I feel like an abbreviated Rip Van Winkle. I have no feel for the flow and objectives of this game. So, I'll just play...
1752, Turn 386, round one of the rule of Igor the Idiot V.
I examine our relations. Pacal and Mr. Bull are annoyed. The three stooges (Charley, Joao, and Mansa) are pleased.
I examine our (lack of) technology. Yep, we're dumba**es.
I beg for techs from Joao and Charley. Apparently I'm pressing them too hard. Thanks for nuttin' guys. Next time I'll send Guido the Enforcer to break dem legs.
To save some gold, I revolt to Pacafism. I don't plan on build much military this set anyway.
1754, turn 387, round 2 of Idiot V.
GE pops in Aksum. No effin clue as to what to do with him. Procrastinate. mass suicide all the workers on "Workers' Point".
1756,
We come out of anarchy and I MM in my own strange little world and change builds. My goals are science, econ and EP, but not nec. in that order.
1760, turn 390, round 4
Nationalism finishes. Optics begins. Mansa will agree to open borders. He has OR. Pacal won't speak to us. He is organized as well.
I decide to pause for some discussion. I never had one, but I think we may have a shot at an AP victory. IIRC we have to get the AP religion to at least one city in each civ. Pacal is the problem. We need to get him happy enough to open the borders and allow us to get a jewish missionary to one of his cities.
I'll finish this up tomorrow.
Comments?