinerate in an instant.)
 
Speaking of Caswallawns, what's Dain's story. From what I've gathered, he seems to be somewhat unconventinal.
 
Dain took on the title of Caswalawn when there was no current Caswallawn, after merely finding the Cave of Ancestors and passing its tests. He did not need to fight or kill another human being for the position, although presumably he has expressed a willingness to defend the title by force.

Originally Kael said that having a Casswallawn was an Amurite tradition from before the Age of Ice, which has only recently been revived. It was then pushed back to being a Patrian tradition instead, although exactly how the role of Caswallawn fit with the role of Emperor was not made clear.
 
So does that mean Dain has a lot of children? For some reason he strikes me more as a 'socially awkward' fellow.
 
Perhaps he was so socially awkward that he thought becoming the Caswallawn was the only way he could ever get laid, and so pursued the honor primarily for that perk...


On the other hand, I think I recall the pedia describing women in the court of Ethne the White finding him particularly attractive.

Edit: That might have been the Theatre pedia entry, which describes the actors (which I think were mostly actresses, as the roles mentioned were all female; I suppose they could be like Shakespearean England and have boys play those parts, but it does use a feminine pronoun for the lead) in a play of the Elohim version of Cinderella swooning at his attention. This might have been more for professional reasons than personal ones though, as his favoritism came with the chance of patronage at another wealthy court. Since they are talented professional actors, we may not be able to assume that any attraction they demonstrated for him was genuine.


I would guess that Dain has a least a dozen biological children, and possibly several thousands. However, the law against tracing of bloodlines means that he has never been allowed to meet his offspring, or even to learn which of the women who shared his bed later became pregnant. His position has denied him the ability to raise a child, or to carry on a romantic relationship for any extended period of time.

While he may never want for sex, it would not surprise me if he was still very lonely, having a deep unfulfilled desire for emotional intimacy with another human being. I suspect that he particularly enjoyed his time with Ethne because he so rarely has the opportunity to converse with a women chastely, without knowing that he is expected to have sex and then never see her again.


Dain is not the Macho type. Valledia, although female, is more stereotypically masculine. He prefers the polite conversation and light, mostly vegetable cuisine of the Elohim, whereas Valledia much prefers to enjoy a hearty steak while getting completely drunk and having raunchy conversations with dwarves.
 
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