Turn 2
Economic values reflect your revenue, and as such, do not count the 5% that I have added to each of your industry values. (So, the number there is accurate and reflects what you have to spend)
The world's nations have begun to rebuild. Some old states have re-asserted themselves, whereas some new ones have also emerged. The pre-Cataclysmic trends have been torn apart, with a whole new world being born, looking only geographically the same as the last.
===Diplomatic Highlights===
-Partitionania and Germany have a dispute over Bohemia; Partitionania decrees that so long as Germany looks after the Czechs, they may rule the area.
-Trade agreement between Angola and Partitionania the first of its kind in decades
-Singapore has stabilised by giving its Australian and Sumatran provinces to One Vision. One Vision has promised to colonise the Malay peninsula and turn it over to Singapore in return.
-One Vision has also guaranteed Singapore's independence.
-Morocco guarantees Gibraltar!
-Gangia guarantees all the Indian city-states!
===Events===
Natural Disasters(Removes 1%-5% Industry) - 4 Affected
43 - 3 - Liberia has been the victim of a huge sandstorm.
55 - 4 - Bogota has been flooded, seeing the deaths of hundreds and millions of dollars in property damage.
40 - 4 - Mexico has seen a spike in crime that has left hundreds dead and multiple buildings demolished; this is right after a huge earthquake disrupted the capital.
37 - 2 - Moscow has seen the loss of several districts to a fire. It seems to have been accidental and not the result of arson.
Economic Busts - (Removes 1%-2% Industry) - 4 Affected
46 - 2 - London's economy has seen a massive drop.
34 - 2 - Alaska
36 - 1 - Boers
27 - 1 - Quebec
Economic Booms(Adds 1% or 2% to Industry) - 4 Affected
11 - 2 - Prelate Order
13 - 1 - Ahasira
6 - 2 - Partitionania
19 - 1 - Nigeria
Scientific Breakthrough - Next Occurence on Turn 5
Resource Discovery(Adds 1-5 Industry) - 4 Affected
39 - 4 - NJNY
15 - 1 - Demon Realm
35 - 2 - Guyana
17 - 2 - Brasilao
===Revolts===
I've changed it. Now, everybody has the same chance of getting a revolt each turn. HOWEVER, how severe it is depends on your instability. RR is a percentage of your provinces. Everyone has a 10% chance of a revolt.
How much of your realm will break away is your instability * 5, so instability 20 = every province attempts to break away. By contrast, instability 1(which human players are generally at) will only yield a mere 5% attempting.
-While rebels tried to rise up in Germany, sponsored by a foreign power, they were thwarted
-Amazonas had a revolt in 3 provinces; 1 province lost
-Cuba had a revolt in 5 provinces; 1 province lost