SSNES3: Slaves and Masters

I could imagine that making naval trade - and amphibious operations - rather difficult...

Thanks!
 
@emu: They are the same species. However, you're both free to tread your own paths of development. :)

so my orc's are gonna be the same 'intelligence' level?
 
Your intelligence can be remedied by investing in education. However, if you feel your clan of orks is vastly different from Cleric's, just write a new species description. Say what's typical for both, and what is different, and I'll edit it into the overview. :)

EDIT: @das: The sheer cliffs would pose a great problem for amphibious operations, and trade will mainly be conducted in the lakes/bays - unless someone comes up with a great solution like hewing a series of stairs in the cliffside. And just so you know, the cliffs aren't hundreds of meters tall. The edge can vary from just under 10 meters above the water level up to 50 meters in the other extreme. Not your average mountain hike, but not impossible to overcome either.
 
Yup just say all of your orks are brainboyz...problem solved!
 
Lycans have Grey skin and are physically stronger then humans(weaker then green skins), but without the mental capacity. following the commandments of Lycagaras and the laws of the clan all the orcs work towards the betterment of the clan as a whole and try to foster good relations with other peoples. What the green skins call Waaagh! the Lycans know as 'bloodlust' and they constantly fight its pull, But with the Lycans being weaker they will often fall under the sway of the Green skins and follow their example.

Here is a picture
 
Interesting. You could handle all the brainboyz stuff.
 
Eh- I was asking whether Silver would mind moving me to a desert region, not whether if there was some ;].
 
In the early days after the departure of the last Ancients, and the last of their portals were closed, the world was left in

dismay. The key to survival was in the hands of the few survivors. They sought together in small societies trying to cope with

the new idea of freedom. Most of them were familiar with the idea of a society, but not one of their own. They would have to

start all over again. Write their laws, elect their rulers. The slave races that inhabitet the planet all lived peacefully,

noone was in the hurry to throw their newly created nations into the chaos that was war. The Snacondians were no different.

The Snackondians were no more than a few hundred when they went into the southern jungles. There they began to rebuild, but who

would lead them in the rebuilding process, it had to be someone with knowhow and the elbowgrease. Due to the peculiarity of the

race, only one out of five births were male, the ruler they elected was a female. Her name was Branissa. All the rulers of

Snackonda ever since were female and all were named Branissa in rememberance of she who led them from being refugees in a

broken world to the illustrious nation it is today. They built cities deep in the jungles, withrawing themselves from a

troubled world. Their arcitecture was ingenious and profound. Instead of clearing the forrest to build their cities, they built

their cities around it. Tall spires reaching for the skies long stairs spiraling around the trees, tall archwayes and great

plazas, often with trees standing in the middle of them. Water fed from the ground provided natural fresh water and fountains

and aqueducts provided the city with basic sanitation.

The Snackondians were a peculiar race. They looked human but with one major difference. Their skin was scaly and multicolored.

Snackondians bear close resemblence to reptiles, and favor their way of living. Therfore they are quite calm until aggravatet

or provoked, then they bite and forget. But unlike their cold-blooded friends they do not go into slumber after undertaking a

meal, but taking a siesta is fairly common. The Snackondians are not hostile towards strangers, but they do keep mostly to

themselves and few have seen the splendors of their cities. When dealing with outsiders, that is what non-snackondians are

referred as, they are recieved in muddy villages. They do not whis to give outsiders a reason to invade and destroy what had

taken them years to build.

Their history is a peaceful story. Since the Departure they have not been engaged in a major war, only small skrimishes with

human settelements standing in they way of their expansion. Now they are the only race living in the deep jungles of Sechun.

Over the years they have learned the secrets of the berries, leaves and flowers growing in their jungels and the curious

effects they have on people. Developing poisions, drugs and healing remedies is their largest industry. Combined with cunning

and stealth this make them great poisoners and assasins. These products are rarly exported. Their skills have gone beyond that

of meddeling and joined what can only be described as art. A well-trained poisoner can wipe out a whole household and noen

would be the wiser, even whole villages have turned up purple one morning. If these poisons get in the wrong hands, whole

cities and nations can be destroyed by pestilence or plauge.
 
Hehe, and now both of us are in the same NES, this could get REALLY confusing:P

EDIT: I changed my avvie so now I wont be confused with (a) Sheep :P
 
That is quite all right, Strategos. Your nation will simply not make the initial period, due to natural disasters or something. And my wireless modem is working! :)
 
Dauwridians are to expand the economy and their territory as much as possible in the first turn.
 
Gaaah

Hey Silver_Steak, care to answer my question? (and if I'm the one missing the obvious, my apology.)
 
Fryzer, do you need an *IggyPunch* or am I just imagining things after reading too many Eddings books? :mischief:
 
@Darkening: (I was indeed avoiding your question intentionally) You can order a mass migration of your people to a desert area (which isn't that far away) but a number of things make this unfavourable (at least in my eyes) For one, it's already populated by NPC species. (:eek: "There are NPC species???" "Yes") Also, your migration would reveal much of the shroud, which obviously may impact the suspense. Lastly, I would have to *erm* move your nation on the map, meaning (OK, a little...) more (but unnecessary!) work. *sigh* Forgive me, but I will not allow it unless you insist. (And for the many parenthesises... parenthesis? parenthesi? parents?)
 
man... exams is taking sooo much time. its like i don't have a life anymore.
Well anyway! im reporting... (late as always)
Sorry for the non description thingy on my race. but! it will come...
the weekend is coming :D
 
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