In the early days after the departure of the last Ancients, and the last of their portals were closed, the world was left in
dismay. The key to survival was in the hands of the few survivors. They sought together in small societies trying to cope with
the new idea of freedom. Most of them were familiar with the idea of a society, but not one of their own. They would have to
start all over again. Write their laws, elect their rulers. The slave races that inhabitet the planet all lived peacefully,
noone was in the hurry to throw their newly created nations into the chaos that was war. The Snacondians were no different.
The Snackondians were no more than a few hundred when they went into the southern jungles. There they began to rebuild, but who
would lead them in the rebuilding process, it had to be someone with knowhow and the elbowgrease. Due to the peculiarity of the
race, only one out of five births were male, the ruler they elected was a female. Her name was Branissa. All the rulers of
Snackonda ever since were female and all were named Branissa in rememberance of she who led them from being refugees in a
broken world to the illustrious nation it is today. They built cities deep in the jungles, withrawing themselves from a
troubled world. Their arcitecture was ingenious and profound. Instead of clearing the forrest to build their cities, they built
their cities around it. Tall spires reaching for the skies long stairs spiraling around the trees, tall archwayes and great
plazas, often with trees standing in the middle of them. Water fed from the ground provided natural fresh water and fountains
and aqueducts provided the city with basic sanitation.
The Snackondians were a peculiar race. They looked human but with one major difference. Their skin was scaly and multicolored.
Snackondians bear close resemblence to reptiles, and favor their way of living. Therfore they are quite calm until aggravatet
or provoked, then they bite and forget. But unlike their cold-blooded friends they do not go into slumber after undertaking a
meal, but taking a siesta is fairly common. The Snackondians are not hostile towards strangers, but they do keep mostly to
themselves and few have seen the splendors of their cities. When dealing with outsiders, that is what non-snackondians are
referred as, they are recieved in muddy villages. They do not whis to give outsiders a reason to invade and destroy what had
taken them years to build.
Their history is a peaceful story. Since the Departure they have not been engaged in a major war, only small skrimishes with
human settelements standing in they way of their expansion. Now they are the only race living in the deep jungles of Sechun.
Over the years they have learned the secrets of the berries, leaves and flowers growing in their jungels and the curious
effects they have on people. Developing poisions, drugs and healing remedies is their largest industry. Combined with cunning
and stealth this make them great poisoners and assasins. These products are rarly exported. Their skills have gone beyond that
of meddeling and joined what can only be described as art. A well-trained poisoner can wipe out a whole household and noen
would be the wiser, even whole villages have turned up purple one morning. If these poisons get in the wrong hands, whole
cities and nations can be destroyed by pestilence or plauge.