(1050ad-0)turn off some animations
ibt: greece+germany sign peace
(1060ad-1)magnitogorsk: cath>bank
Kharkov: colloseum>bank (why have we been building a colloseum in a size 7 city, btw...should have checked the build orders before
Krasnoyarsk: stock exchange>artillery
Rostov: court>stock exch.
investigate the indian cities at our borders to see if we can win some cultural battles here.
New bombay has 676 culture, making 9 per turn; our magnitogorsk is making 12 p.t. (14 with rushed colloseum) and has 94 culture...if we manage to catch up, we'll get a rubber ressouce.
Pune has 1217, making 19pt...I start Battlefield Medicine in Yakutsk: with 1134 and 21pt it does have a chance to get us some spices (I should have mentioned it in my last report, but i have been rushing some culture in Yakutsk already)
india is in communism without noticeable corruption and running 70% science.
start irrigating some tiles in our core to speed up growth without delaying the production of military units.
IBT: celts+babs sign peace
germans retake hannover from persia
ottos+spain sign peace
(1070ad-2)a lot of military completes, I switch on the "always build previously built unit"-option (I normally strongly dislike that one, but it does have its legitimation in the industrial age with cities that have built all infrastructure needed)
vladivostok: stock exch.>art.
magnitogorsk: colloseum>art.
astrakhan: bank>police station
IBT: greece+persia MA vs. rome
germans+egypt sign peace
ottos+greece MA vs. Babs
Viking coal city, Farsund has been taken by France
(1080ad-3)Dnepropetrovsk: St.exch.>pol.st.
Kursk: st.exch>police st. (I'm building police stations everywhere: with metropolises and some wars coming soon, we do not want to have too much war weariness)
workers continue irrigating...
IBT: Celts+India MA vs. Carthage
(1090ad-4) Sevastopol: pol.station>st.exch.
silkgrad: bank>pol.station
Grozny: bank>hospital
IBT: Babs+India MA vs. Persia
our gems deal with India expires, they want 52gpt now instead of 37. I do not renew, as we don't need 8 luxes: some WLTKDs finish which is not that bad since one can now see the "true" productivity of the cities which helps to know when to let them stop growing.
Carthage+Spain sign peace
India+Spain sign peace
(1100ad-5)Tblisi: st.exch.>pol.station
maikop: bank>stock exch.
Yarkutsk maxed out at pop17/72spt
IBT: France+Vikes sign peace
Greece+Celts MA vs. Carthage
(1110ad-6)moscow maxed out at pop19/95spt
persia and india are up combustion, no need to get it ASAP

sell atomic theory to babs for 44gpt
we have a couple of artillery and infantery standing around and our workers need more cities to improve, so I declare war on the Vikes: the are pathetic, so we can build up even more forces during this war; we'll get some productive cities that are not too far away from our core+eventually a leader to relocate our palace and get a second core. (with ~30k we have enough money to rush some infrastructure there)
GA triggered. mfg goods go up from 796mt to over 1200mt, the "from cities"-income from 1535 to 2168
IBT: england+Carthage sign peace
(1120ad-7) dnepropetrovsk: pol.st.>art.
bombard+take birka
ibt: Carthage+Frace sign peace
England+Germany sign peace
(1130ad-8) Yarkutsk: Bat.Med>art.
Vladivostok: Pol.St.>art.
Astrakhan: pol.st. Stock exch.
Minsk: hospital>polstation
Dnepropetrovsk maxed out at size 17
move our troops into position to take next viking city
ibt: England+Germany sign peace
France+Celts sign peace
(1140ad-9)Karkov: Bk>pol.st.
Grozny: St.exch>pol.st.
maikop: hosp.>pol.st.
rush granary in birka
Rostov maxed out at 16
take stockholm
(1150ad-10)Stockholm riots
Birka: granary>library (rushed)
magnitogorsk: pol.station>hospital
trade steel to Germany for 64gpt
the tech leaders are up combustion (maybe some other tech that we cannot see), we have 32 turns to go on radia and might even get it first

The war with the Vikes is progressing slowly, but with the artillery support we are making almost no losses at all; we should be able to take Stavanger next turn which will give us one more lux.
Astrakhan+Silkgrad will be maxed out next turn...silkgrad migh build a couple of workers as it can gain the production back quickly: we do have more than enough workers for our current territory, but with all the jungle that has to be cleared in Nordland, we might need some more
the save