An idea that I had was for different civs to be better suited to different win conditions.
Pirates:none as they're just there to harass the player, but I suppose conquering all the other pirates as a house win if you make any of them playable at all. Victory points maybe?
Ssi-Ruuk:Victory Points. Make the enslave unit enslave an 'enteched' treasure unit that they have to return to their base for VPs.
Criminal Empires and the Chiss: Cultural victories I guess?
Empire and Rebels: Domination and 'spaceship'. The idea I had for a 'spaceship' victory was for the 'spaceship' parts to be important battles. So instead of Part1, Part2 etc, you have Batte of Hoth, Battle of Endor, Battle of Cloud City, Battle of Yavin IV and a few more that require you have the resource Hoth, Endor, Cloud City, Yavin, etc. So the 'parts' signify victories in the important battles of the galactic civil war.
Pirates:none as they're just there to harass the player, but I suppose conquering all the other pirates as a house win if you make any of them playable at all. Victory points maybe?
Ssi-Ruuk:Victory Points. Make the enslave unit enslave an 'enteched' treasure unit that they have to return to their base for VPs.
Criminal Empires and the Chiss: Cultural victories I guess?
Empire and Rebels: Domination and 'spaceship'. The idea I had for a 'spaceship' victory was for the 'spaceship' parts to be important battles. So instead of Part1, Part2 etc, you have Batte of Hoth, Battle of Endor, Battle of Cloud City, Battle of Yavin IV and a few more that require you have the resource Hoth, Endor, Cloud City, Yavin, etc. So the 'parts' signify victories in the important battles of the galactic civil war.