STAR WARS
The AC
Rebirth of the Order
The AC
Rebirth of the Order
The Jedi Order is in turmoil.
Their numbers decimated,
their temple on Coruscant
destroyed, the Order flees
to their ancestral homeworld
of TYTHON.
Occupying the ancient temples
of the ancients they prepare to
begin anew and send out their
brave knights to search the planet
for lost, forgotten knowledge to
aid them in the coming war.
While the Order rebuilds a new
generation of Jedi are being trained.
A group of initiates, nearing the
end of their training, are about to
be given their final test to become
full-fledged Jedi....
Their numbers decimated,
their temple on Coruscant
destroyed, the Order flees
to their ancestral homeworld
of TYTHON.
Occupying the ancient temples
of the ancients they prepare to
begin anew and send out their
brave knights to search the planet
for lost, forgotten knowledge to
aid them in the coming war.
While the Order rebuilds a new
generation of Jedi are being trained.
A group of initiates, nearing the
end of their training, are about to
be given their final test to become
full-fledged Jedi....
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Hello and welcome to the next probable failure of a RedAC. As you can probably tell the maids and magical girls of past RedACs have been abandoned in place of a franchise we all know and love, Star Wars. It will also abandon the tradition of using an RPG system I found online in favor of something most of us have used in the past, FATE. Aspects of the system missing from its first use in Ghostory 1.01 will be used, those being stunts and milestones. Both of those will be described in the character creation outline below.
The Jedi Rebirth is set in 3643 BBY, Before Battle of Yavin, during the time of a game some might know as The Old Republic. The Sith Empire returned from hiding and, from its capital of Dromund Kaas, started a vicious assault against the Galactic Republic. Numerous worlds fell under the grip of the Sith Emperor and his Dark Council and the Republic saw its greatest threat since the Great Hyperspace War. Peace returned to the galaxy only after the Republic was forced to sign the Treaty of Coruscant after the destruction of the Jedi Temple and many of its defenders in a surprise attack of the Republic capital.
That was ten years ago. An uneasy peace has settled upon the galaxy, split in half between the Republic and Empire. Both sides lick their wounds as they build up armies, pacify unstable worlds, and prepare for the fragile peace to break. Meanwhile, the Jedi Order has returned to its origin, Tython. There the players find themselves, initiates within the Jedi order, ready to finish their training and take their first into being full-fledged Jedi, Padawans.
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[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Species:[/b]
[b]Description:[/b]
[b]Biography:[/b]
[b]Refresh:[/b] 3
[b]Fate Points:[/b] 3
[b]Physical:[/b] 1[] 2[] 3[]
[b]Morale:[/b] 1[] 2[] 3[]
[u][b]Consequences:[/b][/u]
[b]Mild (2):[/b]
[b]Moderate (4):[/b]
[b]Severe (6):[/b]
[u][b]Aspects:[/b][/u]
[b]High Concept:[/b]
[b]Trouble:[/b]
[b]Aspect:[/b]
[b]Aspect:[/b]
[b]Aspect:[/b]
[u][b]Skills:[/b][/u]
[b]Good (+3):[/b]
[b]Fair (+2):[/b]
[b]Average (+1):[/b]
[u][b]Stunts:[/b][/u]
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Spoiler Overview of Character Creation :
Age: The age limit is somewhere between 14 to 18.
Species: Please pick human, near human, or otherwise humanoid.
Skills: The skills available are slightly different in this game. They are:
Athletics: Used for moving your body and performing athletic activities.
Blast: Used for shooting things and some force powers.
Deception: Used for tricking others and other deceptive actions.
Empathy: Used for understanding other people's thoughts and feelings
Fighting: Used for melee and hand-to-hand combat.
Investigation: Used for finding things out.
Lore: Used for knowing things and being a medic.
Mechanics:Used for fixing mechanical things.
Notice: Used for, well, noticing things that don't fall under empathy.
Persuasion: Used for non-combative persuasion and diplomacy.
Provoke: Used for provoking others and intimidation.
Transport Used for driving or piloting something.
Vigor: Used to determine physical condition and fortitude. Fair gives an extra physical slot and Great gives another one.
Will: Used to determine mental fortitude. Fair gives an extra moral slot, and Great gives another one.
Stunts: Patchy has a tutorial on these here. I do suggest looking it up. You start with 2.
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And that's everything. Below I shall link the FATE rules, a dice roller, the chatroom, and a pdf about FATE Star Wars. If you are stuck on stunts, or don't know how the force works with FATE, give that pdf a look. I will be using the force, lightsaber form, and temptation rules from it. Nothing else.