Spore: A Failure?

I liked it but I expected it to be like thrice as good. Seriously it took no thought to make the creature, and they gave you no freedom with how the body parts looked. The worst was you could not be an amphibian, fish, or a bird. That just ruined it for me.
 
The only thing that made Spore a failure IMO, is it's restrictive protection program which limits the number of times you can install Spore.
 
Ok, so first off, I haven't read all 9 pages of this thread. Just wanted to pop in with my short and sweet thoughts.

I played Spore for two weeks or so and then got pretty much bored with it.

My five-year-old son has been playing it since I bought it (like right when it came out), plays it for like an hour a day, would get up at 5am to play it if we let him and would play it for 6 or 8 hours a day if he could. He can't get enough of it.

That probably says it all right there. (Also probably says I'm a bad, bad parent. Oh, well. ;P)
 
Ok, so first off, I haven't read all 9 pages of this thread. Just wanted to pop in with my short and sweet thoughts.

I played Spore for two weeks or so and then got pretty much bored with it.

My five-year-old son has been playing it since I bought it (like right when it came out), plays it for like an hour a day, would get up at 5am to play it if we let him and would play it for 6 or 8 hours a day if he could. He can't get enough of it.

That probably says it all right there. (Also probably says I'm a bad, bad parent. Oh, well. ;P)

It's sort of like the Jar Jar Binks effect I think. Adults think it's awful but kids can't get enough.
 
I played some Spore today. I decided that, above a load of other things, I have two main problems with it:

#1 is the lack of continuity between phases. Every time you move on to a new stage, everything is wiped out, and you can't ever go back to re-play it. A whole new set of creatures appears on your planet, and of course there is no real evolution (see point #2) which adds to the randomness. Aside from your city plans continuing from the civ stage into space, there's absolutely no way to leave your mark on 'your' planet. You get your basic species traits, but there's no sense of epic-ness. I really miss that after playing games like civ4, EU2, and NES forum games here on civfanatics, where worlds evolve over time and have layers of history to them.

The Sims and Sim City also that have continuity, the sense that you were building something up over time, not just accumulating X points so you could skip to a whole new scenario.

#2 is the AI competition. IMO, Spore puts itself in an awkward position with regards to this. In the Cell and Creature stages, you are 'special', nothing else can evolve or do the things you do. Tribal seems is impossible to lose. Civ stands out as being challenging, where other civs can defeat you (although I've yet to see anything other than brute military force achieve final victory, and it seems odd that your whole game ends just because your chosen faction didn’t win :p). In space, the fact that you play catch-up has fairly been called a refreshing change from other games, but in this case it also means the rest of space is pretty much stagnant. The other empires do slowly expand and fight, but again you are the only one with the special ability to expand rapidly, and the special spaceship and its special gizmos doing the special quests. Basically, its just a matter of perseverance/reloading before you get what you want. If you want anything at all.

In Civ4/EU2/Moo2, etc, things are more dynamic, you have rivals at different times, who do the same kinds of things you do. You compete for territory and influence, and new technologies can change the way the whole game works. You aren't the special chosen race and its not a linear progression - if you want to be the top empire, you have to struggle throughout history to get there, else others will overtake you. Or you can set yourself your own personal goals instead. I like the fact that you can end a game as 2nd or 10th in overall ranking, perhaps as an ally or vassal of strong AI players, and still feel like you had an interesting game.

On the other hand, in the Sims/Sim city, the only things you don't control are random disasters and briefly-encountered things. You don't compete with anyone except yourself, to create the kind of city/neighbourhood you want, or perhaps to match the achievements of some other player in another game. That is fun in its own way.

My point is, Spore has AI competition that basically just makes up the background, which could work well for an open-ended 'god' game, but in Spore's case the player is quite limited in action and has a linear set of goals set out for them, so the whole thing is quite unrewarding, IMO.

*Insert epic list of suggestions here*

I realise I want a whole new game with a whole new way of playing. No X-pacs are going to come close. I think I will be waiting a long time.

rosaphile said:
My five-year-old son has been playing it since I bought it (like right when it came out), plays it for like an hour a day, would get up at 5am to play it if we let him and would play it for 6 or 8 hours a day if he could. He can't get enough of it.

:) I guess your son is getting the full benefit of the way Spore was slimmed down and presented. Certain persons like myself have only become more demanding after wasting obscene amounts of time on computer games throughout their own childhood :o

I wonder if your son would like it so much if he had as much time to play it as he wanted... Not that I think it would be healthy, but I think one of the reasons I have fond memoires of Sonic the Hedgehog 2 was that I didn't have it (or a megadrive/genesis) but my friend did, and so I could only play it at his house, and in two player mode, which made it special :)

Ah those were the days, when your whole game would fit in a 2 megabyte cartridge...
 
I played some Spore today. I decided that, above a load of other things, I have two main problems with it:

#1 is the lack of continuity between phases. Every time you move on to a new stage, everything is wiped out, and you can't ever go back to re-play it. A whole new set of creatures appears on your planet, and of course there is no real evolution (see point #2) which adds to the randomness. Aside from your city plans continuing from the civ stage into space, there's absolutely no way to leave your mark on 'your' planet. You get your basic species traits, but there's no sense of epic-ness. I really miss that after playing games like civ4, EU2, and NES forum games here on civfanatics, where worlds evolve over time and have layers of history to them.

The Sims and Sim City also that have continuity, the sense that you were building something up over time, not just accumulating X points so you could skip to a whole new scenario.

#2 is the AI competition. IMO, Spore puts itself in an awkward position with regards to this. In the Cell and Creature stages, you are 'special', nothing else can evolve or do the things you do. Tribal seems is impossible to lose. Civ stands out as being challenging, where other civs can defeat you (although I've yet to see anything other than brute military force achieve final victory, and it seems odd that your whole game ends just because your chosen faction didn’t win :p). In space, the fact that you play catch-up has fairly been called a refreshing change from other games, but in this case it also means the rest of space is pretty much stagnant. The other empires do slowly expand and fight, but again you are the only one with the special ability to expand rapidly, and the special spaceship and its special gizmos doing the special quests. Basically, its just a matter of perseverance/reloading before you get what you want. If you want anything at all.

In Civ4/EU2/Moo2, etc, things are more dynamic, you have rivals at different times, who do the same kinds of things you do. You compete for territory and influence, and new technologies can change the way the whole game works. You aren't the special chosen race and its not a linear progression - if you want to be the top empire, you have to struggle throughout history to get there, else others will overtake you. Or you can set yourself your own personal goals instead. I like the fact that you can end a game as 2nd or 10th in overall ranking, perhaps as an ally or vassal of strong AI players, and still feel like you had an interesting game.

On the other hand, in the Sims/Sim city, the only things you don't control are random disasters and briefly-encountered things. You don't compete with anyone except yourself, to create the kind of city/neighbourhood you want, or perhaps to match the achievements of some other player in another game. That is fun in its own way.

My point is, Spore has AI competition that basically just makes up the background, which could work well for an open-ended 'god' game, but in Spore's case the player is quite limited in action and has a linear set of goals set out for them, so the whole thing is quite unrewarding, IMO.

*Insert epic list of suggestions here*

I realise I want a whole new game with a whole new way of playing. No X-pacs are going to come close. I think I will be waiting a long time.



:) I guess your son is getting the full benefit of the way Spore was slimmed down and presented. Certain persons like myself have only become more demanding after wasting obscene amounts of time on computer games throughout their own childhood :o

I wonder if your son would like it so much if he had as much time to play it as he wanted... Not that I think it would be healthy, but I think one of the reasons I have fond memoires of Sonic the Hedgehog 2 was that I didn't have it (or a megadrive/genesis) but my friend did, and so I could only play it at his house, and in two player mode, which made it special :)

Ah those were the days, when your whole game would fit in a 2 megabyte cartridge...

I agree fully with this text, and I am glad that you mentioned the NES forum of some reason. :p
 
I think the game needs a phase between cell and creature. I mean going from a small cell to walking on land on the next phase? Needs to have a "fish"stage.
 
no; spore is a joke, the only thing it gave us was DRM and a bunch of procedural editing tools with no game attached to it. in an effort to please the bigger audience EA has pleased no one,

not exactly a big surprise with this company.
 
I haven't played Spore. The initial joy of the game has been dulled by my distaste for their 'Creepy and Cute' parts pack. I'd play it if I had spare time, but I don't.

Anyway, I am increasingly regretting the 'what could have be', and have a rather large article on what needs to be done to restore what could have been.

I'm also faced with a moral quandry about asking for Command and Conquer: Red Alert 3 for Christmas- it looks like a very good game, but I don't want to break my goal of not buying anything more from EA. I suppose I'll make a judgement call after I've tried the demo.

Anyway, yeah, I feel kind of down about the game- its repetitiveness, where there should be none, has gotten to me.

Don't buy RA3.
 
Don't buy RA3.
I just played it. Finished the russian campaign and i'm erasing it. Horrible game. Don't buy it.
The best thing in the game is the women. And you can look at porn sites for that. So there really isn't a point in buying/playing this game.
 
I've honestly got to say that this is the most disappointing game I've ever wasted money on.
It has no sandbox mode (you have to buy the pieces for evertything), and aside from creature creation, the game is pretty bland.
There's only one way to win stage one
Two ways to play stage 2 and 3
And I think three ways to play stage 4.
Stage 5 is alright, could have been done a lot better.

Don't bother buying the full game, you can buy the only fun segment for $10.
 
Yes, it did not become what it could have, no, SHOULD have been. EA ruined yet another potentially awesome game to increase sales to children and idiots, what was potentially the ultimate sandbox game became a child's toy.

I'm glad I didn't pay for it, that's as much as I'll say. I haven't bought an EA game since Red Alert 2.
 
The one shown in 2005 was MUCH MUCH better than the current Spore version. I think the game was released later because they had to ruin the game on EA's request.

I WANT SPORE ZERO!!!

That's been confirmed.
Someone at EA wanted the entire game turned into a kiddy mess such as giving everyone tennis shoes, googley eyes, etc.
They eventually had to come to an agreement which resulted in an alleged half-and-half mix of both versions.
 
That's been confirmed.
Someone at EA wanted the entire game turned into a kiddy mess such as giving everyone tennis shoes, googley eyes, etc.
They eventually had to come to an agreement which resulted in an alleged half-and-half mix of both versions.

Source?

I'd like to know where this fool lives... who could do something completely unnecessery to their home.
 
The biggest problem is that they tried to incorporate too much into it making it shallow in all areas. I think they should have ignored the tribe, civilization and space phase of the game. Instead, they should have focused on the creature phase with a dynamic environment and real natural selection and evolution. It should have been a mix of Sim Life/Sim Earth with the addition of real dynamic evolution. It could have been a biologist´s dream-game, and a game that taught millions of people the wonder of natural sciences, the dynamics of the evolution of life and how fragile our planet is. It is such a wasted opportunity! :mad::cry::sad::(
 
they shouldnt have dumped everything but creature, but the should have kept some of the cooler features like saving up dna points to but brain upgrades. they didnt drain the game, but the cut off some of the things that made spore look so much like a dream come true.
 
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