Another important point on destroying your cities is that it doesn't destroy the culture the city has already generated so there is no difference between destroying your city and selling the improvments (as mentioned above).

Thanks Cracker for this very entertaining game!
). In addition, England declared war on me, but nothing happened and I made peace again with her.
How, well the first leader appeared perfectly right by the city where I wanted to place the Forbidden Palace - and I rushed it immediately. A few war moves later, I get another leader, which I used to build an army. In this game, I got more leaders than ever before, ten or so, the Heroic Epic really pays off, guys).
. I systematically shipped them, along with lesser troops (200 or so) onto the New World and the Americans, specifically (I noticed they had most culture and lay in the best target position). This I did from two fronts, the long western coast of the our starting U-continent and the mid-eastern coasts of the U. The troops were accompanied by ridiculous amounts of settlers, in order to fill in the gaps in-between the conquered cities. I used MapStat all the time and knew I was beyond in POP but had a number of tiles to claim before reaching the domination victory (which I have ever never won, mind you).
I humbly acknowledge the huge importance of all of you guys and this site in general for making my great win possible. Thanks! 
Originally posted by Darkness
What do you mean exactly? You can open mapstat without closing of civ3, if you're worried about your number of reloads.
Just save the game and press the windows key and then locate mapstat and open it.
I always have mapstat running alongside civ on my computer when I'm in the later stages of my game and approaching the domination limit.
So, I was sure that Greece did not have a good base of attacking soldiers. Instead, I had to concentrate on their hoplites. My first greek war took place 975 BC to 800 BC, but my goal was defensive. I had no attention of capturing any of its well-defended cities. I focussed on france instead. 825 BC - I took coastal Orleans with a few archers, a horseman and a warrior (just unloaded them on a hill). I made peace with them afterwards. they gave me the town of Rheims among other things. 800 BC I made peace with the Greeks - I had killed a number of their weak attacking troops coming from Thermopylae, trying to take my Rheims. They amazingly away Pharsalos for this. At this point, Greece had only five cities. Athens in the middle, surrounded by Sparta in the north, Delphi in the S, and Thermo + Corinth in the E. By the way, most conveniently, Cgreece and France continued to fight Russia for hundreds of years to come. 750 BC, for instance, France helped me raze St. petersburg on the east coast over there and Minsk on the west coast.
Originally posted by worlddomination
As I early on pointed out Athens as my prime enemy, I used a scout, who was finished scouting, to block Greece's Iron, from 1475 BC to 950 BC, he stood there, valiantly
Originally posted by Qitai
If I remember correctly, resource denial trick cannot be used in GOTM.

This was certainly the first time I had used something like this. I placed my last remaining scout there and noticed that no one took notice. Then again, no Greek workers approached him till about the time we engaged in war. So Greece did not have any production loss of any real impact, that's for sure. Hopefully, I will be given the benefit of the doubt, as I had absolutely no intention of sidestepping any rules whatsoever. Sorry for this, anyways 
I will study the effect as you proposed.Originally posted by Dianthus
Cdb, you probably won't appreciate finding this out after the fact, but another way of avoiding the 100K culture is to sell your culture generating buildings. That way you get to keep the cities.
Originally posted by worlddomination
So Greece did not have any production loss of any real impact, that's for sure.

Originally posted by Txurce
A lot of players seem to feel that the Berserker unit is over-rated, but I had a much better experience with them. Using them as medieval marines, I took at least 80% of the cities in the eastern hemisphere with one assault each. As it turns out, they served me nicely in the interior as well, but I could have used knights instead, and done even better. Given the preponderance of coastal cities in Civ3 - and certainly in GOTM22 - the Berserker's potential could actually be stronger than that of cavalry. Do they die more easily than knights? Not when on the attack, even without retreat capability. And they have the major benefit of healing safely aboard their vessels. If they have a drawback, it's their price - but even that is addressable, if employing mass upgrades with LW.