Thalassicus
Bytes and Nibblers
I think a great part of this discussion is it's providing lots of source material for a strategy guide on the 3 economy types! 

I think a great part of this discussion is it's providing lots of source material for a strategy guide on the 3 economy types!![]()
I think this is a very good change. The policies may now be a bit weak, its hard to tell yet, but I think this is the right way to go. I guess I worry that +2 yield to the appropriate specialist type might be too strong.Policies which boost 'normal' yields now affect specific ones instead of all specialists, which means specialists can gain +1 yield from policies (was +3 in vanilla, and +4 in v117).
The unlock is very weak. +10% culture in cities with a world wonder is probably the weakest policy in the game. A late-game unlock should be much better than that.Click Here for details on the Freedom tree's new arrangement.
The unlock is very weak. +10% culture in cities with a world wonder is probably the weakest policy in the game. A late-game unlock should be much better than that.
If you want to keep the effect, then I would boost the effect to 33%, at least. Even then though it is fairly weak and has weak synergy with a specialist-tree.
I don't like the idea of putting a city state oriented policy in Freedom. Frankly, no policies should affect city states except Patronage. There is no particular synergy between city state-oriented policies and specialist-oriented policies.
+10% city defenses and +10% production for specialist-slot buildings is weak and uninteresting. If you want to keep the effect, I'd boost the production bonus to at least 15%.
I think I would keep some of the old effects; keep the artist-boosting policy in Freedom, rather than Piety, and *maybe* keep the production-boosting policy, though I'm less sure about that. Piety doesn't need a specialist booster.
But I think we've gone from too strong to too weak here.
Autocracy seems ok, though I still think the +50% strategic resources might still be a bit underpowered.
That makes no sense to me. Thal severely nerfed almost every single policy. So yeah, its easy to go from too strong to too weak.I don't see how one can go from too strong to too weak on an overall tree
Yes.Would you bypass this tree altogether in most cases now?
That makes no sense to me. Thal severely nerfed almost every single policy. So yeah, its easy to go from too strong to too weak.
Also, overall tree balance isn't the only thing; the effects of each policy choice matter too.
Yes.
I agree with this.I still think the food and happiness policies are 2 of the strongest in the game (I don't use them that much, but I still think they are strong). Sadly, now the rest of the tree seems really weak or odd. The opener is negligible, the CS bonus is odd and doesn't synergize particularly well, and the bonus to city defense and specialist building construction is also weak in my opinion.
I don't agree with this though. I think most of the VEM trees are pretty good as they are, much better than vanilla.I think we should make the trees more like vanilla, but balanced (and less stupid. Like keep the fix for Ceremonial Burial, and don't have the stupid 8 free unit policy in Freedom, etc.)
I like flexible options. If the Patronage tree is the only tree with CS bonuses, there's not much of a choice when we invest in citystates.Frankly, no policies should affect city states except Patronage.
Thal severely nerfed almost every single policy. So yeah, its easy to go from too strong to too weak.
That doesn't make sense to me.I like flexible options. If the Patronage tree is the only tree with CS bonuses, there's not much of a choice when we invest in citystates.
The food policy is changed, no? It used to be half food for specialists (ie -1 food required per specialist), now it is 1/4 (ie -0.5 food per specialist). The production policy was not replaced with one of equal power, the new one is weaker.The effects of the food, happiness, and GP policies are unchanged, and the production policy was replaced with one of approximately equally power.
It is absurd to assume the presence of 10 city state allies (more than half of the city states in the game, on standard settings!) just because I'm using the Freedom tree.In a small empire of 6 cities with 5 specialists per city and 10 citystate allies:
Adding city state strategies to other trees doesn't add flexibility - you should still pick Patronage if you're using lots of city states. Instead, it reduces flexibility, because it means that I can't usefully take those other trees unless I'm using city states. It locks me in.