*Spoiler1* Gotm17- Early Specific Map

Originally posted by pterrok
1700 BC Got Map Making!!!

How did you get Map Making that early? Since my science was at the max all the time (I went for Pottery, Writing, then Map Making), I don't see how I could have done to get Map Making by 1700BC (I got my Map Making at 1400BC). Did you pop a tech from the hut or something?

PS: Since I played the V1.29f version, may be my research rate is slower than the PTW version.
 
Aggie, I meant that it's probably random for each map version--reg civ, PTW and Mac--but that if it's on, it WOULD be the same for each map in that version! (Which is why we've seen them before--it was 'on' because we had only the reg civ map.)


Moonsinger, it may have had to do with moving the one square to found Carthage, which picked up that Wheat to the west upon expansion. I was almost always at 80-100% science--and when the two exploring warriors got back into Carthage I could usually keep the Happiness slider at 0.

I would keep that pace even if it I went to -1 gpt if I could finish the tech without going below 5 gp in the bank. I actually missed a couple of chances to throttle back science to maybe get some gp...

I'm also on reg civ...

Looking back:

2850 BC Got Granary
2670 BC Got 1st Settler
2590 BC Got 1st extra Worker

Did I have the extra worker sooner than you?
 
Originally posted by Yndy
Hurricane, Please edit your last screen-shot. Cracker specifically wrote that you should not include other parts of the map than the starting archipelago. That includes the empty ocean to the {bleah} of the archipelago. Exploring is an important part of this map and I don't want it spoiled.

On a related issue you probably met the others in 670AD as I don't see anyone in your 290BC pic (that needs to be edited!)

Edit: Thanks cracker. Nice touch.

Oops. :o

And yes, it was in 670bc. At least I was smart enough to edit that out. :D
 
Originally posted by Moonsinger


How did you get Map Making that early?

PS: Since I played the V1.29f version, may be my research rate is slower than the PTW version.

I researched maps in 1790BC with PTW1.14f. Interesting if there actually is a difference in the hypothetical research speed.


Now a bit about my game at 1000BC, from my QSC timeline.

I now have 9 cities, 1 vet warrior, 6 reg warriors, 1 gallei, 10 workers, 4 slaves and 1 settler. 1 granary and 1 barracks. It's 11 turns till poly and I have 312G in treasury netting 16G each round at 60% science. I could have traded more techs, but cleo - that cow, bleeds me dry with her hairy demands. I’ll continue into the GOTM with this game, so I can’t really hand all my techs out to Egypt and empty my treasury to get a few tier 1 techs.
Minimap950BC.jpg

I have cleared and roaded 8 jungletiles - which i'm satisfied with. My exploration started early, and should yield more interesting results quite soon. All in all a desent start with little daring leaps, and a very tight citybuild on a small home 'continent'. I guess I could’ve made a second settler factory at Utica to further speed up my expansion, but I needed the gallei and extra workers much more on this very challenging terrain.

I am a bit into the midevial age, and learn new challenges playing on an archipelago on every turn :)
 
Originally posted by pterrok
Looking back:

2850 BC Got Granary
2670 BC Got 1st Settler
2590 BC Got 1st extra Worker

Did I have the extra worker sooner than you?

I'm currently at work; my game and my QSC note are at home. I will look them up later tonight.:)
 
Had something peculiar happen with one of my cities. It was founded on one of the eastern islands and had a fortified spartan in it from the start. Did not add any workers or settlers to it, did not pop-rush anything or built a single thing yet. This one population city was unhappy and went into civil disorder?!!
Can anyone explain this to me?

Takeo
 
Originally posted by Takeo
Had something peculiar happen with one of my cities. It was founded on one of the eastern islands and had a fortified spartan in it from the start. Did not add any workers or settlers to it, did not pop-rush anything or built a single thing yet. This one population city was unhappy and went into civil disorder?!!
Can anyone explain this to me?

Takeo

Did you pop rush abandon a town elsewhere?
 
Here's my start log. Moving 2 squares to get the wheat paid off.

3900 BC: Carthage founded
3600 BC: Warrior
3400 BC: Warrior
3350 BC: Pottery
3100 BC: Settler
2950 BC: Utica founded (starts Palace)
2630 BC: Ivory connected
2510 BC: Granary
2470 BC: Writing
2310 BC: Settler
2230 BC: Worker
2190 BC: Leptis Magna founded
2030 BC: Settler
1950 BC: Worker
1830 BC: Map Making
 

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Originally posted by Takeo
Had something peculiar happen with one of my cities. It was founded on one of the eastern islands and had a fortified spartan in it from the start. Did not add any workers or settlers to it, did not pop-rush anything or built a single thing yet. This one population city was unhappy and went into civil disorder?!!
Can anyone explain this to me?

If you click on that unhappy citizen inside the city view screen, he/she will tell you exactly the reason for his/her unhappiness.
 
Okay, this is my first take at GOTM as well, let's see how it goes...
First of all I have to admit I have some old habits that don't really help playing this GOTM game, I just cant stand overlapping cities :D
So I have four cities on my main island (really!) and then one ore two on the other islands. I was jus wondering how much behind You guys I'm lagging because of this?

So far I've done like this:
(sorry for the inaccuracies, but I didn't write anything down :( )
Oracle 775 BC (my cities were getting big...)
Great Lighthouse 570 BC
Great Library 230 BC (what a waste!)

First non-mainland city 1225BC
Invasion of mainland Egypt roughly 650 - 400 BC

After that it's been quite easy ride, sacrificing my galleys in futile attempts to cross the vast seas...

Anyway, my stats 10 AD are:
Government: Republic
Research: Monarchy (!) gotta have those Gardens :cool:
Culture: 650
Score: 270

All in all a really nice game, I'm looking forward to playing more of these in the future!!
 
Originally posted by pterrok
Aggie, I meant that it's probably random for each map version--reg civ, PTW and Mac--but that if it's on, it WOULD be the same for each map in that version! (Which is why we've seen them before--it was 'on' because we had only the reg civ map.)

Ehm...I was not really reacting on your post. I was just giving my brief summary of the first part of the game and also my feeling about it.

It's a great map, but not exactly my cup of tea. But you can't please them all, can you ;)
 
How did you get Map Making that early? Since my science was at the max all the time (I went for Pottery, Writing, then Map Making), I don't see how I could have done to get Map Making by 1700BC (I got my Map Making at 1400BC). Did you pop a tech from the hut or something?

Do you guys really think it was worth it to max science and get map making so quickly? When I started researching writing I saw it would take 32 turns at 100%. I figured I'd be better off researching at 10% to get it in 40 turns and make a nice sum of money. I ended up getting map making in 1300 BC. Is there something flawed in that logic, though?

I don't think the lighthouse was worth building, in hindsight. Concentrating on a faster tech pace and quick colonization probably would have been wiser, I think.

Well people said they couldn't connect the incense or horses on the southern island. I had no trouble doing that with the Great Lighthouse. It also helped my suicide galleys get farther, although I wasn't lucky enough to pick the correct direction to go. It also gets your troops to Egyptian lands quicker, although I didn't invade them during this time period. Now I don't know if this stuff offsets the shield cost or not, though.
 
Sorry Aggie, I meant to respond to Renata!

Looks like DaveMcW had the best way of all to get Map Making...So moving two squares was faster than moving one square which was faster than moving zero squares before founding Carthage!

DaveMcW did you sit and analyze that sequence after you saw what was revealed, or did you just 'go for it' by the seat of the pants (ie vast playing experience) and then build logically? (When can we expect the Spaceship THIS game? <g>)

I felt it WAS that important to get Map Making to be sure to get the Great Lighthouse so that I could explore the sea and be the first to contact everyone...

You have to assume that the other civs will be able to contact each other, trade techs and get there ahead of you...And without the Great Lighthouse, you could NOT connect the southern island since galleys can't travel over Seas without it--so even though you CAN cross the gap easily, building two harbors wouldn't do any good since the computer does not find a non-sea route to connect them.

Building a pile of gold or going for Map Making 8 turns later is a tough call in 'normal' games (it seems like most of the top players go for the gold) since you could trade the gold for techs or use it for upgrades, or trade Map Making for gold or techs you missed, but once the Lighthouse is built by someone else there's no going back. My decision to go full bore for Map Making and Lighthouse was driven by the background given for the game...
 
Originally posted by pterrok
DaveMcW did you sit and analyze that sequence after you saw what was revealed, or did you just 'go for it' by the seat of the pants (ie vast playing experience) and then build logically?
Actually, the hardest decision was whether to move my worker onto the mountain or not! After I saw the wheat it was an easy choice - move 2 squares to get growth in 5 turns instead of 10.
 
4000BC- move worker to SW mountains, we see grain, floodplains and an ivory luxury. I decide to move my settler two turns SW to establish my capitol
3950BC- move worker to bonus grassland tile to build mine&road
3900BC- Cartage established set to warrior, set science at 100% to pottery(12 turns)
3650BC- move worker to grain(takes three turns), second city worker on forest
3600BC- move warrior to golden hill, worker in progress
3350BC- pottery researched, writing at 20% science, second worker build road at mountain NE of Carthage
3200BC- second warrior ready to explore to the SE, first warrior encounters river, Carthage produces settler
3150BC- change slider to 0.9.1
3100BC- First warrior sees fog(with whale!) to the NW of the island
2900BC- First settler ready
2800BC- Utica established and starts with granary
2550BC- second settler ready moving 3 tiles east(next to fish)
2470BC- established Leptis Manga to build warrior
2310BC- invented writing starting mapmaking
2230BC- Carthage produces third settler swithing to Pyramides(pre-build for the lighthouse)
2150BC- Theveste established and builds barracks
1650BC- Put a settler and a warrior on eastern land with first galley
1625BC- Establsihed Hippo
1600BC- Established Plebis Magna at eastern island, galley became veteran after 'fighting' with fog
1400BC- established Sabratha
1375BC- researched bronze working(also researched the wheel but forgot to put it in the journal: no horses!)
1300BC- met the Egyptians, traded alphabet and writing for CB, Iron Working, Warrior Code+their world map. We have iron on our island!
1200BC- Researched philosophy and traded philiosophy+117g for Mysticism and horsebackriding
1175BC- established Bamicus Speedica on eastern island
1150BC- popped a hut on the island west of the Egyptians and it gave me a map of the region
1125BC- established rusicade
1100BC- Build The Great lighthouse, switched to settler
1000BC- establsihed Emanidae, popped hut and got 50g, warrior on south western island was beaten by the fog.

I started the Egyptian war about 10AD and I got a leader! Hurried the Forbidden palace on the island west of Egypt. I had some problems with flipping cities (three times) but I took them back. Thebes has the Oracle and it's mine now. My golden Age is just over and I'm owning all the Egyptian land. I'm at 380AD and one tech before gunpowder. I already found 4 other civs with suicide galleys and lost three galleys in the process.
 
Finally reporting in at 10AD, now that I've gotten into the Middle Ages. I had full knowledge of the "specific map" for a while now. Sorry, no specific report.

I started like most people by moving to the right one tile. My build on the main island was a little to spaced, in retrospect. I fit 6 cities in there, and I have most of the jungle cleared already, except for the unused tiles in the center. I got Map Making pretty early, because I went for Bronze Working and then a straight beeline. I managed to expand alot faster then the Egyptians. I have 9 cities on the outer islands while the Egyptians only have 3. They have full claim over the two tiny islands to the east, while I have full claim to the three center islands. The big island next to Egypt is spit 3 to 1 in my favor.

I'm gearing up for war with Egypt now. I have the number of ships needed, but its just a matter of getting all the units in place. I know I'm a little behind everyone else (some people have already killed Egypt!) but overall I'm satisfied with my play so far. I went for culture and expansion early, with little military units.

Has anyone else researched all their own techs, pretty much? I've only gotten two from trades with Egypt...

EDIT: I have kudos and flames for the fog and volcanoes. I love the idea and the execution - the fog really adds to the challenge. My only complaints are that, one, the fog and volcanoes block your little city readout under the city. Kind of annoying. My other complaint is that volcanoes are kind of useless. I think it would be cool if they could randomly spawn units ("lava") that had a one tile range before they died automatically. This would make volcanoes actually threatening - right now, its a waste to get rid of them. The only thing they do is block a mountain square that I wouldn't use anyway.

EDIT 2: Looking at some of these screenshots, I notice that I don't have Iron where everyone else does. I think I remember having it - got Iron Working a long time ago, like Saturday! - so I'm not totally sure. Now that I think about it, and look at the conspicous road on that mountain, I think my Iron moved. Funny, I don't rember it doing so, I just remember having some and now I don't.

Either way, it sucks! :(
 
Originally posted by Shillen


Do you guys really think it was worth it to max science and get map making so quickly? When I started researching writing I saw it would take 32 turns at 100%. I figured I'd be better off researching at 10% to get it in 40 turns and make a nice sum of money. I ended up getting map making in 1300 BC. Is there something flawed in that logic, though?

Well, it says 32 turns at that turn. As your cities grow the time needed would certainly be lowered quickly. I felt I didn't need much money early on, because it being archipalango and cracker talking about 'first island group' i guessed that I would not meet many to trade with. Better to do the research myself.
 
Well I did keep checking to see how long it would take and it remained 32 turns minus however many turns it had been since I started. Also this spoiler wasn't open yet so I didn't know that starting island group thing, so I wasn't sure if I'd contact many civs early. Although I did guess that there were no civs around. I was actually surprised to find Egypt there even. I guess getting map making 8 turns sooner would have helped though. If I had met Egypt sooner I probably could have gotten more techs out of them. The money did help though. It helped me increase my science rate on later techs. If I hadn't gotten that 200g or so while researching writing my techs later on would have been quite a bit slower.

P.S. I know how to make block quotes but how do you make it so it shows "Originally posted by Soandso."?
 
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